Player Matchup

Arachne
Arachne
 
Arachne
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
GypsyLotus
Zeus
Level 139
God Stats
6W - 2L
1,585 SR
Queue Stats
444W - 464L
1,410 Elo+
Party 2
Guan Yu
Guan Yu
Metallicmosh
Guan Yu
Level 124
God Stats
4W - 1L
1,849 SR
Queue Stats
176W - 195L
1,413 Elo+
Party 2
Team Averages
Level 101
1,645 SR
1,441 Elo+

VS

Team Averages
Level 107
1,405 SR
1,432 Elo+
Ymir
Ymir
Blastfemii
Ymir
Level 122
God Stats
2W - 5L
1,206 SR
Queue Stats
308W - 307L
1,411 Elo+
Party 1
Neith
Neith
D-gray-man17
Neith
Level 88
God Stats
12W - 6L
1,764 SR
Queue Stats
100W - 107L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
Dmanhunter3
Baron Samedi
Level 112
God Stats
1W - 1L
1,245 SR
Queue Stats
94W - 101L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 6 / 2
6,120
612
3,885
9,323
4,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 3 / 0
7,079
708
11,109
4,770
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Metallicmosh
Guan Yu
10
0 / 4 / 2
6,102
610
4,835
11,442
11,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 9
7,897
790
6,461
11,956
12,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
8 / 0 / 4
8,582
858
9,091
5,616
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Dmanhunter3
Baron Samedi
12
2 / 2 / 9
7,738
774
6,320
7,519
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
13
13
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
6
2
0.17
W
3
0
9
7.5
W
8
0
4
10
W
Baron Samedi
Dmanhunter3
Baron Samedi
2
2
9
3.25
L
2
3
0
0.67
L
Guan Yu
Metallicmosh
Guan Yu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,829
Damage
21,872
25,535
Taken
25,091
17,900
Mitigated
18,758
3,708
Healing
7,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,885
2,939
0
670
9,323
4,728
0
5,396
3,927
0
11,159
W
6,461
2,025
412
2,418
11,956
12,300
344
4,144
7,469
15,748
323
W
9,091
5,481
0
2,207
5,616
2,200
2,118
2,557
2,850
0
25,847
W
Baron Samedi
Dmanhunter3
Baron Samedi
6,320
917
978
1,787
7,519
4,258
869
3,546
3,649
30,990
0
L
11,109
1,111
0
294
4,770
1,938
0
3,089
1,681
32,536
0
L
Guan Yu
Metallicmosh
Guan Yu
4,835
601
718
2,026
11,442
11,234
23
3,981
7,461
0
10,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,301
Gold Earned
24,217
95
Minions Killed
134
0
Camps Cleared
0
524,211
Distance Traveled
503,229
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,120
612
18
2
0
183,689
0
W
Ymir
7,897
790
25
3
0
159,523
0
W
Neith
8,582
858
40
4
0
172,751
0
W
Baron Samedi
7,738
774
69
7
0
170,955
1
L
Zeus
7,079
708
68
7
0
164,113
0
L
Guan Yu
6,102
610
9
1
0
176,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role