Player Matchup

Chang'e
Chang'e
HoldMyGlassWeeZy
Chang'e
Level 94
God Stats
14W - 10L
1,614 SR
Queue Stats
229W - 251L
1,493 Elo+
Party 1
Sol
Sol
MrCyclone44
Sol
Level 141
God Stats
4W - 11L
1,658 SR
Queue Stats
675W - 711L
1,494 Elo+
Party 1
Guan Yu
Guan Yu
Nightmare Nr
Guan Yu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,640 Elo+
Solo
Sun Wukong
Sun Wukong
friskywitdahands
Sun Wukong
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 26L
1,446 Elo+
Party 1
Serqet
Serqet
miotch626
Serqet
Level 151
God Stats
44W - 40L
1,567 SR
Queue Stats
557W - 594L
1,544 Elo+
Solo
Team Averages
Level 98
1,568 SR
1,523 Elo+

VS

Team Averages
Level 115
1,604 SR
1,492 Elo+
Discordia
Discordia
HamzaZ616
Discordia
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
196W - 186L
1,564 Elo+
Solo
Cerberus
Cerberus
IdioticGhost
Cerberus
Level 144
God Stats
20W - 20L
1,586 SR
Queue Stats
679W - 733L
1,469 Elo+
Solo
Pele
Pele
ONE-PUNCH155
Pele
Level 107
God Stats
2W - 2L
1,794 SR
Queue Stats
10W - 9L
1,457 Elo+
Solo
Hel
Hel
Snowman2169
Hel
Level 48
God Stats
43W - 47L
1,572 SR
Queue Stats
293W - 309L
1,466 Elo+
Solo
Martichoras
Martichoras
dark591night
Martichoras
Level 126
God Stats
22W - 15L
1,569 SR
Queue Stats
775W - 826L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
9,273
927
9,073
14,945
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 0
9,293
929
19,946
11,991
8,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
Nightmare Nr
Guan Yu
14
0 / 5 / 2
9,031
903
8,103
24,297
28,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
friskywitdahands
Sun Wukong
14
1 / 8 / 1
9,206
921
8,372
25,715
21,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
miotch626
Serqet
14
0 / 2 / 2
9,587
959
5,300
20,590
11,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

172

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HamzaZ616
Discordia
16
3 / 0 / 14
10,898
1,090
22,302
4,281
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
IdioticGhost
Cerberus
16
3 / 0 / 15
11,764
1,176
14,996
21,545
22,730
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 1 / 8
10,894
1,089
20,974
11,830
4,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 0 / 12
9,800
980
6,792
6,890
4,649
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
dark591night
Martichoras
16
6 / 1 / 12
10,996
1,100
26,136
10,788
4,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
81
2
Kills
20
20
Deaths
2
7
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Discordia
HamzaZ616
Discordia
3
0
14
10
L
0
4
2
0.25
W
Cerberus
IdioticGhost
Cerberus
3
0
15
10.5
L
1
1
0
1
L
Guan Yu
Nightmare Nr
Guan Yu
0
5
2
0.2
W
6
1
8
10
W
2
0
12
8
W
Martichoras
dark591night
Martichoras
6
1
12
12
L
Sun Wukong
friskywitdahands
Sun Wukong
1
8
1
0.19
L
Serqet
miotch626
Serqet
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,794
Damage
91,200
97,538
Taken
55,334
75,307
Mitigated
38,961
18,594
Healing
28,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
HamzaZ616
Discordia
22,302
1,168
486
1,431
4,281
1,740
0
1,952
2,329
65,874
0
L
9,073
1,037
3,634
3,207
14,945
5,665
0
6,094
8,851
43,718
0
W
Cerberus
IdioticGhost
Cerberus
14,996
1,240
236
7,729
21,545
22,730
0
10,407
10,526
29,306
2,357
L
19,946
7,267
0
1,258
11,991
8,572
0
4,566
7,425
34,962
2,527
L
Guan Yu
Nightmare Nr
Guan Yu
8,103
332
2,162
4,594
24,297
28,156
0
10,287
14,010
0
19,778
W
20,974
3,857
0
2,894
11,830
4,905
0
6,185
5,645
0
40,809
W
6,792
559
10,445
4,307
6,890
4,649
0
3,524
3,366
14,755
0
W
Martichoras
dark591night
Martichoras
26,136
13,340
0
1,435
10,788
4,937
0
6,082
4,496
0
35,581
L
Sun Wukong
friskywitdahands
Sun Wukong
8,372
1,471
0
1,697
25,715
21,150
0
13,529
12,186
0
17,783
L
Serqet
miotch626
Serqet
5,300
238
1,227
815
20,590
11,764
0
7,257
13,333
0
15,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,390
Gold Earned
54,352
187
Minions Killed
232
5
Camps Cleared
11
988,598
Distance Traveled
958,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,898
1,090
123
12
0
164,054
0
L
Chang'e
9,273
927
82
8
1
188,391
0
W
Cerberus
11,764
1,176
42
4
3
213,141
0
L
Sol
9,293
929
41
4
1
172,271
0
L
Guan Yu
9,031
903
25
3
0
198,906
0
W
Pele
10,894
1,089
28
3
7
203,963
0
W
Hel
9,800
980
21
2
0
194,039
0
W
Martichoras
10,996
1,100
18
2
1
183,346
0
L
Sun Wukong
9,206
921
18
2
1
198,001
0
L
Serqet
9,587
959
21
2
2
231,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role