Player Matchup

Mercury
Mercury
AriesinDaHead
Mercury
Level 159
God Stats
12W - 10L
1,909 SR
Queue Stats
35W - 25L
1,674 Elo+
Solo
Charybdis
Charybdis
ClayJ2K
Charybdis
Level 129
God Stats
3W - 15L
1,435 SR
Queue Stats
55W - 63L
1,548 Elo+
Solo
Geb
Geb
Jailorgohome
Geb
Level 124
God Stats
3W - 4L
1,683 SR
Queue Stats
357W - 345L
1,580 Elo+
Solo
Chang'e
Chang'e
acydius
Chang'e
Level 129
God Stats
6W - 2L
1,524 SR
Queue Stats
127W - 106L
1,498 Elo+
Solo
Guan Yu
Guan Yu
bope_TetO
Guan Yu
Level 108
God Stats
1W - 2L
1,765 SR
Queue Stats
108W - 114L
1,568 Elo+
Solo
Team Averages
Level 130
1,663 SR
1,574 Elo+

VS

Team Averages
Level 131
1,517 SR
1,521 Elo+
Cupid
Cupid
MrMcCociner
Cupid
Level 132
God Stats
3W - 2L
1,545 SR
Queue Stats
48W - 36L
1,492 Elo+
Party 2
Anubis
Anubis
Ryullz
Anubis
Level 116
God Stats
2W - 3L
1,341 SR
Queue Stats
56W - 56L
1,542 Elo+
Party 1
Hades
Hades
Yazeku
Hades
Level 142
God Stats
3W - 3L
1,700 SR
Queue Stats
94W - 85L
1,553 Elo+
Party 1
Kali
Kali
iAQUASi
Kali
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 53L
1,488 Elo+
Party 2
Ra
Ra
xHeyItzRosiex
Ra
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 30L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
0 / 1 / 2
9,305
490
2,319
15,285
6,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
ClayJ2K
Charybdis
15
1 / 2 / 2
9,129
480
9,756
10,339
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 3 / 3
8,284
436
9,095
21,373
23,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
acydius
Chang'e
13
2 / 5 / 2
8,478
446
14,194
14,950
5,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
bope_TetO
Guan Yu
12
0 / 6 / 1
7,864
414
4,326
14,110
17,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 1
9,872
520
8,058
12,230
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Ryullz
Anubis
15
0 / 2 / 4
9,624
507
9,319
10,648
6,094
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
Yazeku
Hades
18
10 / 0 / 5
11,964
630
18,464
15,086
10,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
iAQUASi
Kali
16
3 / 2 / 4
10,116
532
10,288
21,265
10,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 0 / 2
8,119
427
6,665
8,592
7,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
4
Kills
17
17
Deaths
4
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
0
1
2
1
L
Charybdis
ClayJ2K
Charybdis
1
2
2
1
L
1
3
3
0.83
W
2
0
1
2.5
W
Anubis
Ryullz
Anubis
0
2
4
1
W
Hades
Yazeku
Hades
10
0
5
12.5
L
Chang'e
acydius
Chang'e
2
5
2
0.6
L
Guan Yu
bope_TetO
Guan Yu
0
6
1
0.08
W
Kali
iAQUASi
Kali
3
2
4
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,690
Damage
52,794
76,057
Taken
67,821
58,828
Mitigated
39,219
21,974
Healing
32,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
2,319
824
0
730
15,285
6,950
0
1,433
13,852
0
100,207
L
Charybdis
ClayJ2K
Charybdis
9,756
5,407
0
5,185
10,339
5,231
1,020
3,900
6,439
0
73,826
L
9,095
913
422
5,202
21,373
23,884
0
10,301
11,072
34,524
0
W
8,058
5,442
202
7,731
12,230
5,130
260
1,891
10,339
0
85,283
W
Anubis
Ryullz
Anubis
9,319
590
0
5,503
10,648
6,094
0
6,477
3,415
83,454
0
W
Hades
Yazeku
Hades
18,464
3,794
565
9,563
15,086
10,388
855
5,249
9,425
95,132
0
L
Chang'e
acydius
Chang'e
14,194
336
2,229
3,899
14,950
5,516
0
11,712
3,238
59,540
0
L
Guan Yu
bope_TetO
Guan Yu
4,326
901
408
3,899
14,110
17,247
0
7,102
7,008
0
48,584
W
Kali
iAQUASi
Kali
10,288
5,805
0
4,868
21,265
10,463
0
6,565
14,145
0
83,817
W
6,665
1,165
1,539
2,422
8,592
7,144
155
2,157
6,314
49,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,060
Gold Earned
49,695
470
Minions Killed
590
0
Camps Cleared
0
1,831,780
Distance Traveled
1,884,369
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,305
490
140
7
0
437,247
0
L
Charybdis
9,129
480
117
6
0
337,100
5
L
Geb
8,284
436
25
1
0
383,667
6
W
Cupid
9,872
520
137
7
0
345,917
4
W
Anubis
9,624
507
146
8
0
352,410
0
W
Hades
11,964
630
151
8
0
344,675
4
L
Chang'e
8,478
446
128
7
0
362,901
3
L
Guan Yu
7,864
414
60
3
0
310,865
0
W
Kali
10,116
532
112
6
0
431,116
4
W
Ra
8,119
427
44
2
0
410,251
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role