Player Matchup

Achilles
Achilles
Eyrico
Achilles
Level 159
God Stats
12W - 18L
1,489 SR
Queue Stats
146W - 262L
1,473 Elo+
Party 1
Athena
Athena
Parzival00800
Athena
Level 144
God Stats
4W - 2L
1,573 SR
Queue Stats
221W - 252L
1,457 Elo+
Party 1
Nu Wa
Nu Wa
RealSinatra
Nu Wa
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 150L
1,577 Elo+
Party 1
Fenrir
Fenrir
ShadowFall22
Fenrir
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 78L
1,526 Elo+
Party 1
Ishtar
Ishtar
sebulbasaur
Ishtar
Level 143
God Stats
32W - 20L
1,493 SR
Queue Stats
94W - 90L
1,490 Elo+
Party 1
Team Averages
Level 123
1,511 SR
1,505 Elo+

VS

Team Averages
Level 96
1,479 SR
1,508 Elo+
Sol
Sol
Mean Stacks
Sol
Level 68
God Stats
2W - 8L
1,315 SR
Queue Stats
78W - 98L
1,436 Elo+
Party 3
Hades
Hades
Naruc
Hades
Level 104
God Stats
9W - 13L
1,519 SR
Queue Stats
214W - 215L
1,502 Elo+
Solo
Mercury
Mercury
SupermanBran
Mercury
Level 118
God Stats
7W - 11L
1,494 SR
Queue Stats
67W - 107L
1,412 Elo+
Party 3
Charybdis
Charybdis
TabikeGamer
Charybdis
Level 158
God Stats
2W - 3L
1,393 SR
Queue Stats
72W - 68L
1,595 Elo+
Party 2
Ymir
Ymir
gsmuga3
Ymir
Level 30
God Stats
17W - 19L
1,676 SR
Queue Stats
139W - 109L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Eyrico
Achilles
14
6 / 0 / 2
8,823
679
9,600
8,274
7,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 0 / 5
7,648
588
2,997
10,423
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
7 / 0 / 7
9,097
700
14,948
5,009
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
13
6 / 3 / 6
7,782
599
6,979
11,994
4,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
13
2 / 1 / 3
7,706
593
8,602
6,462
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,111
470
4,013
10,238
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hades
Naruc
Hades
10
0 / 8 / 0
6,270
482
3,518
14,774
6,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
SupermanBran
Mercury
10
0 / 5 / 0
5,804
446
1,886
12,730
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
TabikeGamer
Charybdis
9
1 / 4 / 2
5,853
450
4,539
10,780
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
gsmuga3
Ymir
9
2 / 2 / 2
6,393
492
3,482
11,238
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
23
Kills
3
4
Deaths
23
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Eyrico
Achilles
6
0
2
7
L
0
4
1
0.13
L
Hades
Naruc
Hades
0
8
0
0
W
2
0
5
4.5
W
7
0
7
10.5
W
Fenrir
6
3
6
3
L
Mercury
SupermanBran
Mercury
0
5
0
0
L
Charybdis
TabikeGamer
Charybdis
1
4
2
0.5
L
Ymir
gsmuga3
Ymir
2
2
2
1.5
W
Ishtar
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,126
Damage
17,438
42,162
Taken
59,760
24,710
Mitigated
23,710
15,028
Healing
16,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Eyrico
Achilles
9,600
3,509
0
4,393
8,274
7,460
0
3,101
5,173
0
56,306
L
4,013
1,457
0
3,629
10,238
2,647
0
5,003
5,007
52,324
0
L
Hades
Naruc
Hades
3,518
477
0
3,833
14,774
6,393
0
726
13,298
46,100
0
W
2,997
1,021
0
3,549
10,423
7,880
421
2,325
8,098
16,645
0
W
14,948
3,567
0
443
5,009
1,981
882
2,244
2,765
79,446
0
W
Fenrir
6,979
1,036
0
2,282
11,994
4,714
0
2,758
9,236
0
44,143
L
Mercury
SupermanBran
Mercury
1,886
693
0
750
12,730
3,449
0
4,153
8,262
0
44,555
L
Charybdis
TabikeGamer
Charybdis
4,539
2,229
0
4,221
10,780
3,249
0
2,715
7,967
0
36,719
L
Ymir
gsmuga3
Ymir
3,482
1,009
0
3,751
11,238
7,972
0
4,502
6,556
21,036
0
W
Ishtar
8,602
5,658
0
4,361
6,462
2,675
450
879
5,583
0
62,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,056
Gold Earned
30,431
404
Minions Killed
335
0
Camps Cleared
0
1,280,563
Distance Traveled
1,087,543
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,823
679
94
7
0
237,037
2
L
Sol
6,111
470
89
7
0
234,137
0
L
Hades
6,270
482
84
6
0
174,563
2
W
Athena
7,648
588
16
1
0
285,503
0
W
Nu Wa
9,097
700
119
9
0
250,567
0
W
Fenrir
7,782
599
65
5
0
285,317
2
L
Mercury
5,804
446
68
5
0
244,166
0
L
Charybdis
5,853
450
59
5
0
184,089
0
L
Ymir
6,393
492
35
3
0
250,588
6
W
Ishtar
7,706
593
110
8
0
222,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role