Player Matchup

Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver IV
COLOS5US
Hades
Silver IV
Level 128
God Stats
1W - 1L
1,337 SR
Queue Stats
50W - 53L
1,331 MMR
Solo
Charybdis
Charybdis
Gold V
K0smikbr0wny
Charybdis
Gold V
Level 125
God Stats
233W - 200L
1,521 SR
Queue Stats
989W - 1,008L
1,312 MMR
Solo
Fenrir
Fenrir
Gold V
Ryugujiii
Fenrir
Gold V
Level 153
God Stats
2W - 0L
1,758 SR
Queue Stats
441W - 461L
1,338 MMR
Solo
Anubis
Anubis
Gold V
perick87
Anubis
Gold V
Level 138
God Stats
1W - 3L
1,500 SR
Queue Stats
251W - 250L
1,320 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,523 SR
1,360 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,600 SR
1,428 MMR
Guan Yu
Guan Yu
Gold V
 
Guan Yu
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver II
NiceBoysGnR
Raijin
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,332 MMR
Solo
Arachne
Arachne
Silver II
Viper851
Arachne
Silver II
Level 125
God Stats
0W - 1L
2,002 SR
Queue Stats
43W - 36L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 0 / 2
5,064
563
3,117
6,135
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
COLOS5US
Hades
9
0 / 2 / 0
5,441
605
3,166
8,354
4,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
K0smikbr0wny
Charybdis
11
1 / 0 / 1
6,122
680
2,842
5,217
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Ryugujiii
Fenrir
9
1 / 1 / 2
5,296
588
2,695
7,584
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
perick87
Anubis
11
3 / 1 / 1
6,301
700
6,327
9,583
4,631
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
LokiKhepriFreyaSurtr

VS

Bans
He BoAo KuangRatatoskrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
2 / 0 / 0
5,195
577
4,868
7,365
5,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Skadi
 
Skadi
9
1 / 1 / 0
4,714
524
3,500
4,898
1,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
 
Ymir
6
0 / 2 / 0
4,312
479
1,232
4,607
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
9
0 / 1 / 1
5,121
569
5,880
5,103
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Viper851
Arachne
7
1 / 3 / 1
4,881
542
3,973
7,424
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
4
4
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
2
3
L
Guan Yu
 
Guan Yu
2
0
0
2
L
Skadi
 
Skadi
1
1
0
1
L
Ymir
 
Ymir
0
2
0
0
W
Hades
COLOS5US
Hades
0
2
0
0
W
Charybdis
K0smikbr0wny
Charybdis
1
0
1
1.5
L
Raijin
0
1
1
0.5
W
Fenrir
Ryugujiii
Fenrir
1
1
2
2
L
Arachne
Viper851
Arachne
1
3
1
0.5
W
Anubis
perick87
Anubis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,147
Damage
19,453
36,873
Taken
29,397
18,897
Mitigated
13,421
20,896
Healing
8,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,117
800
0
2,450
6,135
4,924
21
655
5,480
64
20,728
L
Guan Yu
 
Guan Yu
4,868
861
278
4,081
7,365
5,316
0
3,477
3,888
0
36,863
L
Skadi
 
Skadi
3,500
1,356
0
1,679
4,898
1,622
0
0
4,818
0
29,114
L
Ymir
 
Ymir
1,232
308
0
1,266
4,607
2,959
0
969
3,428
8,545
0
W
Hades
COLOS5US
Hades
3,166
1,080
57
3,534
8,354
4,480
0
303
8,051
43,351
0
W
Charybdis
K0smikbr0wny
Charybdis
2,842
1,583
0
3,890
5,217
1,993
508
173
5,044
0
53,486
L
Raijin
5,880
564
0
250
5,103
1,460
0
3,466
1,637
40,383
0
W
Fenrir
Ryugujiii
Fenrir
2,695
898
0
4,015
7,584
2,869
0
877
6,707
0
25,486
L
Arachne
Viper851
Arachne
3,973
3,156
0
1,057
7,424
2,064
0
1,622
5,726
0
23,714
W
Anubis
perick87
Anubis
6,327
564
0
6,950
9,583
4,631
778
5,104
4,479
52,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,224
Gold Earned
24,223
350
Minions Killed
208
0
Camps Cleared
0
888,909
Distance Traveled
932,045
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,064
563
27
3
0
185,819
1
L
Guan Yu
5,195
577
50
6
0
208,210
3
L
Skadi
4,714
524
43
5
0
174,115
1
L
Ymir
4,312
479
8
1
0
163,769
3
W
Hades
5,441
605
66
7
0
172,862
0
W
Charybdis
6,122
680
112
12
0
159,096
1
L
Raijin
5,121
569
69
8
0
179,439
3
W
Fenrir
5,296
588
49
5
0
214,040
2
L
Arachne
4,881
542
38
4
0
206,512
1
W
Anubis
6,301
700
96
11
0
157,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role