Player Matchup

Pele
Pele
 
Pele
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Domovenok
Nemesis
Level 122
God Stats
1W - 1L
1,750 SR
Queue Stats
33W - 31L
1,503 Elo+
Solo
Heimdallr
Heimdallr
Nimbleen
Heimdallr
Level 105
God Stats
4W - 4L
1,445 SR
Queue Stats
362W - 352L
1,475 Elo+
Solo
Thoth
Thoth
jeswd
Thoth
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 92L
1,539 Elo+
Solo
Danzaburou
Danzaburou
Алластера
Danzaburou
Level 128
God Stats
7W - 3L
1,696 SR
Queue Stats
279W - 266L
1,515 Elo+
Solo
Team Averages
Level 125
1,578 SR
1,506 Elo+

VS

Team Averages
Level 119
1,519 SR
1,508 Elo+
Izanami
Izanami
J0zzi
Izanami
Level 102
God Stats
3W - 2L
1,480 SR
Queue Stats
473W - 472L
1,528 Elo+
Solo
Zeus
Zeus
Viktor_tomsk
Zeus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 104L
1,404 Elo+
Solo
Ah Puch
Ah Puch
Zaakus
Ah Puch
Level 107
God Stats
6W - 1L
1,824 SR
Queue Stats
209W - 191L
1,501 Elo+
Solo
Hachiman
Hachiman
bernyboy84
Hachiman
Level 158
God Stats
8W - 12L
1,288 SR
Queue Stats
837W - 851L
1,536 Elo+
Solo
Heimdallr
Heimdallr
neha4uha
Heimdallr
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
301W - 268L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
3 / 5 / 1
9,351
719
6,067
11,875
5,386
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
Domovenok
Nemesis
16
3 / 4 / 5
9,620
740
10,252
16,697
16,845
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Nimbleen
Heimdallr
16
3 / 5 / 6
9,903
762
6,918
13,149
6,759
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
jeswd
Thoth
16
3 / 5 / 4
9,725
748
9,976
10,627
4,618
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
15
0 / 7 / 6
8,934
687
11,483
16,497
7,679
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
J0zzi
Izanami
16
6 / 3 / 7
10,072
775
8,670
11,309
5,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 3 / 9
10,145
780
13,413
11,561
4,442
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Puch
Zaakus
Ah Puch
20
8 / 1 / 8
11,282
868
16,434
11,327
5,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hachiman
bernyboy84
Hachiman
16
5 / 3 / 14
9,995
769
13,213
11,005
4,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
neha4uha
Heimdallr
17
4 / 2 / 17
10,028
771
11,424
12,687
6,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
12
Kills
26
26
Deaths
12
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
5
1
0.7
L
Nemesis
Domovenok
Nemesis
3
4
5
1.38
W
Izanami
J0zzi
Izanami
6
3
7
3.17
L
Heimdallr
Nimbleen
Heimdallr
3
5
6
1.2
W
3
3
9
2.5
W
Ah Puch
Zaakus
Ah Puch
8
1
8
12
W
Hachiman
bernyboy84
Hachiman
5
3
14
4
L
Thoth
jeswd
Thoth
3
5
4
1
W
Heimdallr
neha4uha
Heimdallr
4
2
17
6.25
L
Danzaburou
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,696
Damage
63,154
68,845
Taken
57,889
41,287
Mitigated
25,781
17,118
Healing
26,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,067
506
949
2,140
11,875
5,386
0
6,275
5,600
0
18,837
L
Nemesis
Domovenok
Nemesis
10,252
2,719
606
4,014
16,697
16,845
0
6,474
10,223
229
14,110
W
Izanami
J0zzi
Izanami
8,670
5,130
3,586
2,317
11,309
5,330
324
1,992
9,172
0
16,967
L
Heimdallr
Nimbleen
Heimdallr
6,918
740
636
2,122
13,149
6,759
872
5,571
7,578
0
17,610
W
13,413
546
1,739
2,584
11,561
4,442
267
1,320
10,189
35,667
0
W
Ah Puch
Zaakus
Ah Puch
16,434
146
2,844
4,849
11,327
5,385
151
3,338
7,762
35,384
0
W
Hachiman
bernyboy84
Hachiman
13,213
4,975
2,690
1,917
11,005
4,530
540
1,904
8,958
0
20,192
L
Thoth
jeswd
Thoth
9,976
60
471
1,357
10,627
4,618
155
3,703
6,924
26,381
0
W
Heimdallr
neha4uha
Heimdallr
11,424
4,117
1,169
2,937
12,687
6,094
1,029
1,603
10,852
0
19,493
L
Danzaburou
11,483
2,505
488
4,335
16,497
7,679
476
7,824
8,673
0
25,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,533
Gold Earned
51,522
156
Minions Killed
163
0
Camps Cleared
0
1,109,196
Distance Traveled
1,373,435
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,351
719
22
2
0
262,254
0
L
Nemesis
9,620
740
17
1
0
227,450
0
W
Izanami
10,072
775
33
3
0
310,846
0
L
Heimdallr
9,903
762
29
2
0
234,079
0
W
Zeus
10,145
780
56
4
0
280,484
0
W
Ah Puch
11,282
868
45
3
0
274,368
0
W
Hachiman
9,995
769
16
1
0
262,837
1
L
Thoth
9,725
748
37
3
0
222,277
0
W
Heimdallr
10,028
771
13
1
0
244,900
0
L
Danzaburou
8,934
687
51
4
0
163,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role