Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Il Polaris
Ymir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,500 Elo+
Solo
Yemoja
Yemoja
M0X3Y 1
Yemoja
Level 85
God Stats
2W - 4L
1,130 SR
Queue Stats
249W - 299L
1,438 Elo+
Solo
Cu Chulainn
Cu Chulainn
White_Thunder665
Cu Chulainn
Level 145
God Stats
3W - 8L
1,443 SR
Queue Stats
398W - 401L
1,436 Elo+
Solo
Ganesha
Ganesha
WolfyNours
Ganesha
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
467W - 453L
1,353 Elo+
Party 1
Team Averages
Level 119
1,415 SR
1,445 Elo+

VS

Team Averages
Level 124
1,398 SR
1,429 Elo+
Susano
Susano
 
Susano
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GlaucoSimo
Yemoja
Level 107
God Stats
2W - 6L
1,310 SR
Queue Stats
343W - 371L
1,463 Elo+
Solo
Merlin
Merlin
RageFighter2
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,239 Elo+
Solo
Bacchus
Bacchus
coolilo22561
Bacchus
Level 117
God Stats
2W - 4L
1,180 SR
Queue Stats
307W - 324L
1,485 Elo+
Solo
Athena
Athena
xxCANIMANxx
Athena
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 57L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
7 / 2 / 7
8,946
994
15,308
9,641
5,210
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 2 / 10
9,121
1,013
7,437
12,552
13,102
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
M0X3Y 1
Yemoja
13
2 / 1 / 10
8,283
920
3,017
5,332
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
White_Thunder665
Cu Chulainn
15
3 / 2 / 10
8,071
897
11,347
16,892
12,531
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
WolfyNours
Ganesha
15
0 / 2 / 17
8,740
971
10,587
11,232
11,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
2 / 5 / 4
6,705
745
11,104
10,353
3,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
GlaucoSimo
Yemoja
12
1 / 2 / 4
6,423
714
1,836
8,230
6,960
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
10
1 / 3 / 4
6,421
713
7,749
5,661
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
coolilo22561
Bacchus
14
2 / 3 / 4
8,035
893
8,224
11,319
15,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
14
3 / 4 / 3
7,151
795
5,998
17,429
15,195
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
28
17
Kills
9
9
Deaths
17
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
2
7
5.25
L
Susano
 
Susano
2
5
4
0.8
L
Yemoja
GlaucoSimo
Yemoja
1
2
4
1.5
W
5
2
10
5
W
Yemoja
M0X3Y 1
Yemoja
2
1
10
7
L
Merlin
1
3
4
1
W
Cu Chulainn
White_Thunder665
Cu Chulainn
3
2
10
4
W
Ganesha
WolfyNours
Ganesha
0
2
17
4.25
L
Bacchus
coolilo22561
Bacchus
2
3
4
1.33
L
Athena
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,696
Damage
34,911
55,649
Taken
52,992
47,246
Mitigated
43,882
24,971
Healing
15,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
15,308
4,617
848
2,150
9,641
5,210
2,175
5,336
4,305
0
30,764
L
Susano
 
Susano
11,104
2,190
1,836
492
10,353
3,935
0
5,541
4,812
0
16,661
L
Yemoja
GlaucoSimo
Yemoja
1,836
540
3,975
1,876
8,230
6,960
0
3,615
4,615
3,875
0
W
7,437
666
3,040
2,611
12,552
13,102
604
4,858
7,694
10,230
0
W
Yemoja
M0X3Y 1
Yemoja
3,017
429
3,489
1,397
5,332
4,671
488
2,905
2,427
8,598
0
L
Merlin
7,749
377
304
204
5,661
2,475
129
1,540
4,121
14,555
0
W
Cu Chulainn
White_Thunder665
Cu Chulainn
11,347
1,948
930
5,443
16,892
12,531
234
6,071
10,821
0
17,437
W
Ganesha
WolfyNours
Ganesha
10,587
386
1,802
3,261
11,232
11,732
533
4,637
6,595
20,021
0
L
Bacchus
coolilo22561
Bacchus
8,224
854
284
1,998
11,319
15,317
0
5,340
5,979
17,237
0
L
Athena
5,998
1,606
832
4,160
17,429
15,195
0
5,005
12,424
10,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,161
Gold Earned
34,735
88
Minions Killed
64
0
Camps Cleared
0
792,525
Distance Traveled
678,488
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,946
994
41
5
0
154,665
0
L
Susano
6,705
745
12
1
0
153,544
0
L
Yemoja
6,423
714
6
1
0
94,393
0
W
Ymir
9,121
1,013
12
1
0
160,904
0
W
Yemoja
8,283
920
14
2
0
122,527
0
L
Merlin
6,421
713
16
2
0
115,027
0
W
Cu Chulainn
8,071
897
21
2
0
172,096
0
W
Ganesha
8,740
971
0
0
0
182,333
0
L
Bacchus
8,035
893
19
2
0
160,699
0
L
Athena
7,151
795
11
1
0
154,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role