Player Matchup

Ra
Ra
FryedIceCream
Ra
Level 129
God Stats
3W - 7L
1,421 SR
Queue Stats
239W - 285L
1,478 Elo+
Party 2
Hercules
Hercules
TheDeadGent
Hercules
Level 126
God Stats
1W - 1L
1,708 SR
Queue Stats
15W - 14L
1,573 Elo+
Party 3
Cernunnos
Cernunnos
ceramic689
Cernunnos
Level 149
God Stats
1W - 2L
1,647 SR
Queue Stats
57W - 45L
1,482 Elo+
Party 2
Thanatos
Thanatos
lordbananadragon
Thanatos
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,570 Elo+
Party 3
Yemoja
Yemoja
phoinexking
Yemoja
Level 101
God Stats
6W - 8L
1,662 SR
Queue Stats
62W - 105L
1,475 Elo+
Party 2
Team Averages
Level 111
1,588 SR
1,516 Elo+

VS

Team Averages
Level 96
1,557 SR
1,549 Elo+
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
ChawHee
Agni
Level 63
God Stats
4W - 1L
1,875 SR
Queue Stats
148W - 146L
1,525 Elo+
Solo
Lancelot
Lancelot
DarkSparklez1
Lancelot
Level 88
God Stats
13W - 14L
1,411 SR
Queue Stats
574W - 511L
1,553 Elo+
Solo
Thanatos
Thanatos
alph21
Thanatos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,683 Elo+
Solo
Thor
Thor
murrpph
Thor
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 54L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
7,583
446
8,136
13,684
5,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
TheDeadGent
Hercules
12
1 / 3 / 4
7,726
454
5,415
16,540
15,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
ceramic689
Cernunnos
12
1 / 4 / 2
7,198
423
6,634
10,320
3,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
2 / 5 / 1
7,781
458
5,172
14,057
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
12
1 / 6 / 2
7,133
420
6,025
14,630
7,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 1 / 11
9,673
569
15,108
9,541
2,986
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
ChawHee
Agni
15
3 / 3 / 4
9,376
552
10,981
10,027
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
DarkSparklez1
Lancelot
17
8 / 1 / 3
10,842
638
8,862
13,492
6,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
alph21
Thanatos
14
5 / 1 / 7
9,543
561
10,555
16,302
14,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
murrpph
Thor
14
6 / 1 / 5
9,157
539
5,868
9,442
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
6
Kills
24
24
Deaths
7
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
11
7.5
W
Agni
ChawHee
Agni
3
3
4
1.67
W
Lancelot
DarkSparklez1
Lancelot
8
1
3
9.5
L
1
6
3
0.42
L
Hercules
TheDeadGent
Hercules
1
3
4
1
W
Thanatos
alph21
Thanatos
5
1
7
8.5
L
Cernunnos
ceramic689
Cernunnos
1
4
2
0.5
L
2
5
1
0.5
W
Thor
murrpph
Thor
6
1
5
8.5
L
Yemoja
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,382
Damage
51,374
69,231
Taken
58,804
38,853
Mitigated
32,640
21,682
Healing
31,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,108
5,456
0
5,538
9,541
2,986
1,068
1,263
8,231
78,653
0
W
Agni
ChawHee
Agni
10,981
864
0
1,453
10,027
4,582
372
3,621
6,406
71,743
0
W
Lancelot
DarkSparklez1
Lancelot
8,862
2,025
0
4,987
13,492
6,241
7
4,411
8,234
0
82,074
L
8,136
183
874
2,959
13,684
5,751
0
7,376
6,308
68,120
0
L
Hercules
TheDeadGent
Hercules
5,415
1,190
284
5,906
16,540
15,126
0
7,433
9,107
0
29,686
W
Thanatos
alph21
Thanatos
10,555
2,390
1,770
13,196
16,302
14,838
0
2,620
13,592
1,265
39,765
L
Cernunnos
ceramic689
Cernunnos
6,634
2,512
0
604
10,320
3,589
0
4,024
6,296
0
35,463
L
5,172
2,270
0
7,321
14,057
6,634
0
7,140
6,917
0
49,600
W
Thor
murrpph
Thor
5,868
888
0
4,202
9,442
3,993
30
1,634
7,704
0
53,713
L
Yemoja
6,025
1,273
910
2,824
14,630
7,753
0
1,007
13,623
40,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
48,591
353
Minions Killed
483
0
Camps Cleared
0
1,628,751
Distance Traveled
1,811,108
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,673
569
122
7
0
338,818
0
W
Agni
9,376
552
114
7
0
353,077
0
W
Lancelot
10,842
638
133
8
0
369,270
3
L
Ra
7,583
446
113
7
0
291,901
6
L
Hercules
7,726
454
34
2
0
369,781
1
W
Thanatos
9,543
561
39
2
0
360,996
2
L
Cernunnos
7,198
423
66
4
0
323,753
0
L
Thanatos
7,781
458
84
5
0
350,599
0
W
Thor
9,157
539
75
4
0
388,947
2
L
Yemoja
7,133
420
56
3
0
292,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role