Player Matchup

Chronos
Chronos
Optomaton
Chronos
Level 126
God Stats
10W - 4L
1,600 SR
Queue Stats
175W - 159L
1,444 Elo+
Party 2
Thanatos
Thanatos
SAINT141
Thanatos
Level 62
God Stats
19W - 30L
1,357 SR
Queue Stats
167W - 187L
1,389 Elo+
Solo
Achilles
Achilles
TRICKAZ2808
Achilles
Level 125
God Stats
12W - 18L
1,207 SR
Queue Stats
179W - 165L
1,436 Elo+
Party 2
Heimdallr
Heimdallr
i_PreDaTor_WolF
Heimdallr
Level 123
God Stats
2W - 2L
1,678 SR
Queue Stats
235W - 225L
1,553 Elo+
Party 3
Ymir
Ymir
jessi415
Ymir
Level 124
God Stats
4W - 6L
1,202 SR
Queue Stats
251W - 254L
1,521 Elo+
Party 3
Team Averages
Level 112
1,409 SR
1,469 Elo+

VS

Team Averages
Level 71
1,480 SR
1,463 Elo+
Merlin
Merlin
 
Merlin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DaniiZ
Cthulhu
Level 36
God Stats
5W - 6L
1,358 SR
Queue Stats
103W - 119L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
Synodai13
Danzaburou
Level 56
God Stats
67W - 51L
1,541 SR
Queue Stats
138W - 139L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
airiukas
Gilgamesh
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,391 Elo+
Solo
Nemesis
Nemesis
sebz0r
Nemesis
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 27L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Optomaton
Chronos
15
3 / 5 / 2
9,505
594
11,496
15,070
6,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
SAINT141
Thanatos
14
5 / 6 / 5
9,255
578
8,909
13,152
6,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
TRICKAZ2808
Achilles
15
1 / 1 / 0
9,242
578
7,337
13,282
18,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
i_PreDaTor_WolF
Heimdallr
15
7 / 2 / 3
9,404
588
12,439
10,427
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
13
1 / 0 / 12
9,050
566
6,530
12,153
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 5 / 4
7,609
476
7,851
9,601
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
DaniiZ
Cthulhu
11
2 / 5 / 6
7,581
474
6,949
18,058
14,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Synodai13
Danzaburou
13
4 / 3 / 2
8,240
515
7,018
11,254
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
airiukas
Gilgamesh
13
1 / 1 / 0
7,447
465
7,845
15,448
16,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
sebz0r
Nemesis
15
4 / 3 / 5
8,829
552
12,114
15,827
6,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
17
Kills
14
14
Deaths
17
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
4
1
L
Cthulhu
DaniiZ
Cthulhu
2
5
6
1
W
Chronos
Optomaton
Chronos
3
5
2
0.8
W
Thanatos
SAINT141
Thanatos
5
6
5
1.25
L
Danzaburou
Synodai13
Danzaburou
4
3
2
1.67
W
Achilles
TRICKAZ2808
Achilles
1
1
0
1
L
Gilgamesh
airiukas
Gilgamesh
1
1
0
1
W
Heimdallr
i_PreDaTor_WolF
Heimdallr
7
2
3
4.25
W
Ymir
1
0
12
7
L
Nemesis
sebz0r
Nemesis
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,711
Damage
41,777
64,084
Taken
70,188
49,290
Mitigated
46,805
24,720
Healing
16,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,851
974
0
506
9,601
3,918
127
4,633
4,828
49,221
0
L
Cthulhu
DaniiZ
Cthulhu
6,949
478
2,497
5,335
18,058
14,560
0
6,111
11,848
20,880
153
W
Chronos
Optomaton
Chronos
11,496
4,356
0
2,116
15,070
6,536
2,044
5,662
9,405
73,861
0
W
Thanatos
SAINT141
Thanatos
8,909
3,057
0
9,734
13,152
6,851
0
3,462
9,690
0
52,449
L
Danzaburou
Synodai13
Danzaburou
7,018
3,632
0
3,875
11,254
4,777
0
2,240
8,970
0
53,713
W
Achilles
TRICKAZ2808
Achilles
7,337
2,082
0
3,227
13,282
18,116
0
90
13,192
0
66,314
L
Gilgamesh
airiukas
Gilgamesh
7,845
2,136
0
3,411
15,448
16,610
0
0
15,448
110
54,382
W
Heimdallr
i_PreDaTor_WolF
Heimdallr
12,439
5,639
0
5,418
10,427
4,922
220
1,977
8,450
0
71,020
W
Ymir
6,530
1,039
0
4,225
12,153
12,865
58
3,829
8,323
22,743
0
L
Nemesis
sebz0r
Nemesis
12,114
5,292
0
1,340
15,827
6,940
0
4,623
11,068
0
73,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,456
Gold Earned
39,706
418
Minions Killed
362
0
Camps Cleared
0
1,521,674
Distance Traveled
1,664,060
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,609
476
69
4
0
253,865
2
L
Cthulhu
7,581
474
19
1
0
368,433
1
W
Chronos
9,505
594
125
8
0
302,003
0
W
Thanatos
9,255
578
62
4
0
328,752
0
L
Danzaburou
8,240
515
85
5
0
345,286
0
W
Achilles
9,242
578
106
7
0
273,057
2
L
Gilgamesh
7,447
465
79
5
0
308,652
0
W
Heimdallr
9,404
588
98
6
0
307,380
2
W
Ymir
9,050
566
27
2
0
310,482
0
L
Nemesis
8,829
552
110
7
0
387,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role