Player Matchup

Artio
Artio
Akusamaa
Artio
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,462 Elo+
Party 2
He Bo
He Bo
BrandyPepper
He Bo
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 35L
1,127 Elo+
Solo
Mercury
Mercury
Variag666
Mercury
Level 88
God Stats
5W - 10L
1,403 SR
Queue Stats
374W - 365L
1,435 Elo+
Solo
Izanami
Izanami
burkito03
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,462 Elo+
Party 2
Chernobog
Chernobog
dipto62
Chernobog
Level 106
God Stats
1W - 3L
1,740 SR
Queue Stats
96W - 102L
1,474 Elo+
Solo
Team Averages
Level 99
1,529 SR
1,392 Elo+

VS

Team Averages
Level 136
1,499 SR
1,481 Elo+
Athena
Athena
 
Athena
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Itz_Ss_Y_n_n_o_X
Thoth
Level 117
God Stats
2W - 3L
1,492 SR
Queue Stats
134W - 136L
1,544 Elo+
Solo
Rama
Rama
MCXVIIIxJUNGLE
Rama
Level 142
God Stats
5W - 7L
1,714 SR
Queue Stats
341W - 347L
1,469 Elo+
Solo
Ah Puch
Ah Puch
SzczwanyLis
Ah Puch
Level 104
God Stats
2W - 3L
1,290 SR
Queue Stats
191W - 207L
1,470 Elo+
Solo
Zeus
Zeus
wasoner69
Zeus
Level 139
God Stats
4W - 2L
1,500 SR
Queue Stats
215W - 203L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Akusamaa
Artio
16
2 / 6 / 8
8,729
671
8,739
23,265
25,210
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
5 / 8 / 7
9,853
758
14,954
16,528
7,618
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Variag666
Mercury
1
0 / 1 / 0
3,252
250
0
645
148
Izanami
burkito03
Izanami
19
5 / 6 / 5
10,812
832
12,175
16,447
9,306
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
dipto62
Chernobog
16
4 / 9 / 4
9,426
725
16,330
19,235
11,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
17
0 / 4 / 25
10,813
832
7,679
28,738
25,093
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
9 / 3 / 11
11,803
908
15,610
10,858
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 9
10,194
784
8,570
14,434
6,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
SzczwanyLis
Ah Puch
17
4 / 3 / 12
10,389
799
15,621
10,249
5,230
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
20
15 / 2 / 11
12,464
959
23,343
11,012
5,547
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
98
16
Kills
30
30
Deaths
16
24
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
4
25
3.13
L
Artio
Akusamaa
Artio
2
6
8
1
L
5
8
7
1.06
W
9
3
11
4.83
W
2
4
9
1.63
W
Ah Puch
SzczwanyLis
Ah Puch
4
3
12
3.33
L
Mercury
Variag666
Mercury
0
1
0
0
L
Izanami
burkito03
Izanami
5
6
5
1.25
L
Chernobog
dipto62
Chernobog
4
9
4
0.67
W
Zeus
15
2
11
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,198
Damage
70,823
76,120
Taken
75,291
53,340
Mitigated
47,455
19,232
Healing
30,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,679
1,162
4,221
10,398
28,738
25,093
191
5,734
22,604
13,240
0
L
Artio
Akusamaa
Artio
8,739
556
1,482
7,328
23,265
25,210
0
18,702
4,563
15,903
0
L
14,954
872
371
2,269
16,528
7,618
0
12,945
3,583
21,770
0
W
15,610
386
845
1,583
10,858
4,902
1,520
4,320
6,318
36,266
0
W
8,570
7,680
1,143
4,322
14,434
6,683
2,894
4,933
9,236
0
25,589
W
Ah Puch
SzczwanyLis
Ah Puch
15,621
949
729
2,792
10,249
5,230
1,085
3,857
6,297
29,220
0
L
Mercury
Variag666
Mercury
0
0
0
0
645
148
0
645
0
0
0
L
Izanami
burkito03
Izanami
12,175
7,428
1,304
3,868
16,447
9,306
0
13,988
2,459
0
31,806
L
Chernobog
dipto62
Chernobog
16,330
5,409
295
2,315
19,235
11,058
0
15,973
3,262
0
29,772
W
Zeus
23,343
4,051
2,579
2,148
11,012
5,547
2,356
3,663
7,143
40,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,072
Gold Earned
55,663
119
Minions Killed
156
0
Camps Cleared
0
839,420
Distance Traveled
1,141,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,813
832
9
1
0
246,436
0
L
Artio
8,729
671
4
0
0
266,660
0
L
He Bo
9,853
758
20
2
0
200,061
0
W
Thoth
11,803
908
51
4
0
250,855
0
W
Rama
10,194
784
36
3
0
209,772
0
W
Ah Puch
10,389
799
28
2
0
240,213
0
L
Mercury
3,252
250
0
0
0
0
0
L
Izanami
10,812
832
64
5
0
199,967
0
L
Chernobog
9,426
725
31
2
0
172,732
0
W
Zeus
12,464
959
32
2
0
193,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role