Player Matchup

Chaac
Chaac
ElAlienjj
Chaac
Level 106
God Stats
2W - 1L
1,795 SR
Queue Stats
2W - 7L
1,337 Elo+
Party 1
Jing Wei
Jing Wei
Kamkoloko
Jing Wei
Level 14
God Stats
0W - 1L
1,299 SR
Queue Stats
2W - 8L
1,337 Elo+
Party 1
Olorun
Olorun
SomeBearChaser
Olorun
Level 44
God Stats
2W - 1L
1,900 SR
Queue Stats
24W - 25L
1,507 Elo+
Party 1
Team Averages
Level 55
1,665 SR
1,394 Elo+

VS

Team Averages
Level 92
1,639 SR
1,476 Elo+
Pele
Pele
Pxxiee
Pele
Level 109
God Stats
3W - 0L
1,770 SR
Queue Stats
12W - 11L
1,408 Elo+
Party 2
Cerberus
Cerberus
hootisit
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 113L
1,490 Elo+
Solo
Aphrodite
Aphrodite
willowkayb
Aphrodite
Level 61
God Stats
76W - 44L
1,647 SR
Queue Stats
152W - 120L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ElAlienjj
Chaac
14
2 / 1 / 4
9,240
616
12,128
13,951
18,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Kamkoloko
Jing Wei
13
1 / 5 / 4
8,886
592
7,391
11,911
3,810
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 7 / 2
9,970
665
14,350
15,303
5,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Pxxiee
Pele
17
7 / 5 / 4
11,151
743
17,441
17,778
9,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
hootisit
Cerberus
14
0 / 1 / 8
10,308
687
6,623
17,954
23,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
willowkayb
Aphrodite
18
6 / 0 / 5
11,620
775
12,738
9,757
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
6
Kills
13
13
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
ElAlienjj
Chaac
2
1
4
4
L
Jing Wei
Kamkoloko
Jing Wei
1
5
4
0.6
W
Pele
Pxxiee
Pele
7
5
4
1.8
L
3
7
2
0.57
W
Cerberus
hootisit
Cerberus
0
1
8
4
W
Aphrodite
willowkayb
Aphrodite
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,869
Damage
36,802
41,165
Taken
45,489
28,119
Mitigated
37,707
8,212
Healing
20,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ElAlienjj
Chaac
12,128
1,884
0
2,641
13,951
18,834
0
7,026
6,925
0
25,825
L
Jing Wei
Kamkoloko
Jing Wei
7,391
5,758
0
1,202
11,911
3,810
0
6,309
5,602
0
21,454
W
Pele
Pxxiee
Pele
17,441
3,293
0
1,380
17,778
9,066
998
6,315
10,987
0
57,603
L
14,350
6,423
998
3,371
15,303
5,475
0
6,167
9,136
46,840
0
W
Cerberus
hootisit
Cerberus
6,623
396
0
4,543
17,954
23,101
547
5,701
11,821
27,173
0
W
Aphrodite
willowkayb
Aphrodite
12,738
590
7,301
7,713
9,757
5,540
1,155
2,373
7,054
53,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,096
Gold Earned
33,079
125
Minions Killed
203
0
Camps Cleared
0
754,300
Distance Traveled
859,498
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,240
616
26
2
0
269,203
5
L
Jing Wei
8,886
592
32
2
0
246,475
0
W
Pele
11,151
743
50
3
0
302,767
0
L
Olorun
9,970
665
67
4
0
238,622
0
W
Cerberus
10,308
687
44
3
0
261,234
0
W
Aphrodite
11,620
775
109
7
0
295,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role