Player Matchup

Anubis
Anubis
Klau5nevermore
Anubis
Level 86
God Stats
3W - 1L
1,291 SR
Queue Stats
144W - 126L
1,528 Elo+
Party 2
Hercules
Hercules
KooKoa
Hercules
Level 158
God Stats
2W - 0L
1,715 SR
Queue Stats
23W - 25L
1,484 Elo+
Party 1
Bastet
Bastet
TH3JoKeRQc
Bastet
Level 128
God Stats
7W - 1L
1,849 SR
Queue Stats
154W - 129L
1,548 Elo+
Party 2
Cthulhu
Cthulhu
brusleepy
Cthulhu
Level 203
God Stats
5W - 4L
1,500 SR
Queue Stats
717W - 727L
1,558 Elo+
Solo
Sylvanus
Sylvanus
hcuoCehT
Sylvanus
Level 122
God Stats
1W - 1L
1,292 SR
Queue Stats
30W - 33L
1,488 Elo+
Party 1
Team Averages
Level 139
1,530 SR
1,521 Elo+

VS

Team Averages
Level 175
1,569 SR
1,521 Elo+
Anubis
Anubis
Bloodbathdds
Anubis
Level 125
God Stats
7W - 8L
1,951 SR
Queue Stats
202W - 196L
1,554 Elo+
Solo
Skadi
Skadi
FascistFashionst
Skadi
Level 149
God Stats
1W - 3L
1,314 SR
Queue Stats
470W - 465L
1,518 Elo+
Solo
Sobek
Sobek
Mellow007
Sobek
Level 203
God Stats
2W - 2L
1,500 SR
Queue Stats
330W - 355L
1,444 Elo+
Solo
Horus
Horus
Ohhhh Racial
Horus
Level 188
God Stats
3W - 4L
1,581 SR
Queue Stats
169W - 145L
1,596 Elo+
Solo
Awilix
Awilix
iiCLARKv
Awilix
Level 212
God Stats
5W - 7L
1,500 SR
Queue Stats
345W - 341L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 5 / 7
11,142
929
18,015
12,749
8,557
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
KooKoa
Hercules
17
3 / 2 / 17
9,685
807
9,496
13,603
17,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
TH3JoKeRQc
Bastet
16
3 / 5 / 17
9,954
830
13,168
13,608
7,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
brusleepy
Cthulhu
19
6 / 1 / 15
11,952
996
15,774
14,790
12,701
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
hcuoCehT
Sylvanus
17
2 / 2 / 19
10,397
866
9,540
16,709
19,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
5 / 7 / 5
9,222
769
11,750
14,477
7,143
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 2
7,037
586
3,485
5,085
1,829
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Mellow007
Sobek
16
2 / 6 / 10
9,064
755
9,723
20,481
24,594
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 6 / 12
8,773
731
11,408
22,584
24,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
iiCLARKv
Awilix
16
4 / 4 / 4
9,031
753
9,373
12,153
6,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
46
25
Kills
13
15
Deaths
25
75
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
7
5
1.07
L
1
2
2
1
W
11
5
7
2.9
W
Hercules
KooKoa
Hercules
3
2
17
5.75
L
Sobek
Mellow007
Sobek
2
6
10
1.17
L
1
6
12
1.17
W
Bastet
TH3JoKeRQc
Bastet
3
5
17
2.3
W
Cthulhu
brusleepy
Cthulhu
6
1
15
13.5
W
Sylvanus
hcuoCehT
Sylvanus
2
2
19
5.75
L
Awilix
iiCLARKv
Awilix
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,993
Damage
45,739
71,459
Taken
74,780
65,844
Mitigated
63,838
32,338
Healing
24,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
11,750
265
904
3,106
14,477
7,143
0
9,605
4,872
26,035
0
L
3,485
2,133
0
760
5,085
1,829
68
3,511
1,574
0
8,215
W
18,015
904
780
2,349
12,749
8,557
3,621
5,368
7,381
36,088
0
W
Hercules
KooKoa
Hercules
9,496
2,250
1,046
3,675
13,603
17,659
54
3,916
9,687
0
13,391
L
Sobek
Mellow007
Sobek
9,723
519
436
3,704
20,481
24,594
150
11,762
8,719
22,498
427
L
11,408
3,569
5,929
9,162
22,584
24,225
0
12,638
9,946
4,980
14,369
W
Bastet
TH3JoKeRQc
Bastet
13,168
2,781
1,453
1,230
13,608
7,073
2,148
2,501
11,107
0
27,203
W
Cthulhu
brusleepy
Cthulhu
15,774
306
2,540
4,422
14,790
12,701
1,196
5,585
9,205
43,053
0
W
Sylvanus
hcuoCehT
Sylvanus
9,540
2,281
8,247
6,596
16,709
19,854
1,499
6,241
10,468
13,718
0
L
Awilix
iiCLARKv
Awilix
9,373
2,186
101
679
12,153
6,047
0
5,813
6,340
0
15,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,130
Gold Earned
43,127
123
Minions Killed
115
0
Camps Cleared
0
1,123,442
Distance Traveled
879,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,222
769
38
3
0
173,531
0
L
Skadi
7,037
586
12
1
0
82,446
0
W
Anubis
11,142
929
49
4
0
183,232
0
W
Hercules
9,685
807
8
1
0
216,714
0
L
Sobek
9,064
755
23
2
0
212,150
0
L
Horus
8,773
731
17
1
0
208,420
0
W
Bastet
9,954
830
24
2
0
228,322
0
W
Cthulhu
11,952
996
33
3
0
274,382
0
W
Sylvanus
10,397
866
9
1
0
220,792
0
L
Awilix
9,031
753
25
2
0
203,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role