Player Matchup

Jing Wei
Jing Wei
Ayla03
Jing Wei
Level 47
God Stats
6W - 8L
1,515 SR
Queue Stats
103W - 139L
1,427 Elo+
Solo
Merlin
Merlin
Emerald-wizard51
Merlin
Level 77
God Stats
39W - 50L
1,405 SR
Queue Stats
82W - 104L
1,402 Elo+
Party 1
Geb
Geb
Je_Force
Geb
Level 159
God Stats
55W - 56L
1,619 SR
Queue Stats
543W - 587L
1,426 Elo+
Solo
Bakasura
Bakasura
XximgodlyxX
Bakasura
Level 46
God Stats
3W - 5L
1,755 SR
Queue Stats
584W - 517L
1,512 Elo+
Solo
Fenrir
Fenrir
antonagh
Fenrir
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
630W - 626L
1,465 Elo+
Party 1
Team Averages
Level 89
1,559 SR
1,446 Elo+

VS

Team Averages
Level 72
1,436 SR
1,401 Elo+
Nike
Nike
 
Nike
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Anarqh
Xbalanque
Level 68
God Stats
148W - 169L
1,402 SR
Queue Stats
149W - 172L
1,340 Elo+
Solo
Danzaburou
Danzaburou
DuckCluck3
Danzaburou
Level 69
God Stats
33W - 17L
1,607 SR
Queue Stats
173W - 156L
1,483 Elo+
Party 2
Thanatos
Thanatos
JuliaLXIX
Thanatos
Level 63
God Stats
3W - 3L
1,460 SR
Queue Stats
18W - 28L
1,299 Elo+
Solo
Jormungandr
Jormungandr
TannerK894
Jormungandr
Level 37
God Stats
21W - 17L
1,212 SR
Queue Stats
290W - 252L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ayla03
Jing Wei
12
1 / 4 / 0
7,509
442
6,875
13,476
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 1 / 1
8,489
499
3,450
6,552
6,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 2 / 2
7,367
433
6,475
14,267
15,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
XximgodlyxX
Bakasura
14
4 / 1 / 3
8,633
508
9,929
14,089
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
antonagh
Fenrir
12
1 / 4 / 2
7,131
419
4,327
18,887
16,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
2 / 1 / 2
8,913
524
11,950
13,492
12,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Anarqh
Xbalanque
15
0 / 0 / 2
8,846
520
3,839
8,131
3,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
DuckCluck3
Danzaburou
15
4 / 0 / 3
8,751
515
12,926
13,185
5,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
JuliaLXIX
Thanatos
12
4 / 5 / 0
7,732
455
7,106
15,080
7,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
TannerK894
Jormungandr
15
2 / 1 / 5
8,714
513
10,109
9,652
7,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
12
12
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
1
2
3
W
Xbalanque
Anarqh
Xbalanque
0
0
2
1
L
Jing Wei
Ayla03
Jing Wei
1
4
0
0.25
W
Danzaburou
DuckCluck3
Danzaburou
4
0
3
5.5
L
0
1
1
0.5
L
0
2
2
0.5
W
Thanatos
JuliaLXIX
Thanatos
4
5
0
0.8
W
Jormungandr
TannerK894
Jormungandr
2
1
5
4.5
L
Bakasura
XximgodlyxX
Bakasura
4
1
3
5.5
L
Fenrir
antonagh
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,056
Damage
45,930
67,271
Taken
59,540
48,959
Mitigated
36,103
13,026
Healing
28,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
11,950
1,578
246
5,502
13,492
12,336
873
446
12,916
0
65,521
W
Xbalanque
Anarqh
Xbalanque
3,839
1,828
0
3,214
8,131
3,350
1,223
3,519
4,353
0
58,188
L
Jing Wei
Ayla03
Jing Wei
6,875
4,841
0
2,414
13,476
5,092
865
4,851
8,625
0
48,872
W
Danzaburou
DuckCluck3
Danzaburou
12,926
7,626
0
9,083
13,185
5,577
2,657
2,688
10,347
0
64,126
L
3,450
75
146
644
6,552
6,012
294
764
5,788
56,831
0
L
6,475
94
0
1,482
14,267
15,363
120
3,339
10,928
32,517
0
W
Thanatos
JuliaLXIX
Thanatos
7,106
2,056
0
8,409
15,080
7,091
98
1,276
13,454
0
43,713
W
Jormungandr
TannerK894
Jormungandr
10,109
2,741
275
1,462
9,652
7,749
540
1,996
7,656
75,610
0
L
Bakasura
XximgodlyxX
Bakasura
9,929
7,026
0
2,834
14,089
5,939
0
114
13,660
0
55,018
L
Fenrir
antonagh
Fenrir
4,327
794
0
5,506
18,887
16,553
0
1,041
16,658
0
36,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,129
Gold Earned
42,956
382
Minions Killed
472
0
Camps Cleared
0
1,685,030
Distance Traveled
1,510,401
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,913
524
91
5
0
303,796
0
W
Xbalanque
8,846
520
107
6
0
285,293
0
L
Jing Wei
7,509
442
88
5
0
324,613
0
W
Danzaburou
8,751
515
87
5
0
304,424
0
L
Merlin
8,489
499
107
6
0
274,365
0
L
Geb
7,367
433
32
2
0
332,734
3
W
Thanatos
7,732
455
68
4
0
277,765
0
W
Jormungandr
8,714
513
119
7
0
339,123
0
L
Bakasura
8,633
508
98
6
0
429,893
0
L
Fenrir
7,131
419
57
3
0
323,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role