Player Matchup

Ao Kuang
Ao Kuang
SheLoveTot
Ao Kuang
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 23L
1,759 Elo+
Party 1
The Morrigan
The Morrigan
Stealthcrisis
The Morrigan
Level 157
God Stats
36W - 33L
1,200 SR
Queue Stats
383W - 400L
1,465 Elo+
Solo
Thanatos
Thanatos
UziLoogie420
Thanatos
Level 95
God Stats
34W - 52L
1,406 SR
Queue Stats
148W - 176L
1,324 Elo+
Solo
Nike
Nike
ZaikotekGamer32
Nike
Level 153
God Stats
2W - 1L
1,398 SR
Queue Stats
138W - 142L
1,533 Elo+
Solo
Charybdis
Charybdis
lICLIPlI
Charybdis
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,759 Elo+
Party 1
Team Averages
Level 109
1,401 SR
1,568 Elo+

VS

Team Averages
Level 135
1,427 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
HollowKing29
Hel
Level 138
God Stats
9W - 7L
1,313 SR
Queue Stats
339W - 355L
1,466 Elo+
Solo
Fenrir
Fenrir
Lonewolf762
Fenrir
Level 102
God Stats
349W - 340L
1,555 SR
Queue Stats
1,140W - 1,111L
1,511 Elo+
Solo
Vulcan
Vulcan
Raleith
Vulcan
Level 155
God Stats
1W - 2L
1,267 SR
Queue Stats
41W - 52L
1,389 Elo+
Solo
Horus
Horus
maxxxipad22
Horus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 72L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
SheLoveTot
Ao Kuang
13
0 / 4 / 1
7,419
927
4,721
12,298
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

The Morrigan
Stealthcrisis
The Morrigan
13
0 / 1 / 1
8,052
1,007
9,528
6,395
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
UziLoogie420
Thanatos
13
0 / 1 / 1
7,659
957
3,070
3,386
1,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 3 / 0
7,965
996
6,212
11,136
8,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
lICLIPlI
Charybdis
13
0 / 0 / 1
7,698
962
10,372
7,262
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

293

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 0 / 5
7,910
989
6,078
6,261
6,031
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 0 / 5
9,082
1,135
6,734
6,236
3,184
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
3 / 0 / 4
8,537
1,067
7,446
7,030
5,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Raleith
Vulcan
14
0 / 1 / 6
8,276
1,035
9,223
7,684
3,913
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 0 / 8
8,269
1,034
7,007
10,208
11,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
1
Kills
9
9
Deaths
1
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
5
3.5
W
4
0
5
6.5
W
Fenrir
3
0
4
5
W
Vulcan
Raleith
Vulcan
0
1
6
3
L
Ao Kuang
SheLoveTot
Ao Kuang
0
4
1
0.13
L
The Morrigan
Stealthcrisis
The Morrigan
0
1
1
0.5
L
Thanatos
UziLoogie420
Thanatos
0
1
1
0.5
L
1
3
0
0.33
L
Charybdis
lICLIPlI
Charybdis
0
0
1
0.5
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,903
Damage
36,488
40,477
Taken
37,419
18,507
Mitigated
30,494
8,667
Healing
20,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,078
958
0
27
6,261
6,031
0
3,290
2,802
18,241
0
W
6,734
1,479
5,495
2,985
6,236
3,184
0
1,491
4,538
18,028
0
W
Fenrir
7,446
1,434
0
977
7,030
5,521
0
2,807
4,137
0
12,967
W
Vulcan
Raleith
Vulcan
9,223
3,930
0
2,025
7,684
3,913
0
3,561
4,049
36,606
0
L
Ao Kuang
SheLoveTot
Ao Kuang
4,721
1,441
0
1,353
12,298
4,387
0
7,173
5,125
7,355
0
L
The Morrigan
Stealthcrisis
The Morrigan
9,528
469
87
995
6,395
2,230
0
4,042
2,353
41,888
0
L
Thanatos
UziLoogie420
Thanatos
3,070
111
0
2,047
3,386
1,333
0
859
2,527
0
9,888
L
6,212
396
175
1,948
11,136
8,164
0
6,200
4,936
0
17,665
L
Charybdis
lICLIPlI
Charybdis
10,372
5,419
0
2,062
7,262
2,393
0
3,761
3,501
0
21,068
W
7,007
3,335
3,476
5,338
10,208
11,845
0
3,768
6,346
0
16,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,793
Gold Earned
42,074
150
Minions Killed
150
7
Camps Cleared
5
708,185
Distance Traveled
798,369
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,910
989
30
4
3
126,449
0
W
Hel
9,082
1,135
33
4
1
167,986
0
W
Fenrir
8,537
1,067
17
2
1
164,624
0
W
Vulcan
8,276
1,035
61
8
0
166,549
2
L
Ao Kuang
7,419
927
7
1
0
145,284
0
L
The Morrigan
8,052
1,007
76
10
1
148,805
0
L
Thanatos
7,659
957
19
2
1
135,205
0
L
Nike
7,965
996
17
2
5
144,122
0
L
Charybdis
7,698
962
31
4
0
134,769
0
W
Horus
8,269
1,034
9
1
0
172,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role