Player Matchup

Bellona
Bellona
ColdDex
Bellona
Level 28
God Stats
18W - 11L
1,500 SR
Queue Stats
230W - 234L
1,361 Elo+
Party 2
Da Ji
Da Ji
ColdViews
Da Ji
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
311W - 320L
1,362 Elo+
Party 2
Ra
Ra
T0XICs BLG
Ra
Level 139
God Stats
7W - 7L
1,520 SR
Queue Stats
148W - 158L
1,461 Elo+
Solo
Danzaburou
Danzaburou
VanishedGnat703
Danzaburou
Level 46
God Stats
89W - 108L
1,382 SR
Queue Stats
324W - 369L
1,274 Elo+
Solo
Ymir
Ymir
ZeroDoesThingz
Ymir
Level 128
God Stats
4W - 3L
1,510 SR
Queue Stats
454W - 463L
1,429 Elo+
Solo
Team Averages
Level 77
1,482 SR
1,377 Elo+

VS

Team Averages
Level 84
1,578 SR
1,452 Elo+
Bacchus
Bacchus
BigGatoLola
Bacchus
Level 99
God Stats
7W - 5L
1,545 SR
Queue Stats
282W - 258L
1,479 Elo+
Party 1
Chronos
Chronos
LosDaFool
Chronos
Level 123
God Stats
66W - 51L
1,577 SR
Queue Stats
389W - 373L
1,472 Elo+
Solo
Vulcan
Vulcan
Seraph_Monsoon
Vulcan
Level 49
God Stats
8W - 3L
1,746 SR
Queue Stats
106W - 117L
1,518 Elo+
Solo
Hun Batz
Hun Batz
XD8mon-Slayer
Hun Batz
Level 80
God Stats
5W - 3L
1,665 SR
Queue Stats
294W - 281L
1,442 Elo+
Party 1
Ishtar
Ishtar
YellowTailzTTV
Ishtar
Level 68
God Stats
10W - 11L
1,357 SR
Queue Stats
47W - 50L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ColdDex
Bellona
12
0 / 1 / 1
6,641
443
4,046
11,149
10,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
ColdViews
Da Ji
12
3 / 0 / 2
7,279
485
6,119
9,313
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

13
2 / 2 / 2
7,816
521
5,176
7,928
3,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
VanishedGnat703
Danzaburou
12
0 / 1 / 1
6,974
465
3,251
9,827
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
6,343
423
2,608
9,537
9,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigGatoLola
Bacchus
13
1 / 0 / 0
7,494
500
4,642
9,660
9,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
LosDaFool
Chronos
14
2 / 0 / 1
7,771
518
9,757
6,872
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 2
7,484
499
7,864
7,219
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
XD8mon-Slayer
Hun Batz
11
1 / 4 / 3
6,649
443
2,390
11,375
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 2
7,251
483
4,172
7,147
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
5
Kills
6
6
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigGatoLola
Bacchus
1
0
0
1
L
Bellona
ColdDex
Bellona
0
1
1
0.5
L
Da Ji
ColdViews
Da Ji
3
0
2
4
W
Chronos
LosDaFool
Chronos
2
0
1
2.5
W
0
2
2
0.5
L
2
2
2
1.5
L
Danzaburou
VanishedGnat703
Danzaburou
0
1
1
0.5
W
Hun Batz
XD8mon-Slayer
Hun Batz
1
4
3
0.63
W
2
0
2
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,200
Damage
28,825
47,754
Taken
42,273
31,051
Mitigated
21,923
14,672
Healing
11,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigGatoLola
Bacchus
4,642
451
0
797
9,660
9,924
0
1,289
7,726
44,002
114
L
Bellona
ColdDex
Bellona
4,046
926
0
3,550
11,149
10,639
0
5,811
4,800
995
35,684
L
Da Ji
ColdViews
Da Ji
6,119
962
0
2,208
9,313
3,857
0
2,061
7,218
0
43,034
W
Chronos
LosDaFool
Chronos
9,757
2,003
0
1,316
6,872
2,436
0
1,097
5,682
63,911
0
W
7,864
2,009
142
2,046
7,219
2,888
0
2,481
4,738
65,340
0
L
5,176
164
1,161
2,801
7,928
3,557
0
4,897
3,031
58,440
0
L
Danzaburou
VanishedGnat703
Danzaburou
3,251
1,582
0
4,048
9,827
3,769
1,021
4,859
4,968
0
50,862
W
Hun Batz
XD8mon-Slayer
Hun Batz
2,390
186
210
3,088
11,375
3,917
0
2,465
8,910
0
35,825
W
4,172
2,183
0
3,494
7,147
2,758
462
1,045
6,102
0
47,827
L
2,608
225
0
904
9,537
9,229
0
3,949
5,588
24,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,053
Gold Earned
36,649
358
Minions Killed
401
0
Camps Cleared
0
1,425,413
Distance Traveled
1,391,978
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,494
500
83
6
0
235,622
1
L
Bellona
6,641
443
57
4
0
290,818
0
L
Da Ji
7,279
485
65
4
0
315,979
1
W
Chronos
7,771
518
100
7
0
288,490
0
W
Vulcan
7,484
499
102
7
0
310,619
2
L
Ra
7,816
521
108
7
0
309,285
1
L
Danzaburou
6,974
465
87
6
0
250,782
8
W
Hun Batz
6,649
443
54
4
0
311,030
3
W
Ishtar
7,251
483
62
4
0
246,217
4
L
Ymir
6,343
423
41
3
0
258,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role