Player Matchup

Jormungandr
Jormungandr
Derook
Jormungandr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 132L
1,553 Elo+
Party 2
Susano
Susano
MrChrisPNuts
Susano
Level 28
God Stats
5W - 0L
1,701 SR
Queue Stats
61W - 50L
1,456 Elo+
Party 1
Hercules
Hercules
VacatedOdin3737
Hercules
Level 49
God Stats
5W - 3L
1,627 SR
Queue Stats
81W - 83L
1,506 Elo+
Party 2
Thor
Thor
clutchgonzalez
Thor
Level 165
God Stats
7W - 7L
1,595 SR
Queue Stats
107W - 127L
1,523 Elo+
Party 1
Skadi
Skadi
thakillshadow
Skadi
Level 46
God Stats
16W - 6L
1,537 SR
Queue Stats
111W - 102L
1,401 Elo+
Party 2
Team Averages
Level 87
1,592 SR
1,488 Elo+

VS

Team Averages
Level 28
1,494 SR
1,361 Elo+
Set
Set
BOOM8OOM
Set
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,317 Elo+
Party 3
Merlin
Merlin
Hyper11890
Merlin
Level 6
God Stats
0W - 1L
1,631 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Hercules
Hercules
PestyB
Hercules
Level 11
God Stats
0W - 1L
1,719 SR
Queue Stats
1W - 8L
1,317 Elo+
Party 3
Geb
Geb
SOOJIim
Geb
Level 44
God Stats
0W - 2L
1,267 SR
Queue Stats
52W - 60L
1,465 Elo+
Solo
Medusa
Medusa
Shibuzana
Medusa
Level 67
God Stats
0W - 3L
1,353 SR
Queue Stats
3W - 14L
1,207 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Derook
Jormungandr
11
2 / 0 / 0
6,601
660
4,365
5,793
5,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
10
5 / 1 / 3
6,182
618
5,606
7,744
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
7
0 / 1 / 0
5,120
512
2,123
8,287
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
6 / 2 / 2
7,304
730
6,571
7,195
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 3 / 1
4,891
489
3,668
6,983
2,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,668
467
2,620
9,116
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Hyper11890
Merlin
9
1 / 6 / 2
5,037
504
1,224
7,409
1,989
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
PestyB
Hercules
8
0 / 2 / 0
4,103
410
1,750
7,269
4,835
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
8
0 / 0 / 3
4,581
458
4,161
5,832
3,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Shibuzana
Medusa
8
2 / 2 / 0
4,712
471
4,965
4,116
1,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
14
Kills
3
7
Deaths
15
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Jormungandr
Derook
Jormungandr
2
0
0
2
L
Merlin
Hyper11890
Merlin
1
6
2
0.33
W
Susano
5
1
3
6.5
L
Hercules
PestyB
Hercules
0
2
0
0
L
Geb
0
0
3
1.5
L
Medusa
Shibuzana
Medusa
2
2
0
1
W
Hercules
0
1
0
0
W
6
2
2
3.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,333
Damage
14,720
36,002
Taken
33,742
20,119
Mitigated
15,042
9,376
Healing
7,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,620
1,537
0
1,445
9,116
3,172
0
0
9,116
0
25,076
W
Jormungandr
Derook
Jormungandr
4,365
1,757
0
1,644
5,793
5,796
0
0
5,793
51,260
0
L
Merlin
Hyper11890
Merlin
1,224
44
0
626
7,409
1,989
0
0
7,409
20,840
0
W
Susano
5,606
1,910
0
566
7,744
2,691
0
150
7,594
0
37,737
L
Hercules
PestyB
Hercules
1,750
1,094
0
2,586
7,269
4,835
0
3,704
2,904
0
11,877
L
Geb
4,161
340
0
2,079
5,832
3,816
0
0
5,832
20,835
0
L
Medusa
Shibuzana
Medusa
4,965
1,931
0
741
4,116
1,230
86
0
4,116
0
24,205
W
Hercules
2,123
1,087
0
4,982
8,287
6,840
0
1,882
5,985
0
18,211
W
6,571
1,350
0
1,009
7,195
2,744
0
984
6,211
0
54,594
W
3,668
1,193
0
1,175
6,983
2,048
10
1,728
5,034
0
26,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,098
Gold Earned
23,101
296
Minions Killed
156
0
Camps Cleared
0
974,832
Distance Traveled
970,791
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,668
467
47
5
0
211,118
0
W
Jormungandr
6,601
660
85
9
0
184,101
1
L
Merlin
5,037
504
33
3
0
178,517
0
W
Susano
6,182
618
49
5
0
225,073
1
L
Hercules
4,103
410
20
2
0
210,194
0
L
Geb
4,581
458
19
2
0
193,843
4
L
Medusa
4,712
471
37
4
0
177,119
0
W
Hercules
5,120
512
27
3
0
197,879
2
W
Thor
7,304
730
92
9
0
190,151
2
W
Skadi
4,891
489
43
4
0
177,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role