Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
CrulerD
Yu Huang
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,342 Elo+
Solo
Ao Kuang
Ao Kuang
Frankenstain404
Ao Kuang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,411 Elo+
Solo
Surtr
Surtr
Kalash7771
Surtr
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
168W - 179L
1,463 Elo+
Solo
Horus
Horus
Katna
Horus
Level 104
God Stats
2W - 1L
1,701 SR
Queue Stats
54W - 54L
1,514 Elo+
Solo
Team Averages
Level 89
1,540 SR
1,446 Elo+

VS

Team Averages
Level 96
1,399 SR
1,458 Elo+
He Bo
He Bo
 
He Bo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Achungandam
Hades
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 94L
1,431 Elo+
Party 1
Horus
Horus
MaltoidSpace
Horus
Level 71
God Stats
3W - 2L
1,476 SR
Queue Stats
130W - 164L
1,455 Elo+
Solo
Zeus
Zeus
Noelia993
Zeus
Level 119
God Stats
4W - 7L
1,018 SR
Queue Stats
112W - 126L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 0 / 3
7,533
753
7,312
5,982
2,627
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
CrulerD
Yu Huang
12
1 / 4 / 3
7,173
717
9,633
7,952
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
11
1 / 7 / 1
6,800
680
3,077
15,445
15,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
12
2 / 6 / 2
7,388
739
7,246
12,968
5,967
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Katna
Horus
13
1 / 4 / 4
8,039
804
5,619
15,359
14,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
10 / 2 / 9
9,524
952
14,406
8,535
3,533
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nu Wa
 
Nu Wa
13
1 / 3 / 15
7,755
776
13,314
7,003
2,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 12
8,400
840
11,524
11,850
7,118
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 0 / 13
8,423
842
2,921
6,890
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zeus
15
4 / 0 / 12
8,490
849
11,268
5,158
2,097
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
6
Kills
21
21
Deaths
6
13
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
0
3
2.5
W
He Bo
 
He Bo
10
2
9
7.25
W
Nu Wa
 
Nu Wa
1
3
15
2.83
W
4
1
12
10
L
Yu Huang
CrulerD
Yu Huang
1
4
3
0.63
L
Ao Kuang
1
7
1
0.21
L
Surtr
2
6
2
0.5
L
Horus
Katna
Horus
1
4
4
0.75
W
2
0
13
8.5
W
Zeus
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,887
Damage
53,433
57,706
Taken
39,436
41,737
Mitigated
20,904
18,947
Healing
24,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,312
1,847
601
2,357
5,982
2,627
0
5,497
463
21,376
0
W
He Bo
 
He Bo
14,406
741
1,230
922
8,535
3,533
583
3,687
4,759
23,629
0
W
Nu Wa
 
Nu Wa
13,314
3,512
575
330
7,003
2,567
112
4,065
2,855
28,844
0
W
11,524
663
1,383
5,259
11,850
7,118
378
6,546
5,153
20,872
0
L
Yu Huang
CrulerD
Yu Huang
9,633
518
698
486
7,952
3,198
0
6,384
1,484
25,131
0
L
Ao Kuang
3,077
583
0
1,561
15,445
15,926
0
13,461
1,869
8,607
0
L
Surtr
7,246
3,621
1,279
2,892
12,968
5,967
0
11,788
1,046
206
16,135
L
Horus
Katna
Horus
5,619
1,642
3,387
5,686
15,359
14,019
0
12,933
2,332
4,355
7,872
W
2,921
1,293
6,730
4,911
6,890
5,589
114
3,599
3,027
0
8,905
W
Zeus
11,268
2,130
1,654
1,806
5,158
2,097
385
3,996
1,162
24,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,933
Gold Earned
42,592
100
Minions Killed
134
0
Camps Cleared
0
955,623
Distance Traveled
994,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,533
753
29
3
0
235,026
0
W
He Bo
9,524
952
32
3
0
187,732
0
W
Nu Wa
7,755
776
38
4
0
190,956
0
W
Hades
8,400
840
24
2
0
198,151
0
L
Yu Huang
7,173
717
31
3
0
147,659
0
L
Ao Kuang
6,800
680
10
1
0
183,145
0
L
Surtr
7,388
739
25
3
0
176,029
0
L
Horus
8,039
804
5
1
0
213,764
0
W
Horus
8,423
842
18
2
0
221,097
0
W
Zeus
8,490
849
22
2
0
196,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role