Player Matchup

Ganesha
Ganesha
BatNight_
Ganesha
Level 129
God Stats
5W - 5L
1,390 SR
Queue Stats
322W - 326L
1,464 Elo+
Solo
Hercules
Hercules
BillyRayPlowing
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,277 Elo+
Party 1
Thor
Thor
I am PIuto
Thor
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,511 Elo+
Solo
Jing Wei
Jing Wei
SN4K3Y3S
Jing Wei
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 51L
1,578 Elo+
Solo
Maui
Maui
sniperkill515
Maui
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,213 Elo+
Party 1
Team Averages
Level 118
1,478 SR
1,409 Elo+

VS

Team Averages
Level 119
1,645 SR
1,480 Elo+
Atlas
Atlas
Brian80x
Atlas
Level 141
God Stats
6W - 4L
1,639 SR
Queue Stats
375W - 362L
1,508 Elo+
Party 2
Chaac
Chaac
KashMunniez66
Chaac
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
278W - 249L
1,392 Elo+
Solo
Zeus
Zeus
Wafflecookies
Zeus
Level 121
God Stats
4W - 2L
1,906 SR
Queue Stats
247W - 253L
1,455 Elo+
Party 2
Apollo
Apollo
smashdaddie1
Apollo
Level 152
God Stats
7W - 4L
1,300 SR
Queue Stats
322W - 312L
1,548 Elo+
Solo
Scylla
Scylla
staggeringpage
Scylla
Level 79
God Stats
10W - 4L
1,881 SR
Queue Stats
198W - 164L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BatNight_
Ganesha
12
0 / 5 / 12
7,448
745
6,609
15,128
18,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
18
10 / 1 / 5
9,882
988
9,507
20,384
21,001
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
5 / 7 / 3
7,991
799
8,025
12,863
5,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
SN4K3Y3S
Jing Wei
14
2 / 7 / 11
8,315
832
14,471
11,186
4,985
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 4 / 9
7,961
796
5,458
18,109
16,631
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Brian80x
Atlas
15
2 / 3 / 15
8,831
883
12,767
13,647
18,913
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 5 / 13
8,717
872
16,694
16,221
24,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
7 / 3 / 8
9,497
950
14,136
7,832
3,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
14
1 / 5 / 13
8,204
820
7,919
10,920
4,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
12 / 3 / 10
10,396
1,040
18,407
7,193
3,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
83
19
Kills
24
24
Deaths
19
40
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BatNight_
Ganesha
0
5
12
1.2
L
Hercules
10
1
5
12.5
W
Atlas
Brian80x
Atlas
2
3
15
3.17
L
5
7
3
0.93
W
2
5
13
1.7
L
Jing Wei
SN4K3Y3S
Jing Wei
2
7
11
1.07
W
7
3
8
3.67
W
Apollo
1
5
13
1.5
L
2
4
9
1.63
W
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,070
Damage
69,923
77,670
Taken
55,813
66,487
Mitigated
55,051
26,206
Healing
14,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BatNight_
Ganesha
6,609
358
1,787
3,141
15,128
18,291
0
8,770
6,358
12,825
0
L
Hercules
9,507
2,624
1,836
11,519
20,384
21,001
0
12,842
7,542
0
20,841
W
Atlas
Brian80x
Atlas
12,767
3,509
1,086
3,577
13,647
18,913
0
3,139
10,508
20,152
0
L
8,025
763
207
635
12,863
5,579
0
7,964
4,899
0
17,604
W
16,694
1,244
520
2,419
16,221
24,379
0
4,275
11,946
1,541
24,465
L
Jing Wei
SN4K3Y3S
Jing Wei
14,471
10,614
91
269
11,186
4,985
0
7,546
3,640
0
21,039
W
14,136
500
1,356
1,282
7,832
3,614
896
368
7,464
26,554
0
W
Apollo
7,919
4,518
657
1,621
10,920
4,830
1,112
2,758
8,162
0
15,232
L
5,458
1,323
1,332
5,389
18,109
16,631
0
9,383
8,726
10,765
0
W
18,407
2,913
740
1,021
7,193
3,315
1,725
1,527
5,666
26,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,597
Gold Earned
45,645
97
Minions Killed
113
0
Camps Cleared
0
897,537
Distance Traveled
985,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,448
745
0
0
0
163,161
0
L
Hercules
9,882
988
35
4
0
230,507
0
W
Atlas
8,831
883
13
1
0
199,710
0
L
Thor
7,991
799
19
2
0
162,429
0
W
Chaac
8,717
872
21
2
0
202,198
0
L
Jing Wei
8,315
832
22
2
0
160,873
0
W
Zeus
9,497
950
37
4
0
191,112
0
W
Apollo
8,204
820
19
2
0
193,361
0
L
Maui
7,961
796
21
2
0
180,567
0
W
Scylla
10,396
1,040
23
2
0
199,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role