Player Matchup

Geb
Geb
BorisVlaknovalo
Geb
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 122L
1,570 Elo+
Party 1
Osiris
Osiris
ClawedMammal
Osiris
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
KingPunk97
Cernunnos
Level 191
God Stats
3W - 1L
1,274 SR
Queue Stats
156W - 128L
1,692 Elo+
Party 1
Persephone
Persephone
Stachebrown
Persephone
Level 128
God Stats
5W - 0L
1,799 SR
Queue Stats
130W - 118L
1,635 Elo+
Party 1
Hades
Hades
letmeloginplz
Hades
Level 155
God Stats
5W - 2L
1,680 SR
Queue Stats
150W - 144L
1,618 Elo+
Party 1
Team Averages
Level 132
1,551 SR
1,603 Elo+

VS

Team Averages
Level 144
1,458 SR
1,568 Elo+
Danzaburou
Danzaburou
Lishuanda
Danzaburou
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
26W - 21L
1,598 Elo+
Party 2
Lancelot
Lancelot
Mad King Taz
Lancelot
Level 159
God Stats
1W - 3L
1,691 SR
Queue Stats
564W - 553L
1,604 Elo+
Solo
Athena
Athena
Musicalitey
Athena
Level 149
God Stats
21W - 19L
1,536 SR
Queue Stats
1,041W - 1,006L
1,600 Elo+
Solo
Ne Zha
Ne Zha
Oshog
Ne Zha
Level 130
God Stats
0W - 2L
1,276 SR
Queue Stats
80W - 70L
1,513 Elo+
Party 2
Merlin
Merlin
nerdnamedCJ
Merlin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 177L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 12
8,383
838
3,945
11,427
11,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Osiris
13
2 / 4 / 14
8,214
821
5,166
13,142
15,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
KingPunk97
Cernunnos
17
14 / 2 / 5
10,453
1,045
19,207
12,552
6,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
Stachebrown
Persephone
15
1 / 2 / 12
8,553
855
12,623
9,944
4,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 12
8,235
824
10,224
11,116
7,260
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lishuanda
Danzaburou
13
1 / 5 / 5
7,542
754
8,384
10,313
5,099
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Mad King Taz
Lancelot
14
1 / 4 / 8
8,261
826
5,173
11,630
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
13
2 / 4 / 6
8,842
884
4,400
16,763
19,047
Ne Zha
Oshog
Ne Zha
15
6 / 3 / 5
8,774
877
12,129
10,179
7,119
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
14
1 / 3 / 5
7,789
779
12,320
8,113
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
40
19
Kills
11
14
Deaths
19
55
Assists
29
Player
Kills
Deaths
Assists
KDA
W
0
2
12
3
W
Osiris
2
4
14
2.25
W
Cernunnos
KingPunk97
Cernunnos
14
2
5
8.25
L
Danzaburou
Lishuanda
Danzaburou
1
5
5
0.7
L
Lancelot
Mad King Taz
Lancelot
1
4
8
1.25
L
Athena
2
4
6
1.25
L
Ne Zha
Oshog
Ne Zha
6
3
5
2.83
W
Persephone
Stachebrown
Persephone
1
2
12
3.5
W
2
4
12
2
L
Merlin
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,165
Damage
42,406
58,181
Taken
56,998
46,374
Mitigated
47,183
23,542
Healing
19,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,945
519
3,377
2,655
11,427
11,778
403
3,552
7,875
8,447
0
W
Osiris
5,166
1,447
1,168
1,074
13,142
15,775
367
2,793
10,349
0
8,251
W
Cernunnos
KingPunk97
Cernunnos
19,207
11,229
1,032
3,953
12,552
6,865
6,022
3,638
8,914
0
32,607
L
Danzaburou
Lishuanda
Danzaburou
8,384
2,787
528
2,549
10,313
5,099
621
4,586
5,727
0
17,626
L
Lancelot
Mad King Taz
Lancelot
5,173
875
1,070
1,746
11,630
11,927
228
5,679
5,951
0
8,154
L
Athena
4,400
731
2,255
4,908
16,763
19,047
117
6,936
9,827
7,360
0
L
Ne Zha
Oshog
Ne Zha
12,129
2,000
0
2,647
10,179
7,119
854
5,645
4,534
0
19,427
W
Persephone
Stachebrown
Persephone
12,623
917
2,485
2,655
9,944
4,696
753
3,053
6,889
28,964
0
W
10,224
528
1,754
3,389
11,116
7,260
590
3,683
7,433
19,003
0
L
Merlin
12,320
456
2,124
1,945
8,113
3,991
0
3,946
4,167
31,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,838
Gold Earned
41,208
111
Minions Killed
104
0
Camps Cleared
0
952,061
Distance Traveled
943,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,383
838
7
1
0
202,301
0
W
Osiris
8,214
821
8
1
0
179,568
0
W
Cernunnos
10,453
1,045
37
4
0
172,831
0
L
Danzaburou
7,542
754
23
2
0
179,396
0
L
Lancelot
8,261
826
11
1
0
194,038
0
L
Athena
8,842
884
6
1
0
186,574
0
L
Ne Zha
8,774
877
17
2
0
198,245
0
W
Persephone
8,553
855
37
4
0
224,777
0
W
Hades
8,235
824
22
2
0
172,584
0
L
Merlin
7,789
779
47
5
0
185,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role