Player Matchup

Izanami
Izanami
HandsomeLabrute
Izanami
Level 20
God Stats
16W - 8L
1,454 SR
Queue Stats
19W - 26L
1,149 Elo+
Party 2
Baron Samedi
Baron Samedi
MazdaPla4et
Baron Samedi
Level 64
God Stats
1W - 1L
1,402 SR
Queue Stats
12W - 12L
1,300 Elo+
Solo
Achilles
Achilles
oOLiquidIceOo
Achilles
Level 45
God Stats
3W - 4L
1,642 SR
Queue Stats
39W - 56L
1,290 Elo+
Party 2
Team Averages
Level 43
1,499 SR
1,246 Elo+

VS

Team Averages
Level 53
1,500 SR
1,381 Elo+
Izanami
Izanami
amphorce
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,285 Elo+
Party 1
Atlas
Atlas
bloody psycho 1
Atlas
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
142W - 175L
1,359 Elo+
Party 1
Persephone
Persephone
pamsito7u7
Persephone
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 7
10,861
776
11,992
13,415
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MazdaPla4et
Baron Samedi
16
4 / 1 / 8
10,761
769
13,548
8,859
4,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
oOLiquidIceOo
Achilles
15
4 / 1 / 7
9,981
713
7,294
15,275
17,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
amphorce
Izanami
14
0 / 6 / 3
9,458
676
7,490
13,008
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 6 / 2
8,935
638
7,081
18,882
9,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
pamsito7u7
Persephone
14
1 / 4 / 0
9,606
686
9,117
9,035
2,948
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
2
5
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
3
7
3.83
W
Baron Samedi
MazdaPla4et
Baron Samedi
4
1
8
8
L
Izanami
amphorce
Izanami
0
6
3
0.25
L
1
6
2
0.33
W
Achilles
oOLiquidIceOo
Achilles
4
1
7
7.5
L
Persephone
pamsito7u7
Persephone
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,834
Damage
23,688
37,549
Taken
40,925
27,983
Mitigated
17,758
8,303
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,992
8,846
0
3,050
13,415
5,382
1,158
5,194
8,221
0
51,138
W
Baron Samedi
MazdaPla4et
Baron Samedi
13,548
0
1,076
1,252
8,859
4,619
693
4,639
4,220
52,677
0
L
Izanami
amphorce
Izanami
7,490
5,669
0
3,401
13,008
4,885
382
3,842
8,957
0
40,550
L
7,081
2,084
267
2,169
18,882
9,925
0
7,020
11,688
19,381
0
W
Achilles
oOLiquidIceOo
Achilles
7,294
1,314
0
2,925
15,275
17,982
562
6,686
8,589
0
21,245
L
Persephone
pamsito7u7
Persephone
9,117
1,003
0
1,012
9,035
2,948
333
3,573
5,242
28,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
27,999
159
Minions Killed
127
0
Camps Cleared
0
763,992
Distance Traveled
632,518
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,861
776
62
4
0
213,064
0
W
Baron Samedi
10,761
769
75
5
0
265,895
0
L
Izanami
9,458
676
67
5
0
228,491
0
L
Atlas
8,935
638
17
1
0
188,303
0
W
Achilles
9,981
713
22
2
0
285,033
0
L
Persephone
9,606
686
43
3
0
215,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role