Player Matchup

He Bo
He Bo
K3RB3RO
He Bo
Level 115
God Stats
0W - 1L
1,667 SR
Queue Stats
4W - 3L
1,813 Elo+
Solo
Neith
Neith
Sakrill
Neith
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 141L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
WolfSaskia
Guan Yu
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
145W - 143L
1,470 Elo+
Party 2
Kukulkan
Kukulkan
koki0111
Kukulkan
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 55L
1,433 Elo+
Solo
Janus
Janus
supersaiyen99
Janus
Level 126
God Stats
1W - 1L
1,696 SR
Queue Stats
88W - 93L
1,438 Elo+
Solo
Team Averages
Level 112
1,573 SR
1,525 Elo+

VS

Team Averages
Level 117
1,596 SR
1,535 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DAYDN
Hercules
Level 146
God Stats
3W - 1L
1,524 SR
Queue Stats
358W - 236L
1,576 Elo+
Party 1
Ra
Ra
LUDISKA17
Ra
Level 108
God Stats
3W - 1L
1,611 SR
Queue Stats
184W - 186L
1,452 Elo+
Solo
Izanami
Izanami
Navgaroth
Izanami
Level 103
God Stats
6W - 1L
1,848 SR
Queue Stats
173W - 91L
1,594 Elo+
Party 1
Bacchus
Bacchus
SteveJones
Bacchus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 82L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
K3RB3RO
He Bo
8
1 / 3 / 2
5,420
774
4,199
5,488
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Sakrill
Neith
9
0 / 5 / 3
5,284
755
2,374
7,393
3,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
WolfSaskia
Guan Yu
11
1 / 2 / 2
5,782
826
1,248
6,484
4,828
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
koki0111
Kukulkan
11
0 / 5 / 3
5,732
819
8,307
7,527
3,338
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 2
6,973
996
11,092
4,711
2,101
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
6 / 0 / 11
7,817
1,117
9,528
4,307
2,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
DAYDN
Hercules
12
2 / 1 / 11
6,935
991
6,725
12,395
13,186
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 1 / 12
6,916
988
4,048
7,330
3,750
Izanami
Navgaroth
Izanami
14
6 / 0 / 6
7,945
1,135
4,197
6,579
3,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
SteveJones
Bacchus
12
2 / 1 / 14
7,633
1,090
5,058
10,225
11,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
3
Kills
17
17
Deaths
3
12
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
11
11.5
W
Hercules
DAYDN
Hercules
2
1
11
7.5
L
He Bo
K3RB3RO
He Bo
1
3
2
0.67
W
1
1
12
7
W
Izanami
Navgaroth
Izanami
6
0
6
9
L
Neith
Sakrill
Neith
0
5
3
0.3
W
Bacchus
SteveJones
Bacchus
2
1
14
9
L
Guan Yu
WolfSaskia
Guan Yu
1
2
2
1
L
Kukulkan
koki0111
Kukulkan
0
5
3
0.3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,220
Damage
29,556
31,603
Taken
40,836
15,586
Mitigated
34,745
8,804
Healing
28,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,528
660
1,604
623
4,307
2,312
446
2,490
1,817
14,916
0
W
Hercules
DAYDN
Hercules
6,725
1,042
2,298
5,855
12,395
13,186
926
6,577
5,818
0
8,048
L
He Bo
K3RB3RO
He Bo
4,199
194
845
935
5,488
2,179
0
3,833
1,655
7,195
0
W
4,048
397
5,098
3,203
7,330
3,750
698
5,896
1,434
14,741
0
W
Izanami
Navgaroth
Izanami
4,197
3,127
3,056
1,158
6,579
3,510
2,158
5,316
1,263
0
18,733
L
Neith
Sakrill
Neith
2,374
709
339
625
7,393
3,140
0
4,312
3,081
0
4,296
W
Bacchus
SteveJones
Bacchus
5,058
259
1,336
4,022
10,225
11,987
267
3,319
6,906
8,140
274
L
Guan Yu
WolfSaskia
Guan Yu
1,248
116
1,671
1,316
6,484
4,828
0
2,979
3,505
0
1,702
L
Kukulkan
koki0111
Kukulkan
8,307
154
228
610
7,527
3,338
0
4,084
3,443
16,243
0
L
11,092
219
1,359
876
4,711
2,101
0
3,152
1,559
26,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,191
Gold Earned
37,246
68
Minions Killed
84
0
Camps Cleared
0
624,551
Distance Traveled
692,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,817
1,117
11
2
0
145,635
0
W
Hercules
6,935
991
4
1
0
133,996
0
L
He Bo
5,420
774
7
1
0
97,238
0
W
Ra
6,916
988
14
2
0
138,917
0
W
Izanami
7,945
1,135
53
8
0
131,310
0
L
Neith
5,284
755
3
0
0
122,184
0
W
Bacchus
7,633
1,090
2
0
0
142,494
0
L
Guan Yu
5,782
826
0
0
0
127,256
0
L
Kukulkan
5,732
819
27
4
0
130,699
0
L
Janus
6,973
996
31
4
0
147,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role