Player Matchup

Horus
Horus
Dumb Plugz
Horus
Level 36
God Stats
1W - 4L
1,500 SR
Queue Stats
204W - 212L
1,317 Elo+
Party 4
Danzaburou
Danzaburou
InnocentThief952
Danzaburou
Level 46
God Stats
52W - 44L
1,585 SR
Queue Stats
225W - 227L
1,355 Elo+
Party 3
He Bo
He Bo
MaxedLVL
He Bo
Level 39
God Stats
6W - 9L
1,495 SR
Queue Stats
339W - 335L
1,339 Elo+
Party 3
Baron Samedi
Baron Samedi
Perkadirk9076
Baron Samedi
Level 29
God Stats
18W - 8L
1,244 SR
Queue Stats
63W - 73L
1,186 Elo+
Party 4
Guan Yu
Guan Yu
mrcheekspreader
Guan Yu
Level 35
God Stats
3W - 6L
1,532 SR
Queue Stats
87W - 90L
1,372 Elo+
Solo
Team Averages
Level 37
1,471 SR
1,314 Elo+

VS

Team Averages
Level 79
1,467 SR
1,354 Elo+
Anubis
Anubis
ItsMASAYUKI
Anubis
Level 68
God Stats
1W - 1L
1,430 SR
Queue Stats
29W - 31L
1,364 Elo+
Party 2
Yemoja
Yemoja
Jaxson87
Yemoja
Level 104
God Stats
69W - 79L
1,483 SR
Queue Stats
679W - 707L
1,399 Elo+
Party 1
Chiron
Chiron
SK0RCHO
Chiron
Level 116
God Stats
32W - 23L
1,612 SR
Queue Stats
769W - 777L
1,378 Elo+
Party 1
Ravana
Ravana
YellowTailzTTV
Ravana
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 50L
1,362 Elo+
Solo
Chaac
Chaac
tjmullins05
Chaac
Level 40
God Stats
3W - 0L
1,309 SR
Queue Stats
27W - 30L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 5 / 1
7,430
464
5,218
13,198
10,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
InnocentThief952
Danzaburou
12
0 / 4 / 0
7,102
444
9,831
13,730
6,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
MaxedLVL
He Bo
12
0 / 5 / 3
7,105
444
5,709
14,377
3,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Perkadirk9076
Baron Samedi
12
2 / 9 / 0
7,547
472
7,705
15,505
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 0
6,230
389
1,747
11,341
8,321
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
10 / 2 / 3
10,561
660
15,220
12,598
6,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Jaxson87
Yemoja
14
4 / 0 / 3
8,894
556
5,890
8,973
8,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
SK0RCHO
Chiron
15
3 / 0 / 2
8,425
527
12,364
11,880
4,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 4
8,793
550
6,902
7,063
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 1 / 5
8,768
548
6,621
10,870
13,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
23
24
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
1
5
1
0.3
L
Danzaburou
InnocentThief952
Danzaburou
0
4
0
0
W
Anubis
10
2
3
5.75
W
Yemoja
Jaxson87
Yemoja
4
0
3
5.5
L
He Bo
MaxedLVL
He Bo
0
5
3
0.3
L
Baron Samedi
Perkadirk9076
Baron Samedi
2
9
0
0.22
W
Chiron
SK0RCHO
Chiron
3
0
2
4
W
4
0
4
6
L
0
1
0
0
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,210
Damage
46,997
68,151
Taken
51,384
34,714
Mitigated
36,670
18,049
Healing
24,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
5,218
2,206
708
2,179
13,198
10,064
262
1,396
11,117
0
47,623
L
Danzaburou
InnocentThief952
Danzaburou
9,831
2,680
0
5,864
13,730
6,957
619
2,933
10,797
0
54,590
W
Anubis
15,220
455
0
6,911
12,598
6,329
2,344
8,829
3,680
80,844
0
W
Yemoja
Jaxson87
Yemoja
5,890
1,109
1,969
2,914
8,973
8,776
303
805
7,774
38,672
0
L
He Bo
MaxedLVL
He Bo
5,709
459
0
4,395
14,377
3,997
0
4,019
10,107
33,428
0
L
Baron Samedi
Perkadirk9076
Baron Samedi
7,705
373
18
1,408
15,505
5,375
0
10,446
5,059
47,903
0
W
Chiron
SK0RCHO
Chiron
12,364
4,303
1,015
3,967
11,880
4,995
622
544
10,816
0
69,244
W
6,902
1,668
0
1,892
7,063
3,220
0
1,611
5,293
0
60,143
L
1,747
153
859
2,618
11,341
8,321
163
2,479
8,862
715
21,686
W
6,621
513
16
5,379
10,870
13,350
716
1,867
8,321
217
48,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,414
Gold Earned
45,441
295
Minions Killed
421
0
Camps Cleared
0
1,549,312
Distance Traveled
1,464,368
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,430
464
72
5
0
317,840
0
L
Danzaburou
7,102
444
74
5
0
300,875
0
W
Anubis
10,561
660
123
8
0
243,397
0
W
Yemoja
8,894
556
57
4
0
270,863
4
L
He Bo
7,105
444
53
3
0
323,880
0
L
Baron Samedi
7,547
472
65
4
0
268,714
0
W
Chiron
8,425
527
104
7
0
320,781
0
W
Ravana
8,793
550
78
5
0
339,716
7
L
Guan Yu
6,230
389
31
2
0
338,003
0
W
Chaac
8,768
548
59
4
0
289,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role