Player Matchup

Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
FlacoLlama
Terra
Level 45
God Stats
4W - 12L
1,177 SR
Queue Stats
213W - 230L
1,288 Elo+
Solo
Sylvanus
Sylvanus
JIBA CROCODILO
Sylvanus
Level 180
God Stats
9W - 7L
1,444 SR
Queue Stats
535W - 519L
1,463 Elo+
Party 2
Poseidon
Poseidon
itzmaaath
Poseidon
Level 139
God Stats
55W - 32L
1,562 SR
Queue Stats
359W - 368L
1,430 Elo+
Solo
Team Averages
Level 129
1,437 SR
1,436 Elo+

VS

Team Averages
Level 97
1,468 SR
1,452 Elo+
Tiamat
Tiamat
AAMEKEN
Tiamat
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,425 Elo+
Party 3
Artio
Artio
CrispyyRat
Artio
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,430 Elo+
Party 3
Fenrir
Fenrir
Fionliss4174
Fenrir
Level 148
God Stats
97W - 93L
1,553 SR
Queue Stats
379W - 419L
1,442 Elo+
Party 1
Medusa
Medusa
Frost_Witch28
Medusa
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 141L
1,508 Elo+
Solo
Achilles
Achilles
KnDG0B
Achilles
Level 86
God Stats
0W - 3L
1,287 SR
Queue Stats
90W - 94L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
4 / 1 / 1
6,437
585
4,817
7,006
2,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
 
Cupid
9
1 / 1 / 1
5,208
473
5,640
7,407
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
9
0 / 0 / 2
5,874
534
2,634
8,688
5,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
12
0 / 2 / 1
6,771
616
5,144
9,939
8,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
itzmaaath
Poseidon
12
3 / 1 / 1
7,467
679
4,398
4,806
1,378
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AAMEKEN
Tiamat
11
1 / 4 / 0
6,038
549
2,948
8,588
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
8
0 / 1 / 1
5,148
468
3,115
9,223
6,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
9
1 / 0 / 1
5,500
500
2,366
6,562
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
5,871
534
7,136
8,526
2,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
KnDG0B
Achilles
10
2 / 1 / 0
5,501
500
5,504
9,405
5,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
5
5
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
1
4.5
W
Cupid
 
Cupid
1
1
1
1.5
L
Tiamat
AAMEKEN
Tiamat
1
4
0
0.25
L
Artio
0
1
1
0.5
L
Fenrir
1
0
1
1.5
W
Terra
0
0
2
1
L
1
2
0
0.5
W
Sylvanus
0
2
1
0.25
L
Achilles
KnDG0B
Achilles
2
1
0
2
W
Poseidon
itzmaaath
Poseidon
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,633
Damage
21,069
37,846
Taken
42,304
19,845
Mitigated
21,779
13,895
Healing
10,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,817
1,355
0
138
7,006
2,307
0
946
6,014
0
33,970
W
Cupid
 
Cupid
5,640
3,187
1,088
4,376
7,407
2,550
0
1,790
5,579
0
26,273
L
Tiamat
AAMEKEN
Tiamat
2,948
361
0
2,765
8,588
4,076
0
3,128
5,460
38,153
0
L
Artio
3,115
665
820
4,035
9,223
6,594
0
1,611
7,612
12,271
0
L
Fenrir
2,366
580
0
830
6,562
2,610
0
1,140
5,422
0
24,183
W
Terra
2,634
170
398
3,204
8,688
5,182
0
1,664
7,004
19,389
0
L
7,136
3,175
0
380
8,526
2,829
0
1,153
7,373
0
47,257
W
Sylvanus
5,144
1,950
0
2,922
9,939
8,428
303
0
9,311
36,018
11,160
L
Achilles
KnDG0B
Achilles
5,504
2,469
0
1,749
9,405
5,670
0
4,437
4,968
0
29,400
W
Poseidon
itzmaaath
Poseidon
4,398
456
0
1,769
4,806
1,378
38
1,381
3,247
61,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,757
Gold Earned
28,058
297
Minions Killed
255
0
Camps Cleared
0
1,085,929
Distance Traveled
1,067,572
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,437
585
43
4
0
242,572
0
W
Cupid
5,208
473
40
4
0
202,786
0
L
Tiamat
6,038
549
75
7
0
197,854
0
L
Artio
5,148
468
17
2
0
217,157
2
L
Fenrir
5,500
500
39
4
0
226,582
0
W
Terra
5,874
534
25
2
0
242,731
0
L
Medusa
5,871
534
72
7
0
205,067
2
W
Sylvanus
6,771
616
74
7
0
157,499
4
L
Achilles
5,501
500
52
5
0
220,912
0
W
Poseidon
7,467
679
115
10
0
240,341
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role