Player Matchup

Hercules
Hercules
Grandmaster
 
Hercules
Grandmaster
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Grandmaster
RatSquid
Yu Huang
Grandmaster
Level 202
God Stats
2W - 0L
1,588 SR
Queue Stats
167W - 41L
3,168 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
Еdеn
Kuzenbo
Diamond V
Level 106
God Stats
1W - 1L
1,332 SR
Queue Stats
44W - 28L
2,343 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,473 SR
2,337 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,512 SR
2,345 MMR
Achilles
Achilles
Diamond III
Erebøs
Achilles
Diamond III
Level 109
God Stats
3W - 4L
1,624 SR
Queue Stats
58W - 57L
2,306 MMR
Solo
He Bo
He Bo
Diamond IV
IVALERIOI
He Bo
Diamond IV
Level 145
God Stats
11W - 16L
1,414 SR
Queue Stats
223W - 229L
2,225 MMR
Solo
Hun Batz
Hun Batz
Masters
NoneTed
Hun Batz
Masters
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
97W - 103L
2,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
7 / 2 / 5
13,649
803
17,283
22,855
32,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
RatSquid
Yu Huang
19
5 / 3 / 6
12,499
735
21,999
13,618
6,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Еdеn
Kuzenbo
16
1 / 3 / 10
10,815
636
12,986
22,635
35,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArtioAtlasBaron SamediSet

VS

Bans
AresNe ZhaBaba YagaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Erebøs
Achilles
18
2 / 2 / 3
12,508
736
11,225
22,664
34,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
IVALERIOI
He Bo
15
3 / 6 / 3
10,468
616
12,982
17,304
8,885
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
NoneTed
Hun Batz
18
3 / 5 / 4
12,028
708
12,872
19,417
10,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
13
Kills
8
8
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
2
5
4.75
L
Achilles
Erebøs
Achilles
2
2
3
1.75
L
He Bo
IVALERIOI
He Bo
3
6
3
0.75
L
Hun Batz
NoneTed
Hun Batz
3
5
4
1
W
Yu Huang
RatSquid
Yu Huang
5
3
6
2.67
W
Kuzenbo
Еdеn
Kuzenbo
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,268
Damage
37,079
59,108
Taken
59,385
74,694
Mitigated
54,333
22,794
Healing
11,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
17,283
6,794
0
13,129
22,855
32,748
1,009
6,290
16,471
0
41,659
L
Achilles
Erebøs
Achilles
11,225
1,873
3,628
6,554
22,664
34,944
0
12,319
9,512
0
27,673
L
He Bo
IVALERIOI
He Bo
12,982
151
0
390
17,304
8,885
0
8,006
9,072
64,449
0
L
Hun Batz
NoneTed
Hun Batz
12,872
4,218
0
503
19,417
10,504
0
12,563
6,418
0
53,641
W
Yu Huang
RatSquid
Yu Huang
21,999
1,847
366
3,259
13,618
6,544
1,525
1,578
11,980
98,494
0
W
Kuzenbo
Еdеn
Kuzenbo
12,986
4,460
0
6,040
22,635
35,402
439
5,165
17,161
25,727
679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,963
Gold Earned
35,004
206
Minions Killed
201
0
Camps Cleared
0
977,288
Distance Traveled
899,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,649
803
40
2
0
346,776
0
L
Achilles
12,508
736
17
1
0
340,891
0
L
He Bo
10,468
616
93
5
0
276,149
0
L
Hun Batz
12,028
708
91
5
0
282,029
0
W
Yu Huang
12,499
735
148
9
0
313,922
0
W
Kuzenbo
10,815
636
18
1
0
316,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role