Player Matchup

Izanami
Izanami
 
Izanami
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Blue_spiryt
Tiamat
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 65L
1,397 Elo+
Solo
Nox
Nox
IrinaRai
Nox
Level 129
God Stats
3W - 4L
1,407 SR
Queue Stats
203W - 168L
1,551 Elo+
Solo
King Arthur
King Arthur
JoshH_PS
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 86L
1,353 Elo+
Solo
Team Averages
Level 88
1,481 SR
1,460 Elo+

VS

Team Averages
Level 127
1,510 SR
1,451 Elo+
Achilles
Achilles
ChistoEbu
Achilles
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 120L
1,474 Elo+
Solo
Sol
Sol
Guyom34
Sol
Level 162
God Stats
7W - 4L
1,500 SR
Queue Stats
169W - 161L
1,587 Elo+
Solo
Ne Zha
Ne Zha
KKiiro
Ne Zha
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,251 Elo+
Solo
Erlang Shen
Erlang Shen
Kriegsreisender
Erlang Shen
Level 178
God Stats
26W - 38L
1,316 SR
Queue Stats
730W - 787L
1,453 Elo+
Solo
Kumbhakarna
Kumbhakarna
VondurBjörn
Kumbhakarna
Level 62
God Stats
4W - 1L
1,733 SR
Queue Stats
203W - 194L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 6 / 7
9,734
811
10,377
13,112
5,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
 
Hachiman
15
2 / 6 / 7
8,488
707
13,244
14,155
4,836
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
13
0 / 5 / 7
7,156
596
4,519
12,282
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 5 / 8
8,447
704
9,273
8,918
3,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
JoshH_PS
King Arthur
16
6 / 6 / 4
8,828
736
5,983
17,536
18,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChistoEbu
Achilles
14
2 / 5 / 12
9,121
760
6,600
15,502
20,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
18
9 / 2 / 13
11,243
937
24,747
10,290
5,129
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
KKiiro
Ne Zha
18
8 / 4 / 16
11,051
921
21,302
14,497
9,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Kriegsreisender
Erlang Shen
17
3 / 0 / 19
11,192
933
6,087
12,425
9,172
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Kumbhakarna
VondurBjörn
Kumbhakarna
15
6 / 3 / 8
9,961
830
3,776
18,268
21,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
96
12
Kills
28
28
Deaths
14
33
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
6
7
1.08
L
Hachiman
 
Hachiman
2
6
7
0.92
L
Tiamat
0
5
7
0.7
W
Achilles
ChistoEbu
Achilles
2
5
12
1.6
W
Sol
9
2
13
7.75
L
1
5
8
1
L
King Arthur
JoshH_PS
King Arthur
6
6
4
1.33
W
Ne Zha
KKiiro
Ne Zha
8
4
16
4
W
Erlang Shen
Kriegsreisender
Erlang Shen
3
0
19
12.5
W
Kumbhakarna
VondurBjörn
Kumbhakarna
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,396
Damage
62,512
66,003
Taken
70,982
35,638
Mitigated
65,600
16,622
Healing
26,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,377
7,638
739
1,901
13,112
5,076
0
6,398
6,621
0
27,402
L
Hachiman
 
Hachiman
13,244
11,029
1,241
3,786
14,155
4,836
0
4,984
8,952
0
19,738
L
Tiamat
4,519
1,369
100
3,300
12,282
4,512
0
5,304
6,797
9,177
0
W
Achilles
ChistoEbu
Achilles
6,600
979
1,596
1,901
15,502
20,286
35
2,320
12,858
280
15,269
W
Sol
24,747
6,810
1,933
3,438
10,290
5,129
7,553
2,014
8,185
51,905
0
L
9,273
1,543
1,595
1,417
8,918
3,174
0
3,244
5,424
27,495
0
L
King Arthur
JoshH_PS
King Arthur
5,983
465
775
1,768
17,536
18,040
0
8,339
8,633
0
11,007
W
Ne Zha
KKiiro
Ne Zha
21,302
2,198
0
3,225
14,497
9,205
548
4,140
10,357
0
39,852
W
Erlang Shen
Kriegsreisender
Erlang Shen
6,087
1,103
4,113
6,118
12,425
9,172
589
1,705
10,682
0
16,942
W
Kumbhakarna
VondurBjörn
Kumbhakarna
3,776
414
970
2,771
18,268
21,808
207
3,613
14,463
6,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,653
Gold Earned
52,568
105
Minions Killed
145
0
Camps Cleared
0
1,009,895
Distance Traveled
1,202,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,734
811
40
3
0
201,132
0
L
Hachiman
8,488
707
14
1
0
178,894
0
L
Tiamat
7,156
596
4
0
0
196,334
0
W
Achilles
9,121
760
7
1
0
240,836
0
W
Sol
11,243
937
69
6
0
225,069
0
L
Nox
8,447
704
41
3
0
222,497
0
L
King Arthur
8,828
736
6
1
0
211,038
0
W
Ne Zha
11,051
921
34
3
0
215,613
0
W
Erlang Shen
11,192
933
25
2
0
271,284
0
W
Kumbhakarna
9,961
830
10
1
0
249,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role