Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Lij511
Fenrir
Level 120
God Stats
3W - 0L
1,825 SR
Queue Stats
21W - 19L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
Mrpolishguy
Danzaburou
Level 127
God Stats
34W - 20L
1,651 SR
Queue Stats
140W - 140L
1,490 Elo+
Party 1
Kuzenbo
Kuzenbo
hugoxmen-gamer
Kuzenbo
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 61L
1,482 Elo+
Party 3
Hades
Hades
waltonwolfgamin
Hades
Level 95
God Stats
12W - 8L
1,446 SR
Queue Stats
110W - 111L
1,474 Elo+
Solo
Team Averages
Level 114
1,584 SR
1,493 Elo+

VS

Team Averages
Level 120
1,501 SR
1,410 Elo+
Serqet
Serqet
GreatValueDirk
Serqet
Level 156
God Stats
9W - 8L
1,500 SR
Queue Stats
277W - 421L
1,356 Elo+
Party 2
Ao Kuang
Ao Kuang
LimitedUses
Ao Kuang
Level 98
God Stats
4W - 7L
1,385 SR
Queue Stats
551W - 664L
1,364 Elo+
Party 2
Ullr
Ullr
LvAidxn
Ullr
Level 95
God Stats
1W - 4L
1,500 SR
Queue Stats
285W - 353L
1,399 Elo+
Party 2
Loki
Loki
Shaolin0516
Loki
Level 170
God Stats
2W - 2L
1,620 SR
Queue Stats
287W - 261L
1,484 Elo+
Solo
Susano
Susano
ZakamboWambo
Susano
Level 82
God Stats
7W - 10L
1,500 SR
Queue Stats
53W - 61L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 1 / 0
8,597
661
7,152
6,575
3,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Lij511
Fenrir
12
2 / 2 / 3
7,082
545
2,258
11,943
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Mrpolishguy
Danzaburou
12
2 / 4 / 1
7,040
542
6,868
11,043
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 5
7,451
573
5,164
11,875
12,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 0 / 2
7,183
553
7,454
7,042
2,904
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,802
446
2,946
9,777
7,009
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
LimitedUses
Ao Kuang
11
1 / 3 / 0
6,458
497
2,792
12,182
8,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
LvAidxn
Ullr
11
1 / 2 / 3
6,116
470
5,541
9,460
3,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 1 / 0
6,189
476
4,833
7,830
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
9
3 / 4 / 0
5,962
459
5,874
9,640
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
13
Kills
8
8
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
0
4
L
1
3
3
0.83
W
Fenrir
Lij511
Fenrir
2
2
3
1.75
L
Ao Kuang
LimitedUses
Ao Kuang
1
3
0
0.33
L
Ullr
LvAidxn
Ullr
1
2
3
1.25
W
Danzaburou
Mrpolishguy
Danzaburou
2
4
1
0.63
L
2
1
0
2
L
Susano
3
4
0
0.75
W
3
1
5
5.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,896
Damage
21,986
48,478
Taken
48,889
27,791
Mitigated
26,142
18,869
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,152
1,231
0
2,440
6,575
3,529
231
2,792
3,783
0
60,243
L
2,946
656
223
2,272
9,777
7,009
0
4,277
5,500
0
13,505
W
Fenrir
Lij511
Fenrir
2,258
565
0
3,421
11,943
4,544
0
0
11,943
0
50,564
L
Ao Kuang
LimitedUses
Ao Kuang
2,792
865
0
5,236
12,182
8,702
0
158
12,024
44,465
0
L
Ullr
LvAidxn
Ullr
5,541
1,433
0
2,060
9,460
3,832
0
928
8,532
0
41,983
W
Danzaburou
Mrpolishguy
Danzaburou
6,868
3,067
0
4,208
11,043
3,978
234
0
11,043
0
44,826
L
4,833
514
0
749
7,830
3,151
0
4,270
3,560
0
44,979
L
Susano
5,874
1,081
0
390
9,640
3,448
0
2,631
7,009
0
30,551
W
5,164
2,030
0
3,095
11,875
12,836
26
816
10,970
30,170
354
W
7,454
738
1,358
4,347
7,042
2,904
416
0
6,952
50,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,353
Gold Earned
30,527
363
Minions Killed
269
0
Camps Cleared
0
1,271,063
Distance Traveled
1,272,962
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,597
661
116
9
0
266,288
0
L
Serqet
5,802
446
26
2
0
255,283
3
W
Fenrir
7,082
545
68
5
0
281,817
0
L
Ao Kuang
6,458
497
81
6
0
203,650
0
L
Ullr
6,116
470
56
4
0
247,121
0
W
Danzaburou
7,040
542
65
5
0
233,150
0
L
Loki
6,189
476
69
5
0
272,703
4
L
Susano
5,962
459
37
3
0
294,205
0
W
Kuzenbo
7,451
573
35
3
0
251,859
0
W
Hades
7,183
553
79
6
0
237,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role