Player Matchup

Fenrir
Fenrir
YaBoyODB
Fenrir
Level 85
God Stats
8W - 10L
1,435 SR
Queue Stats
240W - 237L
1,609 Elo+
Solo
Baron Samedi
Baron Samedi
xEPiCxGHOST
Baron Samedi
Level 87
God Stats
23W - 9L
1,753 SR
Queue Stats
35W - 25L
1,643 Elo+
Party 1
Ymir
Ymir
xEPiCxSir93
Ymir
Level 69
God Stats
37W - 29L
1,618 SR
Queue Stats
40W - 30L
1,641 Elo+
Party 1
Team Averages
Level 80
1,602 SR
1,631 Elo+

VS

Team Averages
Level 93
1,553 SR
1,562 Elo+
Surtr
Surtr
Drakeen2534
Surtr
Level 108
God Stats
1W - 1L
1,853 SR
Queue Stats
59W - 62L
1,560 Elo+
Solo
Zeus
Zeus
Foraged_Corn
Zeus
Level 66
God Stats
2W - 11L
1,305 SR
Queue Stats
358W - 367L
1,540 Elo+
Solo
Tsukuyomi
Tsukuyomi
Vacateduncle288
Tsukuyomi
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
122W - 114L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
YaBoyODB
Fenrir
11
5 / 4 / 4
8,134
813
5,564
12,945
11,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
xEPiCxGHOST
Baron Samedi
13
3 / 3 / 5
7,756
776
10,707
10,988
5,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 3 / 7
7,872
787
4,323
12,865
7,276
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 2
8,511
851
11,316
14,581
12,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 2 / 5
8,400
840
8,176
4,314
1,670
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Vacateduncle288
Tsukuyomi
11
2 / 4 / 5
7,236
724
8,657
7,246
2,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
11
Kills
10
10
Deaths
11
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
5
2
1.4
L
2
2
5
2.25
L
Tsukuyomi
Vacateduncle288
Tsukuyomi
2
4
5
1.13
W
Fenrir
YaBoyODB
Fenrir
5
4
4
1.75
W
Baron Samedi
xEPiCxGHOST
Baron Samedi
3
3
5
1.83
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,594
Damage
28,149
36,798
Taken
26,141
24,162
Mitigated
16,844
13,263
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,316
3,729
0
3,926
14,581
12,286
24
8,244
5,849
2,921
18,757
L
8,176
561
0
1,246
4,314
1,670
135
2,374
1,891
29,824
0
L
Tsukuyomi
Vacateduncle288
Tsukuyomi
8,657
994
0
174
7,246
2,888
0
4,451
2,710
0
17,011
W
Fenrir
YaBoyODB
Fenrir
5,564
1,968
0
3,093
12,945
11,102
0
3,745
8,821
0
15,200
W
Baron Samedi
xEPiCxGHOST
Baron Samedi
10,707
1,088
2,157
5,233
10,988
5,784
799
2,598
8,112
41,600
0
W
4,323
1,042
273
2,507
12,865
7,276
438
3,940
8,583
14,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,762
Gold Earned
24,147
124
Minions Killed
93
0
Camps Cleared
0
549,851
Distance Traveled
520,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,511
851
18
2
0
176,231
0
L
Zeus
8,400
840
58
6
0
181,692
0
L
Tsukuyomi
7,236
724
17
2
0
162,192
0
W
Fenrir
8,134
813
23
2
0
191,514
0
W
Baron Samedi
7,756
776
70
7
0
160,627
0
W
Ymir
7,872
787
31
3
0
197,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role