Player Matchup

Chiron
Chiron
Real Pluto Nash
Chiron
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,498 Elo+
Party 2
Zeus
Zeus
RynJ
Zeus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 55L
1,498 Elo+
Party 2
Da Ji
Da Ji
SheepyBoi
Da Ji
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,543 Elo+
Solo
He Bo
He Bo
VanillaSupremo
He Bo
Level 43
God Stats
3W - 3L
1,265 SR
Queue Stats
329W - 342L
1,462 Elo+
Solo
Tyr
Tyr
daliz8
Tyr
Level 29
God Stats
1W - 1L
1,275 SR
Queue Stats
17W - 46L
1,278 Elo+
Solo
Team Averages
Level 71
1,408 SR
1,456 Elo+

VS

Team Averages
Level 85
1,394 SR
1,482 Elo+
Rama
Rama
HypnO Modz
Rama
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 244L
1,580 Elo+
Party 1
Hun Batz
Hun Batz
Saiito87
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 259L
1,465 Elo+
Solo
Loki
Loki
THE A TEAM95
Loki
Level 112
God Stats
7W - 6L
1,265 SR
Queue Stats
471W - 468L
1,471 Elo+
Solo
Fafnir
Fafnir
damian_voyka3
Fafnir
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,287 Elo+
Solo
Neith
Neith
xFIores
Neith
Level 89
God Stats
7W - 5L
1,206 SR
Queue Stats
467W - 437L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 10
10,514
751
7,456
10,226
4,529
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
RynJ
Zeus
19
6 / 2 / 5
11,944
853
12,919
9,034
3,827
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
SheepyBoi
Da Ji
16
1 / 6 / 10
10,087
721
12,201
13,810
6,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
3 / 2 / 9
11,097
793
8,475
9,479
3,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
daliz8
Tyr
15
1 / 4 / 8
9,541
682
2,021
13,312
17,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 7
9,707
693
9,126
9,017
4,274
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Saiito87
Hun Batz
5
0 / 2 / 1
6,719
480
1,452
2,330
855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 2 / 8
10,576
755
9,365
19,209
10,038
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
6,676
477
42
1,185
791
Neith
xFIores
Neith
20
10 / 4 / 4
11,121
794
18,351
16,445
8,368
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
13
Kills
15
16
Deaths
13
42
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
W
2
2
10
3.5
W
Zeus
RynJ
Zeus
6
2
5
4.25
L
Hun Batz
Saiito87
Hun Batz
0
2
1
0.25
W
Da Ji
SheepyBoi
Da Ji
1
6
10
1
L
4
2
8
4
W
3
2
9
3.75
W
Tyr
daliz8
Tyr
1
4
8
1.25
L
0
1
0
0
L
Neith
xFIores
Neith
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,072
Damage
38,336
55,861
Taken
48,186
36,350
Mitigated
24,326
18,630
Healing
17,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,126
5,379
537
351
9,017
4,274
1,375
3,722
5,295
0
26,263
W
7,456
2,029
3,522
4,433
10,226
4,529
3,227
0
10,226
0
23,560
W
Zeus
RynJ
Zeus
12,919
1,212
1,923
1,948
9,034
3,827
2,186
42
8,992
45,676
0
L
Hun Batz
Saiito87
Hun Batz
1,452
74
14
106
2,330
855
0
1,445
885
0
1,905
W
Da Ji
SheepyBoi
Da Ji
12,201
2,246
800
1,771
13,810
6,781
1,625
0
13,810
0
19,901
L
9,365
710
1,091
7,642
19,209
10,038
244
8,196
11,013
0
29,263
W
8,475
68
808
2,772
9,479
3,403
1,053
0
9,479
24,276
0
W
Tyr
daliz8
Tyr
2,021
164
335
318
13,312
17,810
662
0
13,312
0
7,865
L
42
42
0
0
1,185
791
0
513
672
42
0
L
Neith
xFIores
Neith
18,351
6,219
805
7,271
16,445
8,368
1,583
7,518
8,927
0
37,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,183
Gold Earned
44,799
164
Minions Killed
116
0
Camps Cleared
0
1,254,926
Distance Traveled
746,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,707
693
33
2
0
183,461
0
W
Chiron
10,514
751
36
3
0
245,640
0
W
Zeus
11,944
853
61
4
0
247,899
0
L
Hun Batz
6,719
480
0
0
0
33,703
0
W
Da Ji
10,087
721
15
1
0
243,395
0
L
Loki
10,576
755
34
2
0
268,433
0
W
He Bo
11,097
793
35
3
0
265,715
0
W
Tyr
9,541
682
17
1
0
252,277
0
L
Fafnir
6,676
477
0
0
0
18,546
0
L
Neith
11,121
794
49
4
0
242,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role