Player Matchup

Fenrir
Fenrir
Dynaa__
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,413 Elo+
Solo
Ymir
Ymir
FunDedix
Ymir
Level 40
God Stats
0W - 4L
1,177 SR
Queue Stats
21W - 37L
1,176 Elo+
Party 3
Cu Chulainn
Cu Chulainn
InocasQueen28
Cu Chulainn
Level 77
God Stats
11W - 11L
1,610 SR
Queue Stats
36W - 37L
1,447 Elo+
Solo
Ishtar
Ishtar
RezbornTV
Ishtar
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,357 Elo+
Party 3
Merlin
Merlin
Zorglock
Merlin
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 49L
1,424 Elo+
Solo
Team Averages
Level 80
1,457 SR
1,363 Elo+

VS

Team Averages
Level 43
1,462 SR
1,293 Elo+
Kukulkan
Kukulkan
Giorgospateros7
Kukulkan
Level 21
God Stats
2W - 4L
1,280 SR
Queue Stats
2W - 10L
1,088 Elo+
Party 1
Sol
Sol
LampisLazouliGR
Sol
Level 65
God Stats
8W - 11L
1,500 SR
Queue Stats
238W - 215L
1,263 Elo+
Party 1
Amaterasu
Amaterasu
Lolistasgamer1
Amaterasu
Level 23
God Stats
5W - 5L
1,224 SR
Queue Stats
42W - 40L
1,263 Elo+
Party 1
Maui
Maui
gameplayerspj
Maui
Level 45
God Stats
12W - 7L
1,582 SR
Queue Stats
126W - 134L
1,413 Elo+
Party 2
Skadi
Skadi
rubenmaister
Skadi
Level 61
God Stats
4W - 1L
1,722 SR
Queue Stats
110W - 120L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dynaa__
Fenrir
11
1 / 3 / 1
7,046
503
3,151
11,959
5,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Ymir
10
0 / 2 / 1
6,449
461
4,050
12,222
9,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
InocasQueen28
Cu Chulainn
11
2 / 5 / 2
6,684
477
6,233
12,510
11,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
RezbornTV
Ishtar
11
0 / 3 / 2
6,289
449
5,600
8,791
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Zorglock
Merlin
13
3 / 4 / 1
8,038
574
5,732
8,573
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
7 / 2 / 1
8,944
639
8,891
8,020
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
6 / 1 / 3
9,623
687
11,180
10,028
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
Lolistasgamer1
Amaterasu
12
0 / 1 / 5
7,572
541
2,732
12,662
6,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

12
2 / 1 / 1
7,717
551
3,490
10,816
9,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 1 / 2
6,821
487
7,968
6,992
2,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
16
17
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dynaa__
Fenrir
1
3
1
0.5
L
Ymir
0
2
1
0.25
W
Kukulkan
7
2
1
3.75
L
Cu Chulainn
InocasQueen28
Cu Chulainn
2
5
2
0.6
W
6
1
3
7.5
W
Amaterasu
Lolistasgamer1
Amaterasu
0
1
5
2.5
L
Ishtar
RezbornTV
Ishtar
0
3
2
0.33
L
Merlin
Zorglock
Merlin
3
4
1
0.88
W
2
1
1
2.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,766
Damage
34,261
54,055
Taken
48,518
32,747
Mitigated
26,251
9,648
Healing
15,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dynaa__
Fenrir
3,151
1,306
0
328
11,959
5,479
0
4,201
7,758
0
44,944
L
Ymir
4,050
888
0
3,320
12,222
9,237
0
3,882
8,340
27,761
0
W
Kukulkan
8,891
1,470
0
1,345
8,020
3,360
955
4,105
3,915
55,901
0
L
Cu Chulainn
InocasQueen28
Cu Chulainn
6,233
1,689
0
2,693
12,510
11,875
206
7,404
5,106
0
43,278
W
11,180
6,007
0
7,289
10,028
4,390
2,747
403
9,625
64,983
6,440
W
Amaterasu
Lolistasgamer1
Amaterasu
2,732
1,156
0
3,094
12,662
6,061
0
1,919
10,743
0
64,165
L
Ishtar
RezbornTV
Ishtar
5,600
3,288
0
2,758
8,791
3,355
285
2,085
6,706
0
36,588
L
Merlin
Zorglock
Merlin
5,732
332
0
549
8,573
2,801
535
5,090
3,483
49,936
0
W
3,490
830
0
2,604
10,816
9,605
81
2,600
8,216
23,323
0
W
7,968
2,267
0
1,043
6,992
2,835
369
1,608
5,384
0
46,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
40,677
306
Minions Killed
384
0
Camps Cleared
0
1,323,881
Distance Traveled
1,320,687
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,046
503
78
6
0
310,753
0
L
Ymir
6,449
461
34
2
0
243,119
0
W
Kukulkan
8,944
639
88
6
0
261,811
4
L
Cu Chulainn
6,684
477
40
3
0
259,868
0
W
Sol
9,623
687
105
8
0
254,448
3
W
Amaterasu
7,572
541
75
5
0
302,620
2
L
Ishtar
6,289
449
65
5
0
267,106
0
L
Merlin
8,038
574
89
6
0
243,035
0
W
Maui
7,717
551
44
3
0
255,758
0
W
Skadi
6,821
487
72
5
0
246,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role