Player Matchup

Merlin
Merlin
Chezza0909
Merlin
Level 117
God Stats
22W - 19L
1,543 SR
Queue Stats
274W - 256L
1,416 Elo+
Solo
Izanami
Izanami
CyanLeader89546
Izanami
Level 124
God Stats
3W - 1L
1,860 SR
Queue Stats
175W - 128L
1,446 Elo+
Solo
Agni
Agni
HomemadeAnimal4
Agni
Level 130
God Stats
25W - 26L
1,747 SR
Queue Stats
571W - 541L
1,503 Elo+
Solo
Martichoras
Martichoras
SpoopyChonies
Martichoras
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,415 Elo+
Party 1
Ne Zha
Ne Zha
Sylvieeon
Ne Zha
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,415 Elo+
Party 1
Team Averages
Level 114
1,630 SR
1,439 Elo+

VS

Team Averages
Level 143
1,526 SR
1,487 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Iconicincubi
Da Ji
Level 123
God Stats
16W - 8L
1,489 SR
Queue Stats
47W - 35L
1,480 Elo+
Solo
Chang'e
Chang'e
phamousguy
Chang'e
Level 146
God Stats
8W - 6L
1,641 SR
Queue Stats
137W - 156L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chezza0909
Merlin
12
1 / 2 / 2
6,962
1,160
6,449
4,519
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 3 / 1
7,466
1,244
3,704
6,102
2,373
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 3
6,460
1,077
4,617
4,854
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
SpoopyChonies
Martichoras
11
0 / 2 / 2
6,154
1,026
2,015
4,050
1,634
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Sylvieeon
Ne Zha
12
0 / 1 / 3
6,563
1,094
2,780
4,084
1,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

315

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 2 / 5
7,293
1,216
3,450
4,353
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
 
Sol
12
0 / 0 / 4
6,889
1,148
3,880
1,453
555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
 
Ymir
12
1 / 0 / 3
6,830
1,138
1,760
6,502
5,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
7 / 1 / 2
8,283
1,381
8,796
7,297
3,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
phamousguy
Chang'e
12
1 / 1 / 3
7,038
1,173
4,138
3,598
1,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
4
Kills
10
10
Deaths
4
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
2
5
1.75
W
Sol
 
Sol
0
0
4
2
W
Ymir
 
Ymir
1
0
3
2.5
L
Merlin
Chezza0909
Merlin
1
2
2
1
L
3
3
1
1.17
L
0
2
3
0.75
W
7
1
2
8
L
Martichoras
SpoopyChonies
Martichoras
0
2
2
0.5
L
Ne Zha
Sylvieeon
Ne Zha
0
1
3
1.5
W
Chang'e
phamousguy
Chang'e
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,565
Damage
22,024
23,609
Taken
23,203
8,993
Mitigated
12,582
956
Healing
6,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,450
318
824
771
4,353
1,666
0
1,559
2,759
15,600
0
W
Sol
 
Sol
3,880
707
0
300
1,453
555
0
962
487
13,027
778
W
Ymir
 
Ymir
1,760
181
0
1,736
6,502
5,799
0
3,041
3,403
11,596
631
L
Merlin
Chezza0909
Merlin
6,449
488
0
0
4,519
1,675
0
2,820
1,699
18,329
0
L
3,704
2,853
0
615
6,102
2,373
0
3,479
2,623
0
19,473
L
4,617
178
0
20
4,854
1,614
0
2,124
2,730
13,539
0
W
8,796
1,944
0
0
7,297
3,292
0
3,946
3,240
0
12,941
L
Martichoras
SpoopyChonies
Martichoras
2,015
359
113
76
4,050
1,634
0
2,089
1,961
0
4,308
L
Ne Zha
Sylvieeon
Ne Zha
2,780
689
0
132
4,084
1,697
0
2,624
1,460
0
12,655
W
Chang'e
phamousguy
Chang'e
4,138
235
2,099
1,224
3,598
1,270
0
1,312
2,248
21,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,605
Gold Earned
36,333
120
Minions Killed
126
4
Camps Cleared
7
502,521
Distance Traveled
631,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,293
1,216
27
5
0
124,949
0
W
Sol
6,889
1,148
31
5
3
132,925
0
W
Ymir
6,830
1,138
21
4
1
120,511
0
L
Merlin
6,962
1,160
29
5
2
107,046
0
L
Izanami
7,466
1,244
46
8
1
94,329
0
L
Agni
6,460
1,077
18
3
0
103,410
0
W
Da Ji
8,283
1,381
2
0
1
140,309
0
L
Martichoras
6,154
1,026
8
1
0
77,333
0
L
Ne Zha
6,563
1,094
19
3
1
120,403
0
W
Chang'e
7,038
1,173
45
8
2
112,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role