Player Matchup

Merlin
Merlin
Not_RaidenCR
Merlin
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 53L
1,045 Elo+
Solo
Ao Kuang
Ao Kuang
big__uchi
Ao Kuang
Level 85
God Stats
17W - 20L
1,475 SR
Queue Stats
125W - 137L
1,415 Elo+
Party 1
Surtr
Surtr
x_HighKage_x
Surtr
Level 54
God Stats
31W - 27L
1,518 SR
Queue Stats
74W - 79L
1,411 Elo+
Party 1
Team Averages
Level 59
1,498 SR
1,291 Elo+

VS

Team Averages
Level 76
1,595 SR
1,409 Elo+
Arachne
Arachne
WGC x Rayne
Arachne
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,435 Elo+
Solo
Medusa
Medusa
tacohunta
Medusa
Level 87
God Stats
124W - 110L
1,493 SR
Queue Stats
259W - 275L
1,383 Elo+
Party 2
Thoth
Thoth
xEXACUTIONER-11x
Thoth
Level 101
God Stats
6W - 8L
1,793 SR
Queue Stats
226W - 247L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 3 / 7
8,623
784
5,023
6,819
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
big__uchi
Ao Kuang
11
3 / 2 / 4
7,891
717
6,857
6,913
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 0 / 3
9,268
843
6,750
10,435
8,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
WGC x Rayne
Arachne
9
1 / 6 / 1
6,916
629
4,704
10,599
4,684
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
tacohunta
Medusa
13
2 / 4 / 3
7,770
706
7,032
8,156
3,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 2 / 2
7,905
719
4,585
4,442
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
5
5
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
3
7
1.83
L
Arachne
WGC x Rayne
Arachne
1
6
1
0.25
W
Ao Kuang
big__uchi
Ao Kuang
3
2
4
2.5
L
Medusa
tacohunta
Medusa
2
4
3
0.88
L
2
2
2
1.5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,630
Damage
16,321
24,167
Taken
23,197
14,204
Mitigated
9,732
7,152
Healing
2,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,023
435
56
1,507
6,819
2,516
472
1,423
5,396
31,751
0
L
Arachne
WGC x Rayne
Arachne
4,704
3,089
0
1,812
10,599
4,684
0
6,573
4,026
0
21,113
W
Ao Kuang
big__uchi
Ao Kuang
6,857
2,585
0
1,993
6,913
3,501
1,461
1,360
5,553
21,162
2,621
L
Medusa
tacohunta
Medusa
7,032
2,842
94
676
8,156
3,298
0
3,602
4,554
0
26,876
L
4,585
451
0
279
4,442
1,750
76
1,508
2,934
29,122
0
W
6,750
2,906
0
3,596
10,435
8,187
1,212
2,157
8,278
190
27,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,782
Gold Earned
22,591
129
Minions Killed
139
0
Camps Cleared
0
560,082
Distance Traveled
554,858
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,623
784
61
6
0
195,812
0
L
Arachne
6,916
629
30
3
0
183,993
0
W
Ao Kuang
7,891
717
28
3
0
175,312
3
L
Medusa
7,770
706
40
4
0
174,500
0
L
Thoth
7,905
719
69
6
0
196,365
0
W
Surtr
9,268
843
40
4
0
188,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role