Player Matchup

Skadi
Skadi
A Dank Soul
Skadi
Level 122
God Stats
5W - 6L
1,296 SR
Queue Stats
32W - 51L
1,309 Elo+
Party 1
Sol
Sol
EnglishMuffn29
Sol
Level 22
God Stats
17W - 24L
1,251 SR
Queue Stats
20W - 43L
1,135 Elo+
Party 1
Cthulhu
Cthulhu
SadPlagueBoi
Cthulhu
Level 6
God Stats
3W - 6L
1,190 SR
Queue Stats
6W - 18L
1,100 Elo+
Party 1
Team Averages
Level 50
1,246 SR
1,182 Elo+

VS

Team Averages
Level 84
1,497 SR
1,365 Elo+
Ra
Ra
Hiiipowerjb91
Ra
Level 64
God Stats
211W - 246L
1,472 SR
Queue Stats
214W - 251L
1,364 Elo+
Party 2
Bellona
Bellona
koeyyy123
Bellona
Level 127
God Stats
7W - 12L
1,513 SR
Queue Stats
110W - 147L
1,361 Elo+
Solo
Kumbhakarna
Kumbhakarna
koolaid38924
Kumbhakarna
Level 61
God Stats
1W - 2L
1,507 SR
Queue Stats
144W - 146L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 1
9,111
701
11,037
7,196
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 0 / 1
8,183
629
2,609
4,489
1,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
SadPlagueBoi
Cthulhu
14
1 / 0 / 1
8,625
663
7,388
9,936
7,890
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
9,275
713
8,225
9,832
4,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
koeyyy123
Bellona
5
0 / 1 / 0
6,592
507
1,456
2,355
1,069
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
koolaid38924
Kumbhakarna
13
0 / 0 / 0
8,545
657
5,083
12,224
14,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
0
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
0
0
1
0.5
L
0
1
0
0
W
Cthulhu
SadPlagueBoi
Cthulhu
1
0
1
1.5
L
Bellona
koeyyy123
Bellona
0
1
0
0
L
Kumbhakarna
koolaid38924
Kumbhakarna
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,034
Damage
14,764
21,621
Taken
24,411
12,948
Mitigated
20,277
5,935
Healing
8,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,037
3,876
0
2,554
7,196
3,103
965
4,120
3,076
0
75,243
W
2,609
891
0
1,185
4,489
1,955
498
3,529
960
16,532
0
L
8,225
94
879
3,451
9,832
4,971
380
2,735
7,097
50,328
0
W
Cthulhu
SadPlagueBoi
Cthulhu
7,388
870
0
2,196
9,936
7,890
0
5,767
4,169
18,626
0
L
Bellona
koeyyy123
Bellona
1,456
226
176
134
2,355
1,069
0
1,281
1,074
0
3,605
L
Kumbhakarna
koolaid38924
Kumbhakarna
5,083
1,101
219
3,625
12,224
14,237
91
6,019
6,205
12,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,919
Gold Earned
24,412
175
Minions Killed
124
0
Camps Cleared
0
748,274
Distance Traveled
525,514
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,111
701
116
9
0
242,716
4
W
Sol
8,183
629
35
3
0
249,119
0
L
Ra
9,275
713
101
8
0
242,041
0
W
Cthulhu
8,625
663
24
2
0
256,439
0
L
Bellona
6,592
507
6
0
0
74,437
1
L
Kumbhakarna
8,545
657
17
1
0
209,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role