Player Matchup

Charybdis
Charybdis
Devoureer
Charybdis
Level 63
God Stats
4W - 8L
1,345 SR
Queue Stats
73W - 81L
1,167 Elo+
Party 1
Arachne
Arachne
Jakahn01
Arachne
Level 153
God Stats
43W - 35L
1,614 SR
Queue Stats
565W - 599L
1,474 Elo+
Solo
Ymir
Ymir
XzJoshyxZ
Ymir
Level 7
God Stats
24W - 34L
1,303 SR
Queue Stats
24W - 38L
920 Elo+
Party 1
Team Averages
Level 74
1,420 SR
1,187 Elo+

VS

Team Averages
Level 85
1,576 SR
1,384 Elo+
Tyr
Tyr
BLACK LUNACY
Tyr
Level 64
God Stats
3W - 2L
1,639 SR
Queue Stats
190W - 200L
1,341 Elo+
Party 2
Tiamat
Tiamat
BLACK SK3L3T0N
Tiamat
Level 66
God Stats
8W - 7L
1,615 SR
Queue Stats
387W - 438L
1,356 Elo+
Party 2
Yu Huang
Yu Huang
wewillmoo42
Yu Huang
Level 124
God Stats
16W - 14L
1,474 SR
Queue Stats
70W - 79L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Devoureer
Charybdis
12
2 / 7 / 3
8,185
682
10,446
16,457
6,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Jakahn01
Arachne
13
4 / 2 / 3
8,590
716
7,690
15,408
10,237
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
13
1 / 5 / 2
8,247
687
3,048
15,286
13,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,157
763
13,993
13,409
12,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 5 / 8
8,464
705
7,060
9,158
6,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yu Huang
wewillmoo42
Yu Huang
16
8 / 0 / 6
9,930
828
18,179
7,686
3,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
14
14
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
2
5
8
1.2
L
Charybdis
Devoureer
Charybdis
2
7
3
0.5
L
Arachne
Jakahn01
Arachne
4
2
3
2.75
L
Ymir
1
5
2
0.4
W
Yu Huang
wewillmoo42
Yu Huang
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,184
Damage
39,232
47,151
Taken
30,253
29,657
Mitigated
22,616
14,859
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,993
2,237
0
2,029
13,409
12,834
153
1,952
11,457
0
35,798
W
7,060
1,048
0
643
9,158
6,089
216
819
8,339
26,782
1,558
L
Charybdis
Devoureer
Charybdis
10,446
6,468
0
3,894
16,457
6,412
0
9,455
6,312
0
31,176
L
Arachne
Jakahn01
Arachne
7,690
5,714
0
7,551
15,408
10,237
110
5,324
9,552
0
29,944
L
Ymir
3,048
1,055
1,840
1,574
15,286
13,008
0
8,448
6,127
15,542
0
W
Yu Huang
wewillmoo42
Yu Huang
18,179
1,793
0
2,198
7,686
3,693
532
333
7,353
43,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,022
Gold Earned
27,551
114
Minions Killed
156
0
Camps Cleared
0
588,938
Distance Traveled
649,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,157
763
46
4
0
238,087
0
W
Tiamat
8,464
705
37
3
0
184,735
0
L
Charybdis
8,185
682
47
4
0
175,896
0
L
Arachne
8,590
716
41
3
0
232,601
0
L
Ymir
8,247
687
26
2
0
180,441
0
W
Yu Huang
9,930
828
73
6
0
226,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role