Player Matchup

Scylla
Scylla
Beastygamer3459
Scylla
Level 61
God Stats
1W - 2L
1,322 SR
Queue Stats
48W - 50L
1,454 Elo+
Solo
Bacchus
Bacchus
DStrike17
Bacchus
Level 128
God Stats
0W - 2L
1,224 SR
Queue Stats
47W - 56L
1,438 Elo+
Solo
Yemoja
Yemoja
Imlerin
Yemoja
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 94L
1,480 Elo+
Solo
Ne Zha
Ne Zha
LoreleJade
Ne Zha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,463 Elo+
Solo
Hun Batz
Hun Batz
MenstrualGeyser
Hun Batz
Level 108
God Stats
16W - 14L
1,922 SR
Queue Stats
1,863W - 1,886L
1,465 Elo+
Solo
Team Averages
Level 89
1,494 SR
1,460 Elo+

VS

Team Averages
Level 86
1,437 SR
1,577 Elo+
Gilgamesh
Gilgamesh
BriefingSol
Gilgamesh
Level 58
God Stats
2W - 3L
1,357 SR
Queue Stats
132W - 130L
1,507 Elo+
Party 1
Nemesis
Nemesis
Communismchan
Nemesis
Level 64
God Stats
2W - 4L
1,410 SR
Queue Stats
241W - 201L
1,527 Elo+
Party 1
Raijin
Raijin
JusMeCoreyG
Raijin
Level 155
God Stats
12W - 12L
1,419 SR
Queue Stats
447W - 476L
1,467 Elo+
Solo
Anhur
Anhur
SigmaBrony
Anhur
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
100W - 88L
1,542 Elo+
Party 1
Hel
Hel
Souks_kingdm
Hel
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 54L
1,843 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,147
679
9,381
7,263
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
DStrike17
Bacchus
13
0 / 5 / 3
8,170
681
11,325
19,214
32,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Imlerin
Yemoja
17
2 / 1 / 2
9,295
775
7,648
11,991
11,377
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
LoreleJade
Ne Zha
15
2 / 2 / 2
9,008
751
9,501
14,025
11,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
11
0 / 8 / 2
7,303
609
9,781
16,248
7,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BriefingSol
Gilgamesh
16
2 / 2 / 15
9,406
784
14,367
16,714
16,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nemesis
16
8 / 1 / 10
10,123
844
17,460
12,620
9,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
17
3 / 2 / 13
10,198
850
11,090
9,238
4,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
16
5 / 0 / 14
9,337
778
11,112
10,920
5,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 0 / 16
9,291
774
7,901
7,946
5,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
87
5
Kills
19
19
Deaths
5
11
Assists
68
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Gilgamesh
BriefingSol
Gilgamesh
2
2
15
4.75
W
Nemesis
8
1
10
13
L
Bacchus
DStrike17
Bacchus
0
5
3
0.3
L
Yemoja
Imlerin
Yemoja
2
1
2
3
W
Raijin
3
2
13
4.75
L
Ne Zha
LoreleJade
Ne Zha
2
2
2
1.5
L
Hun Batz
0
8
2
0.13
W
Anhur
5
0
14
12
W
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,636
Damage
61,930
68,741
Taken
57,438
66,777
Mitigated
41,047
28,549
Healing
33,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,381
1,100
344
375
7,263
3,151
0
1,753
5,335
22,479
0
W
Gilgamesh
BriefingSol
Gilgamesh
14,367
1,984
114
2,006
16,714
16,846
140
7,835
8,879
796
21,760
W
Nemesis
17,460
7,358
2,077
5,246
12,620
9,090
1,561
5,612
7,008
23
22,985
L
Bacchus
DStrike17
Bacchus
11,325
1,285
703
3,006
19,214
32,694
0
4,867
13,748
20,302
0
L
Yemoja
Imlerin
Yemoja
7,648
2,241
12,500
4,882
11,991
11,377
0
5,243
6,491
16,849
0
W
Raijin
11,090
937
1,511
3,241
9,238
4,350
731
4,596
4,642
39,918
0
L
Ne Zha
LoreleJade
Ne Zha
9,501
1,484
2,288
2,574
14,025
11,688
0
3,478
10,161
0
23,717
L
Hun Batz
9,781
1,581
348
1,529
16,248
7,867
0
4,184
11,826
0
14,907
W
Anhur
11,112
6,873
579
1,890
10,920
5,075
1,397
6,561
4,359
0
16,567
W
7,901
1,083
11,513
5,720
7,946
5,686
366
3,750
4,196
15,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,923
Gold Earned
48,355
114
Minions Killed
129
0
Camps Cleared
0
958,852
Distance Traveled
1,238,200
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,147
679
34
3
0
156,113
0
W
Gilgamesh
9,406
784
24
2
0
269,460
0
W
Nemesis
10,123
844
19
2
0
269,265
0
L
Bacchus
8,170
681
19
2
0
214,966
0
L
Yemoja
9,295
775
24
2
0
194,789
0
W
Raijin
10,198
850
58
5
0
237,580
0
L
Ne Zha
9,008
751
27
2
0
206,958
0
L
Hun Batz
7,303
609
10
1
0
186,026
0
W
Anhur
9,337
778
11
1
0
214,790
0
W
Hel
9,291
774
17
1
0
247,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role