Player Matchup

Nike
Nike
Axhilis
Nike
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
294W - 319L
1,483 Elo+
Solo
Sobek
Sobek
EarlTheSquirrel
Sobek
Level 121
God Stats
7W - 9L
1,360 SR
Queue Stats
16W - 11L
1,313 Elo+
Party 1
Susano
Susano
FeeIsRankedMan
Susano
Level 159
God Stats
3W - 0L
1,505 SR
Queue Stats
52W - 33L
1,632 Elo+
Party 1
Danzaburou
Danzaburou
MrIrish
Danzaburou
Level 129
God Stats
1W - 0L
1,285 SR
Queue Stats
91W - 72L
1,574 Elo+
Party 1
Anubis
Anubis
TheMiightDuck
Anubis
Level 143
God Stats
1W - 2L
1,376 SR
Queue Stats
77W - 61L
1,565 Elo+
Party 1
Team Averages
Level 140
1,405 SR
1,513 Elo+

VS

Team Averages
Level 152
1,494 SR
1,545 Elo+
Set
Set
AbiK1967
Set
Level 127
God Stats
1W - 6L
1,167 SR
Queue Stats
109W - 122L
1,479 Elo+
Solo
Sol
Sol
CelticRogue6
Sol
Level 163
God Stats
23W - 28L
1,296 SR
Queue Stats
644W - 634L
1,450 Elo+
Party 3
Kukulkan
Kukulkan
JackinFactotum
Kukulkan
Level 168
God Stats
24W - 22L
1,632 SR
Queue Stats
494W - 494L
1,514 Elo+
Party 3
Guan Yu
Guan Yu
MovesLikeBaggi
Guan Yu
Level 147
God Stats
7W - 3L
1,875 SR
Queue Stats
345W - 333L
1,635 Elo+
Party 2
Horus
Horus
MovesLikeLao
Horus
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
437W - 420L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Axhilis
Nike
13
1 / 0 / 0
7,736
595
5,210
8,982
8,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 2 / 7
7,440
572
4,682
10,415
8,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 2 / 5
7,995
615
11,413
9,776
3,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MrIrish
Danzaburou
13
4 / 1 / 5
8,100
623
7,124
10,534
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 0 / 3
8,218
632
9,790
10,166
5,040
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,949
458
2,007
7,988
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
4 / 4 / 1
7,176
552
11,088
10,967
4,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
14
1 / 2 / 0
7,827
602
3,365
6,369
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 1 / 0
6,987
537
6,032
12,963
13,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 6 / 5
6,193
476
4,632
16,619
10,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
5
5
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Nike
Axhilis
Nike
1
0
0
1
L
4
4
1
1.13
W
2
2
7
2.75
W
6
2
5
4.25
L
Kukulkan
1
2
0
0.5
L
0
1
0
0
L
0
6
5
0.42
W
Danzaburou
MrIrish
Danzaburou
4
1
5
6.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,219
Damage
27,124
49,873
Taken
54,906
30,323
Mitigated
33,255
21,314
Healing
16,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,007
743
0
1,296
7,988
2,375
0
626
7,362
0
34,069
W
Nike
Axhilis
Nike
5,210
546
0
750
8,982
8,421
20
0
8,266
0
65,548
L
11,088
5,901
0
3,027
10,967
4,296
0
3,027
7,940
59,835
0
W
4,682
387
0
3,881
10,415
8,680
0
5,033
5,382
9,853
0
W
11,413
4,276
0
3,832
9,776
3,881
0
1,993
7,709
0
53,664
L
Kukulkan
3,365
194
0
651
6,369
1,973
69
3,878
2,491
80,093
0
L
6,032
315
0
5,504
12,963
13,923
0
1,845
11,118
0
57,585
L
4,632
2,071
1,626
4,427
16,619
10,688
0
5,096
11,523
0
9,544
W
Danzaburou
MrIrish
Danzaburou
7,124
4,249
0
5,833
10,534
4,301
628
4,350
6,184
0
64,243
W
9,790
694
0
7,018
10,166
5,040
0
3,077
6,995
81,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,489
Gold Earned
34,132
420
Minions Killed
395
0
Camps Cleared
0
1,357,821
Distance Traveled
1,318,315
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,949
458
61
5
0
243,173
0
W
Nike
7,736
595
111
9
0
234,359
0
L
Sol
7,176
552
108
8
0
243,319
3
W
Sobek
7,440
572
11
1
0
290,461
6
W
Susano
7,995
615
70
5
0
319,296
0
L
Kukulkan
7,827
602
121
9
0
278,954
0
L
Guan Yu
6,987
537
97
7
0
268,380
0
L
Horus
6,193
476
8
1
0
284,489
7
W
Danzaburou
8,100
623
100
8
0
251,307
2
W
Anubis
8,218
632
128
10
0
262,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role