Player Matchup

Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
Doberrman
Chaac
Gold II
Level 198
God Stats
0W - 2L
1,500 SR
Queue Stats
421W - 420L
1,388 MMR
Solo
Mercury
Mercury
Bronze III
Hakobo
Mercury
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,454 MMR
Party 1
Cerberus
Cerberus
Bronze IV
SEBROUDO 12
Cerberus
Bronze IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,362 MMR
Party 1
Nu Wa
Nu Wa
Silver II
danikopiuzasny
Nu Wa
Silver II
Level 172
God Stats
9W - 7L
1,500 SR
Queue Stats
416W - 421L
1,396 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 139
1,500 SR
1,420 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,547 SR
1,419 MMR
Hercules
Hercules
Silver IV
 
Hercules
Silver IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver II
Kamykos23
Set
Silver II
Level 109
God Stats
2W - 0L
1,743 SR
Queue Stats
3W - 5L
1,407 MMR
Solo
Kukulkan
Kukulkan
Bronze III
ReWInD-_R
Kukulkan
Bronze III
Level 149
God Stats
1W - 1L
1,309 SR
Queue Stats
4W - 7L
1,382 MMR
Solo
Chernobog
Chernobog
Gold IV
negithon
Chernobog
Gold IV
Level 49
God Stats
13W - 11L
1,567 SR
Queue Stats
46W - 48L
1,406 MMR
Solo
Maui
Maui
Bronze III
xZarchy
Maui
Bronze III
Level 56
God Stats
3W - 0L
1,613 SR
Queue Stats
11W - 21L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 2 / 1
7,604
447
6,122
10,720
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Doberrman
Chaac
15
0 / 0 / 0
8,734
514
14,406
13,958
21,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Hakobo
Mercury
11
1 / 7 / 0
7,199
423
3,739
14,624
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
SEBROUDO 12
Cerberus
10
0 / 4 / 1
6,805
400
4,091
16,672
12,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 0 / 0
7,972
469
13,883
7,467
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
SolKaliSurtrNemesis

VS

Bans
FenrirAtlasBakasuraGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 0 / 3
9,078
534
7,646
19,243
23,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
5 / 0 / 3
10,033
590
10,036
12,881
6,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
ReWInD-_R
Kukulkan
14
3 / 1 / 4
9,324
548
9,708
11,820
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
negithon
Chernobog
14
2 / 2 / 2
8,899
523
9,528
12,620
6,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
xZarchy
Maui
12
1 / 0 / 7
8,592
505
3,811
12,119
8,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
13
13
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
1
0.75
W
Hercules
 
Hercules
2
0
3
3.5
L
Chaac
Doberrman
Chaac
0
0
0
0
L
Mercury
Hakobo
Mercury
1
7
0
0.14
W
5
0
3
6.5
W
Kukulkan
ReWInD-_R
Kukulkan
3
1
4
5
L
Cerberus
SEBROUDO 12
Cerberus
0
4
1
0.13
L
1
0
0
1
W
Chernobog
negithon
Chernobog
2
2
2
1.5
W
Maui
xZarchy
Maui
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,241
Damage
40,729
63,441
Taken
68,683
46,038
Mitigated
49,673
19,030
Healing
24,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,122
3,709
0
5,086
10,720
3,815
0
743
9,977
0
56,954
W
Hercules
 
Hercules
7,646
2,459
0
7,796
19,243
23,139
250
4,037
14,056
0
70,539
L
Chaac
Doberrman
Chaac
14,406
767
0
6,570
13,958
21,483
95
1,993
11,965
2,066
77,550
L
Mercury
Hakobo
Mercury
3,739
2,036
0
490
14,624
5,150
0
3,086
11,538
0
43,074
W
10,036
5,870
0
869
12,881
6,633
1,938
2,028
10,719
0
100,280
W
Kukulkan
ReWInD-_R
Kukulkan
9,708
1,455
174
3,539
11,820
4,916
210
6,993
4,725
92,157
0
L
Cerberus
SEBROUDO 12
Cerberus
4,091
516
1,270
3,619
16,672
12,866
0
3,417
13,255
28,163
0
L
13,883
3,784
0
1,995
7,467
2,724
56
4,280
3,187
78,666
0
W
Chernobog
negithon
Chernobog
9,528
6,118
0
5,426
12,620
6,034
2,039
2,741
9,782
0
74,571
W
Maui
xZarchy
Maui
3,811
1,426
2,735
3,537
12,119
8,951
94
4,866
7,110
22,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,314
Gold Earned
45,926
464
Minions Killed
557
0
Camps Cleared
0
1,594,461
Distance Traveled
1,663,019
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,604
447
78
5
0
292,512
0
W
Hercules
9,078
534
114
7
0
323,297
1
L
Chaac
8,734
514
140
8
0
343,195
2
L
Mercury
7,199
423
68
4
0
336,292
0
W
Set
10,033
590
149
9
0
384,291
0
W
Kukulkan
9,324
548
133
8
0
289,901
2
L
Cerberus
6,805
400
67
4
0
301,173
0
L
Nu Wa
7,972
469
111
7
0
321,289
0
W
Chernobog
8,899
523
125
7
0
320,916
0
W
Maui
8,592
505
36
2
0
344,614
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role