Player Matchup

Fenrir
Fenrir
H01Y5H1T
Fenrir
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,407 Elo+
Party 2
Terra
Terra
N0b4Lyf3
Terra
Level 14
God Stats
2W - 0L
1,712 SR
Queue Stats
13W - 12L
1,458 Elo+
Party 2
Thoth
Thoth
W33DIsTheAnswer
Thoth
Level 47
God Stats
5W - 3L
1,810 SR
Queue Stats
79W - 64L
1,436 Elo+
Party 2
Team Averages
Level 46
1,674 SR
1,434 Elo+

VS

Team Averages
Level 88
1,363 SR
1,358 Elo+
Tiamat
Tiamat
Tushpunisher
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,379 Elo+
Party 1
Cu Chulainn
Cu Chulainn
UnforseenstyIes
Cu Chulainn
Level 88
God Stats
0W - 2L
1,304 SR
Queue Stats
23W - 23L
1,386 Elo+
Party 1
Gilgamesh
Gilgamesh
xVices
Gilgamesh
Level 48
God Stats
0W - 1L
1,286 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
H01Y5H1T
Fenrir
16
1 / 1 / 6
10,724
766
12,012
17,251
19,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
N0b4Lyf3
Terra
15
1 / 1 / 6
9,713
694
4,708
12,149
12,807
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
7 / 1 / 1
11,283
806
23,718
8,900
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 4 / 1
9,679
691
13,781
14,239
7,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
UnforseenstyIes
Cu Chulainn
12
0 / 3 / 2
8,362
597
9,773
17,824
17,493
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
xVices
Gilgamesh
13
1 / 3 / 2
8,744
625
6,531
17,587
13,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
9
Kills
3
3
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
H01Y5H1T
Fenrir
1
1
6
4
W
Terra
N0b4Lyf3
Terra
1
1
6
4
L
Tiamat
2
4
1
0.63
L
Cu Chulainn
UnforseenstyIes
Cu Chulainn
0
3
2
0.33
W
7
1
1
7.5
L
Gilgamesh
xVices
Gilgamesh
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,438
Damage
30,085
38,300
Taken
49,650
36,057
Mitigated
38,004
7,901
Healing
4,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
H01Y5H1T
Fenrir
12,012
2,514
0
2,298
17,251
19,105
140
7,364
9,507
0
44,987
W
Terra
N0b4Lyf3
Terra
4,708
671
1,924
2,267
12,149
12,807
400
4,666
7,308
18,715
0
L
Tiamat
13,781
1,487
146
3,058
14,239
7,468
196
9,001
5,238
46,769
0
L
Cu Chulainn
UnforseenstyIes
Cu Chulainn
9,773
2,065
0
29
17,824
17,493
288
11,254
6,570
820
26,764
W
23,718
1,210
0
1,412
8,900
4,145
1,247
2,668
6,111
72,089
0
L
Gilgamesh
xVices
Gilgamesh
6,531
893
0
1,452
17,587
13,043
0
8,214
9,373
271
21,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,720
Gold Earned
26,785
192
Minions Killed
139
0
Camps Cleared
0
820,913
Distance Traveled
790,460
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,724
766
46
3
0
273,988
0
W
Terra
9,713
694
26
2
0
268,350
0
L
Tiamat
9,679
691
83
6
0
259,848
0
L
Cu Chulainn
8,362
597
27
2
0
282,617
1
W
Thoth
11,283
806
120
9
0
278,575
0
L
Gilgamesh
8,744
625
29
2
0
247,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role