Player Matchup

Hachiman
Hachiman
Jaykey101
Hachiman
Level 25
God Stats
6W - 3L
1,767 SR
Queue Stats
63W - 56L
1,436 Elo+
Party 1
Sun Wukong
Sun Wukong
KazukiKuma
Sun Wukong
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 88L
1,542 Elo+
Party 1
Olorun
Olorun
bilaboom
Olorun
Level 66
God Stats
17W - 17L
1,621 SR
Queue Stats
274W - 313L
1,535 Elo+
Solo
Team Averages
Level 72
1,629 SR
1,504 Elo+

VS

Team Averages
Level 122
1,500 SR
1,472 Elo+
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Woopii
Medusa
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jaykey101
Hachiman
15
1 / 2 / 7
8,903
685
6,820
9,006
3,834
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
KazukiKuma
Sun Wukong
15
6 / 1 / 5
10,011
770
11,990
11,852
10,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Olorun
bilaboom
Olorun
16
6 / 1 / 6
10,385
799
8,344
8,718
4,304
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 4 / 1
9,493
730
6,830
8,497
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
 
Sun Wukong
12
0 / 5 / 3
7,515
578
9,323
13,678
14,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Woopii
Medusa
13
1 / 4 / 2
7,974
613
6,921
10,374
4,538
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
13
Kills
4
4
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
1
0.88
L
Sun Wukong
 
Sun Wukong
0
5
3
0.3
W
Hachiman
Jaykey101
Hachiman
1
2
7
2.25
W
Sun Wukong
KazukiKuma
Sun Wukong
6
1
5
8.5
L
Medusa
Woopii
Medusa
1
4
2
0.5
W
Olorun
bilaboom
Olorun
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,154
Damage
23,074
29,576
Taken
32,549
18,461
Mitigated
22,847
10,215
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,830
105
0
590
8,497
3,669
0
2,383
6,114
43,674
0
L
Sun Wukong
 
Sun Wukong
9,323
1,258
158
3,178
13,678
14,640
0
4,097
9,581
535
19,252
W
Hachiman
Jaykey101
Hachiman
6,820
3,890
0
2,302
9,006
3,834
126
2,942
5,596
0
23,280
W
Sun Wukong
KazukiKuma
Sun Wukong
11,990
1,747
0
3,048
11,852
10,323
193
2,441
8,788
0
38,928
L
Medusa
Woopii
Medusa
6,921
3,605
0
1,990
10,374
4,538
29
1,905
8,469
0
25,685
W
Olorun
bilaboom
Olorun
8,344
4,368
271
4,594
8,718
4,304
913
1,945
6,563
54,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,299
Gold Earned
24,982
162
Minions Killed
150
0
Camps Cleared
0
734,850
Distance Traveled
733,202
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,493
730
80
6
0
273,205
0
L
Sun Wukong
7,515
578
19
1
0
234,203
1
W
Hachiman
8,903
685
47
4
0
239,912
0
W
Sun Wukong
10,011
770
42
3
0
259,959
0
L
Medusa
7,974
613
51
4
0
225,794
0
W
Olorun
10,385
799
73
6
0
234,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role