Player Matchup

Geb
Geb
 
Geb
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
AZNMichaelScarn
Tyr
Level 122
God Stats
3W - 2L
1,642 SR
Queue Stats
29W - 31L
1,505 Elo+
Party 2
Ravana
Ravana
Graffiti Signs
Ravana
Level 108
God Stats
2W - 2L
1,389 SR
Queue Stats
32W - 36L
1,432 Elo+
Solo
Rama
Rama
JRocNamSayin
Rama
Level 87
God Stats
7W - 8L
1,689 SR
Queue Stats
40W - 41L
1,415 Elo+
Party 2
He Bo
He Bo
LordFaqNut
He Bo
Level 120
God Stats
3W - 1L
1,739 SR
Queue Stats
32W - 41L
1,498 Elo+
Party 2
Team Averages
Level 114
1,592 SR
1,470 Elo+

VS

Team Averages
Level 54
1,492 SR
1,495 Elo+
Susano
Susano
 
Susano
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
AzalinaSoulthief
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,501 Elo+
Party 1
Shiva
Shiva
Azel1o
Shiva
Level 18
God Stats
1W - 2L
1,542 SR
Queue Stats
20W - 16L
1,435 Elo+
Party 1
Gilgamesh
Gilgamesh
Casmus-
Gilgamesh
Level 145
God Stats
137W - 109L
1,603 SR
Queue Stats
194W - 178L
1,506 Elo+
Solo
Merlin
Merlin
SMCheese
Merlin
Level 67
God Stats
4W - 3L
1,316 SR
Queue Stats
47W - 37L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 1 / 2
5,351
535
3,527
10,894
5,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 0 / 0
6,514
651
3,786
5,971
5,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 3
5,934
593
5,608
4,598
1,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 1 / 0
5,692
569
3,913
6,824
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
10
1 / 1 / 1
6,163
616
1,269
4,491
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
0 / 1 / 0
4,941
494
1,947
6,533
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 0
4,886
489
5,829
8,046
2,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
Azel1o
Shiva
10
0 / 2 / 0
5,509
551
3,172
7,660
6,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Casmus-
Gilgamesh
8
1 / 1 / 1
4,888
489
3,672
7,327
4,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
SMCheese
Merlin
9
1 / 1 / 1
5,528
553
3,951
4,308
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
3
3
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
2
1
L
Susano
 
Susano
0
1
0
0
W
2
0
0
2
L
1
3
0
0.33
L
Shiva
Azel1o
Shiva
0
2
0
0
L
Gilgamesh
Casmus-
Gilgamesh
1
1
1
1.5
W
2
0
3
3.5
W
3
1
0
3
W
He Bo
1
1
1
1.5
L
Merlin
SMCheese
Merlin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,103
Damage
18,571
32,778
Taken
33,874
16,880
Mitigated
16,671
11,973
Healing
6,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,527
1,278
1,420
4,142
10,894
5,488
0
1,390
9,504
18,367
0
L
Susano
 
Susano
1,947
609
0
867
6,533
2,251
0
1,065
5,441
0
32,229
W
3,786
809
0
2,095
5,971
5,789
0
625
5,346
0
48,834
L
5,829
4,339
0
3,194
8,046
2,463
0
1,414
6,632
0
25,615
L
Shiva
Azel1o
Shiva
3,172
776
0
1,125
7,660
6,055
0
0
7,660
727
39,850
L
Gilgamesh
Casmus-
Gilgamesh
3,672
1,081
0
1,381
7,327
4,776
0
1,577
5,737
0
30,904
W
5,608
1,158
0
1,266
4,598
1,938
0
672
3,926
0
36,689
W
3,913
2,852
0
2,550
6,824
2,164
0
300
6,524
0
34,025
W
He Bo
1,269
20
0
500
4,491
1,501
0
1,289
3,202
43,382
0
L
Merlin
SMCheese
Merlin
3,951
335
0
300
4,308
1,126
0
670
3,608
30,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,654
Gold Earned
25,752
324
Minions Killed
271
0
Camps Cleared
0
1,065,518
Distance Traveled
1,067,665
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,351
535
19
2
0
215,227
4
L
Susano
4,941
494
50
5
0
256,039
1
W
Tyr
6,514
651
103
10
0
213,826
0
L
Hachiman
4,886
489
37
4
0
175,189
2
L
Shiva
5,509
551
72
7
0
230,025
0
L
Gilgamesh
4,888
489
48
5
0
208,504
0
W
Ravana
5,934
593
54
5
0
243,297
3
W
Rama
5,692
569
68
7
0
199,176
0
W
He Bo
6,163
616
80
8
0
193,992
0
L
Merlin
5,528
553
64
6
0
197,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role