Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
Mohuga
Martichoras
Level 146
God Stats
3W - 2L
1,506 SR
Queue Stats
478W - 456L
1,538 Elo+
Party 1
Shiva
Shiva
Scottreptile
Shiva
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,464 Elo+
Solo
Geb
Geb
WoolyWoods
Geb
Level 88
God Stats
4W - 1L
1,279 SR
Queue Stats
107W - 90L
1,565 Elo+
Solo
Ymir
Ymir
WtbEuphoria
Ymir
Level 86
God Stats
1W - 4L
1,285 SR
Queue Stats
327W - 302L
1,522 Elo+
Solo
Team Averages
Level 90
1,414 SR
1,518 Elo+

VS

Team Averages
Level 59
1,500 SR
1,505 Elo+
Cthulhu
Cthulhu
BubbletopJarl7
Cthulhu
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
251W - 253L
1,440 Elo+
Solo
Medusa
Medusa
PrettyHM02
Medusa
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,660 Elo+
Solo
Khepri
Khepri
Sartorien
Khepri
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,424 Elo+
Solo
Olorun
Olorun
boluda
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chernobog
Chernobog
caiden_beenken69
Chernobog
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 1 / 14
9,739
885
8,072
9,972
5,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
Mohuga
Martichoras
17
9 / 2 / 11
10,768
979
19,497
11,595
6,465
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

16
4 / 1 / 16
9,708
883
11,693
13,287
13,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 1 / 15
9,327
848
5,032
13,832
11,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 4 / 10
9,789
890
10,241
15,914
10,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 6
8,141
740
16,323
13,110
16,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
PrettyHM02
Medusa
16
5 / 4 / 1
8,851
805
14,088
13,583
7,085
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
Sartorien
Khepri
15
2 / 4 / 6
8,472
770
6,972
14,738
15,965
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
boluda
Olorun
12
0 / 7 / 3
6,945
631
2,630
12,329
6,821
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
6
0 / 4 / 0
6,032
548
868
5,111
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
23
Kills
8
9
Deaths
23
66
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
1
14
10
L
1
4
6
1
W
Martichoras
Mohuga
Martichoras
9
2
11
7.25
L
Medusa
PrettyHM02
Medusa
5
4
1
1.38
L
Khepri
Sartorien
Khepri
2
4
6
1.25
W
4
1
16
12
W
1
1
15
8.5
W
6
4
10
2.75
L
Olorun
boluda
Olorun
0
7
3
0.21
L
Chernobog
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,535
Damage
40,881
64,600
Taken
58,871
47,647
Mitigated
48,092
20,456
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,072
1,637
1,314
592
9,972
5,786
2,594
3,468
6,327
0
27,399
L
16,323
223
1,431
2,976
13,110
16,165
45
5,321
7,789
26,597
0
W
Martichoras
Mohuga
Martichoras
19,497
5,590
816
3,480
11,595
6,465
2,556
3,564
7,761
0
39,234
L
Medusa
PrettyHM02
Medusa
14,088
7,525
464
4,368
13,583
7,085
330
2,841
10,742
0
29,473
L
Khepri
Sartorien
Khepri
6,972
809
848
3,013
14,738
15,965
0
3,093
11,645
14,110
0
W
11,693
1,067
2,196
1,433
13,287
13,492
649
4,809
8,034
1,449
21,052
W
5,032
299
3,997
3,176
13,832
11,864
1,338
5,675
7,659
12,021
0
W
10,241
498
791
2,661
15,914
10,040
234
6,685
8,894
18,184
0
L
Olorun
boluda
Olorun
2,630
1,235
369
1,257
12,329
6,821
0
3,868
8,461
4,447
0
L
Chernobog
868
209
0
30
5,111
2,056
0
1,298
3,813
0
1,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,331
Gold Earned
38,441
117
Minions Killed
88
0
Camps Cleared
0
1,087,823
Distance Traveled
806,650
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,739
885
49
4
0
227,810
0
L
Cthulhu
8,141
740
32
3
0
196,251
0
W
Martichoras
10,768
979
43
4
0
201,770
0
L
Medusa
8,851
805
35
3
0
192,042
0
L
Khepri
8,472
770
13
1
0
183,237
0
W
Shiva
9,708
883
8
1
0
234,620
0
W
Geb
9,327
848
2
0
0
231,299
0
W
Ymir
9,789
890
15
1
0
192,324
0
L
Olorun
6,945
631
8
1
0
152,137
0
L
Chernobog
6,032
548
0
0
0
82,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role