Player Matchup

Izanami
Izanami
Chriket
Izanami
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 156L
1,521 Elo+
Solo
Agni
Agni
Mistiblucue
Agni
Level 129
God Stats
9W - 8L
1,994 SR
Queue Stats
477W - 499L
1,517 Elo+
Party 2
Olorun
Olorun
Orkichrist
Olorun
Level 149
God Stats
5W - 4L
1,590 SR
Queue Stats
441W - 458L
1,516 Elo+
Party 2
Mulan
Mulan
Xanib
Mulan
Level 118
God Stats
2W - 0L
1,703 SR
Queue Stats
31W - 35L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
isaco100
Sun Wukong
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 54L
1,556 Elo+
Solo
Team Averages
Level 128
1,657 SR
1,518 Elo+

VS

Team Averages
Level 145
1,566 SR
1,508 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
I Dakuran I
Zeus
Level 114
God Stats
3W - 4L
1,484 SR
Queue Stats
98W - 110L
1,500 Elo+
Party 3
Olorun
Olorun
Ira Sancti02
Olorun
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 108L
1,554 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SeyiRen
Cu Chulainn
Level 176
God Stats
2W - 2L
1,525 SR
Queue Stats
172W - 170L
1,464 Elo+
Party 1
Ullr
Ullr
fcpdagao
Ullr
Level 148
God Stats
7W - 2L
1,824 SR
Queue Stats
261W - 249L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chriket
Izanami
16
7 / 3 / 7
10,191
784
13,566
11,509
5,750
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

17
4 / 2 / 11
9,985
768
9,793
10,028
4,682
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Orkichrist
Olorun
15
2 / 4 / 11
9,631
741
11,918
13,510
7,255
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Xanib
Mulan
18
3 / 4 / 15
10,331
795
12,142
16,017
20,238
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
isaco100
Sun Wukong
18
4 / 3 / 11
10,322
794
19,716
21,668
24,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 5 / 5
7,978
614
10,026
10,826
4,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 5 / 6
11,268
867
20,769
13,714
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
14
0 / 4 / 14
8,872
682
8,611
16,309
10,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cu Chulainn
SeyiRen
Cu Chulainn
17
4 / 3 / 8
10,421
802
10,498
25,537
27,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ullr
16
2 / 3 / 6
9,378
721
9,767
14,390
7,666
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
55
20
Kills
16
16
Deaths
20
55
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
5
5
0.7
W
Izanami
Chriket
Izanami
7
3
7
3.5
L
9
5
6
2.4
L
Olorun
0
4
14
1.75
W
4
2
11
4.75
W
Olorun
Orkichrist
Olorun
2
4
11
1.88
L
Cu Chulainn
SeyiRen
Cu Chulainn
4
3
8
2.67
W
Mulan
Xanib
Mulan
3
4
15
2.63
L
Ullr
2
3
6
1.67
W
Sun Wukong
isaco100
Sun Wukong
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,135
Damage
59,671
72,732
Taken
80,776
62,677
Mitigated
57,043
31,766
Healing
32,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,026
1,578
592
542
10,826
4,761
871
2,518
7,896
0
19,920
W
Izanami
Chriket
Izanami
13,566
7,155
1,394
2,930
11,509
5,750
2,790
5,232
6,277
0
33,291
L
20,769
2,627
1,337
1,751
13,714
6,162
625
2,506
10,840
36,718
0
L
Olorun
8,611
2,462
8,123
5,061
16,309
10,959
384
4,244
11,512
12,672
0
W
9,793
467
926
2,681
10,028
4,682
844
5,609
4,419
19,111
0
W
Olorun
Orkichrist
Olorun
11,918
5,745
6,364
5,102
13,510
7,255
3,740
5,043
8,467
26,021
0
L
Cu Chulainn
SeyiRen
Cu Chulainn
10,498
850
2,005
6,561
25,537
27,495
559
7,821
16,139
0
27,058
W
Mulan
Xanib
Mulan
12,142
1,849
1,147
2,808
16,017
20,238
599
7,531
8,486
0
20,567
L
Ullr
9,767
5,116
2,740
4,045
14,390
7,666
1,786
2,516
11,553
0
21,955
W
Sun Wukong
isaco100
Sun Wukong
19,716
3,620
1,658
6,756
21,668
24,752
266
5,965
15,703
0
34,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,460
Gold Earned
47,917
136
Minions Killed
123
0
Camps Cleared
0
1,176,865
Distance Traveled
1,111,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,978
614
11
1
0
194,663
0
W
Izanami
10,191
784
39
3
0
227,801
0
L
Zeus
11,268
867
45
3
0
211,505
0
L
Olorun
8,872
682
13
1
0
223,893
0
W
Agni
9,985
768
19
1
0
229,569
0
W
Olorun
9,631
741
23
2
0
225,276
0
L
Cu Chulainn
10,421
802
25
2
0
253,033
0
W
Mulan
10,331
795
9
1
0
222,777
0
L
Ullr
9,378
721
29
2
0
228,476
0
W
Sun Wukong
10,322
794
46
4
0
271,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role