Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Pectan
Chronos
Level 68
God Stats
1W - 2L
1,796 SR
Queue Stats
456W - 464L
1,512 Elo+
Solo
Chiron
Chiron
Pontattack
Chiron
Level 69
God Stats
1W - 2L
1,641 SR
Queue Stats
41W - 23L
1,663 Elo+
Solo
Vamana
Vamana
ShogoMad0
Vamana
Level 47
God Stats
8W - 11L
1,605 SR
Queue Stats
275W - 271L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
Sylonide
Kuzenbo
Level 66
God Stats
6W - 3L
1,646 SR
Queue Stats
67W - 59L
1,550 Elo+
Solo
Team Averages
Level 81
1,638 SR
1,546 Elo+

VS

Team Averages
Level 131
1,517 SR
1,477 Elo+
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
OldGoldie
Sol
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 52L
1,666 Elo+
Solo
Tyr
Tyr
YupBKRandom
Tyr
Level 122
God Stats
14W - 7L
1,585 SR
Queue Stats
160W - 163L
1,534 Elo+
Solo
Vulcan
Vulcan
honorbreaker
Vulcan
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 1 / 1
6,287
1,257
5,646
4,700
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos
Pectan
Chronos
11
1 / 6 / 2
6,280
1,256
2,635
9,964
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
Pontattack
Chiron
11
1 / 1 / 1
6,125
1,225
2,625
2,712
829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
ShogoMad0
Vamana
11
0 / 3 / 3
6,031
1,206
3,577
10,093
5,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Sylonide
Kuzenbo
11
0 / 5 / 2
5,999
1,200
3,617
11,647
14,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

274

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 0 / 4
8,320
1,664
9,040
4,375
1,893
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
 
Neith
13
2 / 2 / 9
6,908
1,382
7,375
6,103
2,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 8
6,513
1,303
6,765
5,635
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 1 / 5
6,571
1,314
5,422
5,913
3,136
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
12
3 / 0 / 8
7,495
1,499
7,748
1,707
767
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
3
Kills
16
16
Deaths
3
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
1
1.5
W
Fenrir
 
Fenrir
9
0
4
11
W
Neith
 
Neith
2
2
9
3.25
W
0
0
8
4
L
Chronos
Pectan
Chronos
1
6
2
0.33
L
Chiron
Pontattack
Chiron
1
1
1
1.5
L
Vamana
ShogoMad0
Vamana
0
3
3
0.5
L
Kuzenbo
Sylonide
Kuzenbo
0
5
2
0.2
W
2
1
5
4.5
W
Vulcan
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,100
Damage
36,350
39,116
Taken
23,733
26,928
Mitigated
10,396
2,660
Healing
4,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,646
212
0
278
4,700
2,473
0
1,446
3,254
18,270
0
W
Fenrir
 
Fenrir
9,040
2,885
0
1,223
4,375
1,893
0
1,811
2,351
0
18,544
W
Neith
 
Neith
7,375
4,029
0
481
6,103
2,374
0
2,736
3,110
0
10,803
W
6,765
2,283
0
954
5,635
2,226
0
3,559
1,668
16,592
1,034
L
Chronos
Pectan
Chronos
2,635
886
0
746
9,964
3,454
0
1,644
8,320
11,566
0
L
Chiron
Pontattack
Chiron
2,625
1,165
170
658
2,712
829
0
695
2,006
0
6,250
L
Vamana
ShogoMad0
Vamana
3,577
1,292
0
152
10,093
5,813
0
5,227
4,866
0
16,736
L
Kuzenbo
Sylonide
Kuzenbo
3,617
1,058
0
656
11,647
14,359
0
5,158
6,489
7,304
0
W
5,422
281
0
1,497
5,913
3,136
0
1,899
2,571
0
10,143
W
Vulcan
7,748
1,849
0
0
1,707
767
0
559
1,015
29,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,722
Gold Earned
35,807
105
Minions Killed
109
3
Camps Cleared
5
488,550
Distance Traveled
619,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,287
1,257
35
7
0
104,659
0
W
Fenrir
8,320
1,664
28
6
3
134,939
0
W
Neith
6,908
1,382
8
2
0
96,818
0
W
Sol
6,513
1,303
23
5
1
121,780
0
L
Chronos
6,280
1,256
24
5
0
106,640
0
L
Chiron
6,125
1,225
10
2
0
41,521
0
L
Vamana
6,031
1,206
30
6
3
120,836
0
L
Kuzenbo
5,999
1,200
6
1
0
114,894
0
W
Tyr
6,571
1,314
7
1
0
147,871
0
W
Vulcan
7,495
1,499
43
9
1
117,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role