Player Matchup

Olorun
Olorun
Gold V
MommaClappin
Olorun
Gold V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,632 MMR
Party 1
Hera
Hera
Gold IV
iYamWhoiYam7496
Hera
Gold IV
Level 38
God Stats
1W - 2L
1,502 SR
Queue Stats
28W - 15L
1,649 MMR
Party 1
Chaac
Chaac
Bronze III
xXMeatThrobXx
Chaac
Bronze III
Level 140
God Stats
10W - 17L
1,500 SR
Queue Stats
96W - 119L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,501 SR
1,593 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,606 SR
1,645 MMR
Jormungandr
Jormungandr
Platinum II
MOONRAKER20
Jormungandr
Platinum II
Level 127
God Stats
70W - 53L
1,747 SR
Queue Stats
1,124W - 831L
1,833 MMR
Solo
Hades
Hades
Silver II
androide-amigo
Hades
Silver II
Level 141
God Stats
25W - 32L
1,598 SR
Queue Stats
332W - 476L
1,266 MMR
Solo
King Arthur
King Arthur
Platinum III
natesmn
King Arthur
Platinum III
Level 106
God Stats
31W - 54L
1,475 SR
Queue Stats
205W - 235L
1,836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
1 / 1 / 3
10,122
675
7,457
9,328
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 1
10,528
702
15,029
9,328
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 3
9,920
661
7,444
12,854
12,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AchillesAh Muzen CabAo KuangArtio

VS

Bans
Ne ZhaSurtrHerculesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MOONRAKER20
Jormungandr
15
0 / 1 / 5
9,663
644
5,156
12,654
14,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 2 / 2
10,260
684
8,298
12,334
8,528
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
natesmn
King Arthur
17
3 / 1 / 3
10,402
693
12,606
15,422
19,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
4
Kills
6
6
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
MOONRAKER20
Jormungandr
0
1
5
2.5
L
Olorun
1
1
3
2.5
W
3
2
2
2
L
3
4
1
0.88
W
King Arthur
natesmn
King Arthur
3
1
3
4.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,930
Damage
26,060
31,510
Taken
40,410
21,189
Mitigated
42,405
12,697
Healing
10,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
MOONRAKER20
Jormungandr
5,156
732
0
1,882
12,654
14,230
344
7,245
5,409
48,434
202
L
Olorun
7,457
2,941
1,272
4,151
9,328
4,834
1,107
4,655
4,487
47,120
3,843
W
8,298
245
972
5,471
12,334
8,528
488
7,011
5,323
37,517
0
L
15,029
4,046
0
850
9,328
4,074
0
4,124
4,971
61,319
0
W
King Arthur
natesmn
King Arthur
12,606
1,221
415
1,724
15,422
19,647
202
7,882
7,540
0
37,342
L
7,444
1,210
167
6,257
12,854
12,281
306
4,507
7,654
0
30,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,570
Gold Earned
30,325
217
Minions Killed
183
0
Camps Cleared
0
793,898
Distance Traveled
871,637
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,663
644
65
4
0
286,115
4
L
Olorun
10,122
675
70
5
0
268,161
0
W
Hades
10,260
684
57
4
0
274,356
4
L
Hera
10,528
702
112
7
0
281,689
0
W
King Arthur
10,402
693
61
4
0
311,166
0
L
Chaac
9,920
661
35
2
0
244,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role