Player Matchup

Danzaburou
Danzaburou
Bleachme7595
Danzaburou
Level 97
God Stats
2W - 2L
1,664 SR
Queue Stats
325W - 311L
1,509 Elo+
Solo
Poseidon
Poseidon
GallarLuis6408
Poseidon
Level 88
God Stats
11W - 7L
1,874 SR
Queue Stats
270W - 275L
1,360 Elo+
Solo
Chang'e
Chang'e
S3xybeast 360
Chang'e
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 122L
1,194 Elo+
Solo
Jing Wei
Jing Wei
SinfulReii
Jing Wei
Level 77
God Stats
6W - 12L
1,500 SR
Queue Stats
931W - 937L
1,439 Elo+
Solo
King Arthur
King Arthur
chiicao
King Arthur
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
177W - 176L
1,522 Elo+
Solo
Team Averages
Level 91
1,608 SR
1,405 Elo+

VS

Team Averages
Level 68
1,566 SR
1,414 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BengalsRule18
Neith
Level 29
God Stats
0W - 2L
1,282 SR
Queue Stats
2W - 9L
1,285 Elo+
Solo
Gilgamesh
Gilgamesh
Enjoy The Drank
Gilgamesh
Level 73
God Stats
5W - 3L
1,822 SR
Queue Stats
304W - 296L
1,474 Elo+
Solo
Chaac
Chaac
Polveriized
Chaac
Level 68
God Stats
2W - 1L
1,726 SR
Queue Stats
115W - 130L
1,337 Elo+
Solo
Sylvanus
Sylvanus
dirty dimer
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 219L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bleachme7595
Danzaburou
17
4 / 3 / 21
10,616
817
19,888
18,007
8,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
19
10 / 2 / 12
11,842
911
25,193
10,673
4,623
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
17
4 / 2 / 20
9,910
762
8,854
16,376
9,004
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
SinfulReii
Jing Wei
17
6 / 2 / 18
10,462
805
17,521
17,057
7,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
chiicao
King Arthur
16
3 / 3 / 18
9,649
742
13,018
16,815
22,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
1 / 6 / 2
7,951
612
14,127
16,007
8,370
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 8 / 4
7,861
605
4,677
14,028
6,493
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Enjoy The Drank
Gilgamesh
15
0 / 2 / 8
8,674
667
8,580
23,031
14,180
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 6 / 4
9,742
749
17,362
20,575
30,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
dirty dimer
Sylvanus
17
3 / 5 / 4
9,160
705
13,004
17,305
11,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
31
27
Kills
9
12
Deaths
27
89
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
6
2
0.33
L
1
8
4
0.38
W
Danzaburou
Bleachme7595
Danzaburou
4
3
21
4.83
L
Gilgamesh
Enjoy The Drank
Gilgamesh
0
2
8
2
W
Poseidon
10
2
12
8
L
4
6
4
1
W
Chang'e
4
2
20
7
W
Jing Wei
SinfulReii
Jing Wei
6
2
18
7.5
W
King Arthur
chiicao
King Arthur
3
3
18
4
L
Sylvanus
dirty dimer
Sylvanus
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,474
Damage
57,750
78,928
Taken
90,946
53,168
Mitigated
71,183
48,135
Healing
32,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
14,127
7,439
859
3,460
16,007
8,370
0
5,698
10,213
0
26,549
L
4,677
3,157
0
214
14,028
6,493
0
4,663
9,223
0
15,174
W
Danzaburou
Bleachme7595
Danzaburou
19,888
6,297
2,545
7,087
18,007
8,927
3,825
4,871
13,136
0
38,139
L
Gilgamesh
Enjoy The Drank
Gilgamesh
8,580
1,211
2,933
9,498
23,031
14,180
0
9,248
13,434
0
13,332
W
Poseidon
25,193
3,462
1,918
3,241
10,673
4,623
763
353
10,320
59,683
0
L
17,362
1,788
1,105
4,843
20,575
30,291
0
8,859
11,448
129
32,975
W
Chang'e
8,854
665
11,765
7,276
16,376
9,004
1,187
2,243
14,133
15,641
0
W
Jing Wei
SinfulReii
Jing Wei
17,521
13,338
2,727
6,663
17,057
7,855
2,438
2,008
15,049
0
23,434
W
King Arthur
chiicao
King Arthur
13,018
1,564
2,166
2,747
16,815
22,759
164
3,221
13,594
335
16,298
L
Sylvanus
dirty dimer
Sylvanus
13,004
3,091
4,411
4,954
17,305
11,849
0
5,914
11,071
21,386
1,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,479
Gold Earned
43,388
157
Minions Killed
117
0
Camps Cleared
0
1,113,919
Distance Traveled
1,016,785
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,951
612
36
3
0
162,875
0
L
Neith
7,861
605
14
1
0
196,208
0
W
Danzaburou
10,616
817
48
4
0
225,385
0
L
Gilgamesh
8,674
667
10
1
0
234,320
0
W
Poseidon
11,842
911
63
5
0
204,194
0
L
Chaac
9,742
749
39
3
0
234,372
0
W
Chang'e
9,910
762
15
1
0
211,496
0
W
Jing Wei
10,462
805
19
1
0
219,308
0
W
King Arthur
9,649
742
12
1
0
253,536
0
L
Sylvanus
9,160
705
18
1
0
189,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role