Player Matchup

Vamana
Vamana
AlphaNerd
Vamana
Level 127
God Stats
1W - 0L
1,490 SR
Queue Stats
205W - 181L
1,567 Elo+
Party 3
Nox
Nox
AlterEagle0
Nox
Level 138
God Stats
9W - 11L
1,151 SR
Queue Stats
1,152W - 1,175L
1,451 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FiendishDrWutang
Tsukuyomi
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 181L
1,593 Elo+
Party 3
Jormungandr
Jormungandr
Slicktwiggy
Jormungandr
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
162W - 99L
1,613 Elo+
Party 3
Surtr
Surtr
WitheredREAPER
Surtr
Level 104
God Stats
1W - 2L
1,285 SR
Queue Stats
195W - 219L
1,419 Elo+
Party 1
Team Averages
Level 127
1,385 SR
1,529 Elo+

VS

Team Averages
Level 111
1,511 SR
1,504 Elo+
Geb
Geb
Blo Loop
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,499 Elo+
Solo
Scylla
Scylla
Il Polaris
Scylla
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,544 Elo+
Party 2
Mulan
Mulan
TheGreatFour
Mulan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 90L
1,447 Elo+
Party 2
Bellona
Bellona
Thunderbird23167
Bellona
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 154L
1,566 Elo+
Solo
Bastet
Bastet
long_n_lanky9
Bastet
Level 121
God Stats
5W - 6L
1,557 SR
Queue Stats
224W - 225L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AlphaNerd
Vamana
14
3 / 2 / 9
8,072
807
5,245
11,941
12,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 12
8,277
828
7,060
8,055
5,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
14
2 / 4 / 8
8,171
817
13,171
10,483
5,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Slicktwiggy
Jormungandr
15
5 / 3 / 10
9,073
907
14,480
12,837
16,739
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 3 / 13
8,551
855
7,628
13,369
13,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,440
244
0
0
0
Scylla
Il Polaris
Scylla
14
3 / 5 / 4
7,929
793
16,168
8,638
3,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 4 / 4
7,492
749
9,484
18,254
11,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 6 / 3
7,411
741
7,530
16,066
15,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 5 / 5
7,788
779
8,938
10,998
4,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
28
19
Kills
12
14
Deaths
20
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
AlphaNerd
Vamana
3
2
9
3.75
W
4
2
12
5
L
0
0
0
0
W
Tsukuyomi
2
4
8
1.5
L
Scylla
Il Polaris
Scylla
3
5
4
1
W
Jormungandr
Slicktwiggy
Jormungandr
5
3
10
3.33
L
3
4
4
1.25
L
2
6
3
0.58
W
5
3
13
3.83
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,584
Damage
42,120
56,685
Taken
53,956
53,182
Mitigated
35,861
19,401
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AlphaNerd
Vamana
5,245
2,192
1,271
1,905
11,941
12,254
419
3,677
8,264
0
12,871
W
7,060
801
1,519
549
8,055
5,345
713
2,269
5,786
14,346
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
13,171
3,532
955
1,195
10,483
5,471
59
812
9,671
0
25,368
L
Scylla
Il Polaris
Scylla
16,168
1,108
674
759
8,638
3,380
70
3,769
4,551
31,327
0
W
Jormungandr
Slicktwiggy
Jormungandr
14,480
2,346
1,393
3,180
12,837
16,739
279
3,641
9,196
23,686
0
L
9,484
589
575
4,675
18,254
11,937
176
6,234
11,327
0
18,367
L
7,530
1,617
1,083
2,251
16,066
15,705
262
6,769
8,727
0
18,686
W
7,628
2,481
2,992
4,442
13,369
13,373
411
5,769
7,600
410
10,970
L
8,938
1,781
396
1,620
10,998
4,839
0
3,830
6,721
0
14,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,144
Gold Earned
33,060
108
Minions Killed
92
0
Camps Cleared
0
964,172
Distance Traveled
709,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,072
807
20
2
0
209,236
0
W
Nox
8,277
828
22
2
0
185,627
0
L
Geb
2,440
244
0
0
0
0
0
W
Tsukuyomi
8,171
817
26
3
0
202,217
0
L
Scylla
7,929
793
47
5
0
177,300
0
W
Jormungandr
9,073
907
24
2
0
184,058
0
L
Mulan
7,492
749
9
1
0
170,748
0
L
Bellona
7,411
741
14
1
0
165,637
0
W
Surtr
8,551
855
16
2
0
183,034
0
L
Bastet
7,788
779
22
2
0
195,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role