Player Matchup

Ra
Ra
 
Ra
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
JOHNWOOD4
Chaac
Level 65
God Stats
2W - 2L
1,692 SR
Queue Stats
248W - 300L
1,505 Elo+
Party 1
Da Ji
Da Ji
Jalexicob
Da Ji
Level 27
God Stats
3W - 6L
1,536 SR
Queue Stats
76W - 54L
1,576 Elo+
Solo
Maui
Maui
lop3z3
Maui
Level 25
God Stats
19W - 24L
1,500 SR
Queue Stats
260W - 316L
1,427 Elo+
Party 1
Kukulkan
Kukulkan
oPacotaco
Kukulkan
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 3L
1,509 Elo+
Solo
Team Averages
Level 28
1,546 SR
1,503 Elo+

VS

Team Averages
Level 57
1,609 SR
1,378 Elo+
Olorun
Olorun
ConcreteBoyZ-
Olorun
Level 18
God Stats
1W - 1L
1,721 SR
Queue Stats
4W - 3L
1,767 Elo+
Solo
Baron Samedi
Baron Samedi
Dr Prof Loki
Baron Samedi
Level 120
God Stats
1W - 3L
1,329 SR
Queue Stats
18W - 20L
1,229 Elo+
Party 2
Cthulhu
Cthulhu
DrProfSinz
Cthulhu
Level 16
God Stats
2W - 2L
1,936 SR
Queue Stats
13W - 15L
1,280 Elo+
Party 2
Hun Batz
Hun Batz
Zachattackbro
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,282 Elo+
Party 2
Neith
Neith
wavy6savage2
Neith
Level 27
God Stats
2W - 2L
1,558 SR
Queue Stats
8W - 9L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
6 / 0 / 6
7,745
968
8,536
4,773
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
JOHNWOOD4
Chaac
12
1 / 2 / 9
6,635
829
3,369
8,878
8,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Da Ji
Jalexicob
Da Ji
14
4 / 2 / 3
7,360
920
8,514
7,761
3,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
lop3z3
Maui
12
1 / 1 / 7
6,457
807
2,683
6,037
6,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
oPacotaco
Kukulkan
15
4 / 1 / 4
7,709
964
7,022
4,916
2,098
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,533
692
544
2,756
1,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Dr Prof Loki
Baron Samedi
12
1 / 4 / 2
6,215
777
3,188
7,270
3,942
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
DrProfSinz
Cthulhu
11
0 / 3 / 2
5,669
709
7,926
9,113
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Zachattackbro
Hun Batz
13
5 / 2 / 0
6,945
868
8,160
9,042
3,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
0 / 5 / 3
5,843
730
4,308
8,587
3,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
16
Kills
6
6
Deaths
16
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
6
9
L
0
2
1
0.25
L
Baron Samedi
Dr Prof Loki
Baron Samedi
1
4
2
0.5
L
Cthulhu
DrProfSinz
Cthulhu
0
3
2
0.33
W
Chaac
JOHNWOOD4
Chaac
1
2
9
2.75
W
Da Ji
Jalexicob
Da Ji
4
2
3
2.75
L
Hun Batz
Zachattackbro
Hun Batz
5
2
0
2.5
W
Maui
lop3z3
Maui
1
1
7
4.5
W
Kukulkan
oPacotaco
Kukulkan
4
1
4
6
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,124
Damage
24,126
32,365
Taken
36,768
22,032
Mitigated
20,545
6,808
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,536
1,031
2,048
1,940
4,773
2,013
539
2,025
2,667
26,813
0
L
544
319
196
236
2,756
1,091
0
1,713
951
5,783
0
L
Baron Samedi
Dr Prof Loki
Baron Samedi
3,188
54
228
752
7,270
3,942
0
2,805
4,381
16,074
0
L
Cthulhu
DrProfSinz
Cthulhu
7,926
452
0
1,034
9,113
8,149
0
5,714
3,136
16,792
0
W
Chaac
JOHNWOOD4
Chaac
3,369
333
0
1,644
8,878
8,502
271
2,824
5,768
0
11,286
W
Da Ji
Jalexicob
Da Ji
8,514
2,008
0
500
7,761
3,121
205
1,987
5,774
0
23,305
L
Hun Batz
Zachattackbro
Hun Batz
8,160
2,361
0
903
9,042
3,748
0
2,966
5,978
0
22,114
W
Maui
lop3z3
Maui
2,683
357
0
471
6,037
6,298
147
1,935
3,972
5,918
0
W
Kukulkan
oPacotaco
Kukulkan
7,022
835
0
205
4,916
2,098
834
2,106
2,526
32,912
0
L
4,308
1,369
0
1,250
8,587
3,615
0
4,360
4,081
0
13,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,906
Gold Earned
30,205
176
Minions Killed
117
0
Camps Cleared
0
874,754
Distance Traveled
728,223
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,745
968
52
7
0
187,452
0
L
Olorun
5,533
692
15
2
0
60,063
0
L
Baron Samedi
6,215
777
28
4
0
140,470
0
L
Cthulhu
5,669
709
13
2
0
180,186
0
W
Chaac
6,635
829
20
3
0
182,840
0
W
Da Ji
7,360
920
26
3
0
180,693
0
L
Hun Batz
6,945
868
39
5
0
188,094
0
W
Maui
6,457
807
6
1
0
147,030
1
W
Kukulkan
7,709
964
72
9
0
176,739
0
L
Neith
5,843
730
22
3
0
159,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role