Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DannyChan1
Ah Puch
Level 159
God Stats
13W - 8L
1,320 SR
Queue Stats
778W - 796L
1,480 Elo+
Solo
Yu Huang
Yu Huang
Hurkettt
Yu Huang
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,530 Elo+
Party 2
Ganesha
Ganesha
Makitor
Ganesha
Level 88
God Stats
4W - 2L
1,262 SR
Queue Stats
253W - 271L
1,436 Elo+
Solo
Zeus
Zeus
MasterOog
Zeus
Level 124
God Stats
1W - 1L
1,684 SR
Queue Stats
14W - 13L
1,530 Elo+
Party 2
Team Averages
Level 127
1,453 SR
1,495 Elo+

VS

Team Averages
Level 153
1,518 SR
1,502 Elo+
Hades
Hades
 
Hades
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Electrya
Cabrakan
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,548 Elo+
Party 1
Surtr
Surtr
SpiredFlame
Surtr
Level 156
God Stats
3W - 3L
1,375 SR
Queue Stats
400W - 421L
1,526 Elo+
Solo
Chronos
Chronos
Tenakiel
Chronos
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
20W - 17L
1,551 Elo+
Party 1
Kuzenbo
Kuzenbo
VimyIII
Kuzenbo
Level 162
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 59L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 1 / 11
9,165
917
8,646
9,469
7,418
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ah Puch
DannyChan1
Ah Puch
16
3 / 2 / 16
8,729
873
14,094
9,872
5,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yu Huang
Hurkettt
Yu Huang
15
8 / 3 / 7
8,653
865
11,239
7,765
3,629
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Makitor
Ganesha
15
0 / 2 / 20
8,249
825
6,158
17,335
14,076
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
15
5 / 4 / 11
8,779
878
11,444
8,376
3,392
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
1 / 5 / 4
7,696
770
5,707
12,094
8,625
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
Electrya
Cabrakan
13
3 / 6 / 4
8,126
813
5,881
13,847
19,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
2 / 4 / 6
7,739
774
7,233
12,448
14,165
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Tenakiel
Chronos
14
2 / 4 / 5
7,865
787
7,267
9,534
4,706
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
VimyIII
Kuzenbo
14
3 / 5 / 7
8,538
854
8,312
16,847
30,123
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
37
23
Kills
11
12
Deaths
24
65
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
11
12.5
L
Hades
 
Hades
1
5
4
0.6
W
Ah Puch
DannyChan1
Ah Puch
3
2
16
5.5
L
Cabrakan
Electrya
Cabrakan
3
6
4
0.83
W
Yu Huang
Hurkettt
Yu Huang
8
3
7
3.83
W
Ganesha
Makitor
Ganesha
0
2
20
5
W
Zeus
5
4
11
2.63
L
2
4
6
1.25
L
Chronos
Tenakiel
Chronos
2
4
5
1.13
L
Kuzenbo
VimyIII
Kuzenbo
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,581
Damage
34,400
52,817
Taken
64,770
33,552
Mitigated
77,236
21,768
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,646
4,008
1,076
3,138
9,469
7,418
786
2,750
6,719
0
17,758
L
Hades
 
Hades
5,707
386
1,562
2,645
12,094
8,625
421
8,592
3,502
17,413
0
W
Ah Puch
DannyChan1
Ah Puch
14,094
361
1,723
4,269
9,872
5,037
231
5,244
4,628
33,104
0
L
Cabrakan
Electrya
Cabrakan
5,881
745
1,191
1,011
13,847
19,617
93
8,697
5,150
8,646
0
W
Yu Huang
Hurkettt
Yu Huang
11,239
1,759
264
1,114
7,765
3,629
309
4,788
2,977
19,249
0
W
Ganesha
Makitor
Ganesha
6,158
577
779
6,579
17,335
14,076
379
8,720
8,615
8,122
0
W
Zeus
11,444
2,121
1,266
1,560
8,376
3,392
342
5,823
2,553
28,095
0
L
7,233
1,859
728
2,367
12,448
14,165
201
8,412
4,036
183
13,719
L
Chronos
Tenakiel
Chronos
7,267
2,613
0
1,536
9,534
4,706
2,089
8,120
1,414
16,871
0
L
Kuzenbo
VimyIII
Kuzenbo
8,312
2,129
328
2,666
16,847
30,123
285
9,114
7,733
11,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,575
Gold Earned
39,964
141
Minions Killed
96
0
Camps Cleared
0
907,265
Distance Traveled
852,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,165
917
25
3
0
198,838
0
L
Hades
7,696
770
37
4
0
161,109
0
W
Ah Puch
8,729
873
55
6
0
195,887
0
L
Cabrakan
8,126
813
8
1
0
167,010
0
W
Yu Huang
8,653
865
18
2
0
168,886
0
W
Ganesha
8,249
825
0
0
0
187,421
0
W
Zeus
8,779
878
43
4
0
156,233
0
L
Surtr
7,739
774
16
2
0
176,802
0
L
Chronos
7,865
787
24
2
0
178,231
0
L
Kuzenbo
8,538
854
11
1
0
169,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role