Player Matchup

Chaac
Chaac
BlueVibrator
Chaac
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
195W - 213L
1,389 Elo+
Party 2
Hel
Hel
DevilYouKnow x
Hel
Level 121
God Stats
2W - 0L
1,854 SR
Queue Stats
29W - 24L
1,506 Elo+
Solo
He Bo
He Bo
JFK180n0Sc0p
He Bo
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,366 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Kutschka93
Ah Muzen Cab
Level 102
God Stats
2W - 0L
1,715 SR
Queue Stats
98W - 122L
1,415 Elo+
Solo
Anubis
Anubis
TBFoX
Anubis
Level 108
God Stats
4W - 3L
1,718 SR
Queue Stats
256W - 225L
1,498 Elo+
Solo
Team Averages
Level 104
1,658 SR
1,435 Elo+

VS

Team Averages
Level 127
1,539 SR
1,471 Elo+
Persephone
Persephone
MissDipp
Persephone
Level 125
God Stats
6W - 5L
1,608 SR
Queue Stats
185W - 180L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
What Up Champ
Danzaburou
Level 149
God Stats
11W - 17L
1,178 SR
Queue Stats
604W - 591L
1,515 Elo+
Solo
Agni
Agni
captncrunchb3rry
Agni
Level 123
God Stats
4W - 4L
1,689 SR
Queue Stats
225W - 265L
1,424 Elo+
Solo
Hel
Hel
ghostdogg98
Hel
Level 158
God Stats
2W - 5L
1,719 SR
Queue Stats
422W - 431L
1,544 Elo+
Solo
Surtr
Surtr
terriblywitchy
Surtr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 117L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 7 / 13
12,297
769
17,936
32,649
37,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

20
10 / 2 / 22
13,395
837
21,398
24,694
21,386
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
0 / 4 / 27
10,800
675
11,429
18,913
9,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Kutschka93
Ah Muzen Cab
20
8 / 4 / 18
12,581
786
21,702
20,865
11,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
TBFoX
Anubis
19
6 / 5 / 20
11,960
748
17,130
22,002
14,227
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
MissDipp
Persephone
19
8 / 7 / 6
11,995
750
26,525
18,349
8,243
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
What Up Champ
Danzaburou
17
3 / 7 / 9
10,957
685
15,493
18,347
8,087
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 7 / 10
11,588
724
27,228
16,661
8,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 7 / 8
8,887
555
9,322
19,848
13,779
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 7 / 14
10,048
628
12,809
21,795
19,332
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
67
35
Kills
20
22
Deaths
35
100
Assists
47
Player
Kills
Deaths
Assists
KDA
W
11
7
13
2.5
W
10
2
22
10.5
W
0
4
27
3.38
W
Ah Muzen Cab
Kutschka93
Ah Muzen Cab
8
4
18
4.25
L
Persephone
MissDipp
Persephone
8
7
6
1.57
W
Anubis
TBFoX
Anubis
6
5
20
3.2
L
Danzaburou
What Up Champ
Danzaburou
3
7
9
1.07
L
7
7
10
1.71
L
1
7
8
0.71
L
1
7
14
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,595
Damage
91,377
119,123
Taken
95,000
94,577
Mitigated
57,729
56,512
Healing
28,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,936
2,947
737
6,719
32,649
37,866
151
16,998
15,193
324
30,624
W
21,398
2,827
14,349
15,476
24,694
21,386
1,080
15,223
9,252
50,151
0
W
11,429
1,569
1,581
1,992
18,913
9,324
1,468
10,773
7,942
20,978
0
W
Ah Muzen Cab
Kutschka93
Ah Muzen Cab
21,702
11,445
0
6,652
20,865
11,774
4,577
10,219
10,597
0
49,077
L
Persephone
MissDipp
Persephone
26,525
3,325
488
3,026
18,349
8,243
0
8,668
9,674
43,061
0
W
Anubis
TBFoX
Anubis
17,130
165
2,650
6,356
22,002
14,227
1,861
11,387
10,494
36,432
0
L
Danzaburou
What Up Champ
Danzaburou
15,493
4,701
805
4,963
18,347
8,087
0
10,296
8,051
0
34,985
L
27,228
1,250
960
1,267
16,661
8,288
45
6,580
10,081
46,607
0
L
9,322
900
6,300
4,848
19,848
13,779
0
10,238
9,610
14,585
0
L
12,809
4,070
1,655
4,439
21,795
19,332
0
14,268
7,527
1,891
16,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,033
Gold Earned
53,475
234
Minions Killed
170
0
Camps Cleared
0
1,354,570
Distance Traveled
1,128,025
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,297
769
33
2
0
226,462
0
W
Hel
13,395
837
69
4
0
324,684
0
W
He Bo
10,800
675
26
2
0
301,502
0
W
Ah Muzen Cab
12,581
786
55
3
0
262,655
0
L
Persephone
11,995
750
52
3
0
246,928
0
W
Anubis
11,960
748
51
3
0
239,267
0
L
Danzaburou
10,957
685
47
3
0
174,968
0
L
Agni
11,588
724
42
3
0
237,751
0
L
Hel
8,887
555
6
0
0
225,622
0
L
Surtr
10,048
628
23
1
0
242,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role