Player Matchup

Pele
Pele
Bigboyjones679
Pele
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 95L
1,458 Elo+
Solo
Khepri
Khepri
FreeBallinBRNR
Khepri
Level 72
God Stats
6W - 3L
1,787 SR
Queue Stats
557W - 560L
1,442 Elo+
Solo
Mercury
Mercury
LVLUpNinja
Mercury
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,762 Elo+
Solo
Sylvanus
Sylvanus
ProfessorZalu
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,415 Elo+
Solo
Serqet
Serqet
UnholyGreenss
Serqet
Level 47
God Stats
0W - 2L
1,256 SR
Queue Stats
147W - 146L
1,465 Elo+
Solo
Team Averages
Level 72
1,509 SR
1,508 Elo+

VS

Team Averages
Level 56
1,455 SR
1,431 Elo+
Amaterasu
Amaterasu
Gans9735
Amaterasu
Level 78
God Stats
2W - 4L
1,274 SR
Queue Stats
547W - 513L
1,474 Elo+
Solo
Jormungandr
Jormungandr
Ktcool
Jormungandr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,345 Elo+
Party 1
Mulan
Mulan
ShadowLe
Mulan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,345 Elo+
Party 1
Terra
Terra
killerfatty2020
Terra
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,459 Elo+
Party 1
Izanami
Izanami
tepasasnico
Izanami
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 54L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
9,233
616
11,510
15,808
8,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 4 / 6
9,616
641
8,218
16,258
23,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
LVLUpNinja
Mercury
16
3 / 6 / 3
9,051
603
8,470
13,037
9,479
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
ProfessorZalu
Sylvanus
16
0 / 8 / 6
9,184
612
17,321
22,190
25,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
4 / 6 / 7
9,162
611
14,579
12,013
7,881
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gans9735
Amaterasu
18
3 / 2 / 24
10,746
716
9,327
17,523
18,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Ktcool
Jormungandr
17
3 / 2 / 22
10,797
720
13,697
21,118
22,733
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
ShadowLe
Mulan
17
4 / 5 / 15
10,605
707
12,799
17,973
16,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 2 / 13
10,885
726
8,861
19,389
21,038
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
tepasasnico
Izanami
20
14 / 1 / 10
12,956
864
27,849
12,445
6,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
113
12
Kills
29
29
Deaths
12
26
Assists
84
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
1
4
6
1
W
Amaterasu
Gans9735
Amaterasu
3
2
24
7.5
W
Jormungandr
Ktcool
Jormungandr
3
2
22
7
L
Mercury
LVLUpNinja
Mercury
3
6
3
0.75
L
Sylvanus
ProfessorZalu
Sylvanus
0
8
6
0.38
W
Mulan
ShadowLe
Mulan
4
5
15
2.3
L
4
6
7
1.25
W
5
2
13
5.75
W
Izanami
tepasasnico
Izanami
14
1
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,098
Damage
72,533
79,306
Taken
88,448
73,841
Mitigated
84,364
20,355
Healing
36,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,510
1,757
516
3,118
15,808
8,013
0
6,426
9,178
29
19,122
L
8,218
344
1,297
3,709
16,258
23,031
0
3,619
12,275
23,774
0
W
Amaterasu
Gans9735
Amaterasu
9,327
2,621
1,547
3,738
17,523
18,036
1,032
4,751
11,953
0
17,590
W
Jormungandr
Ktcool
Jormungandr
13,697
3,410
1,658
7,741
21,118
22,733
400
6,232
14,886
30,868
0
L
Mercury
LVLUpNinja
Mercury
8,470
2,698
0
844
13,037
9,479
0
2,948
9,892
0
20,832
L
Sylvanus
ProfessorZalu
Sylvanus
17,321
2,931
4,075
4,500
22,190
25,437
0
6,988
15,026
27,715
0
W
Mulan
ShadowLe
Mulan
12,799
1,670
1,187
2,732
17,973
16,030
1,323
4,503
13,379
0
19,152
L
14,579
2,535
650
1,646
12,013
7,881
0
2,577
9,211
23
16,999
W
8,861
1,666
6,142
6,672
19,389
21,038
842
7,160
11,819
13,438
0
W
Izanami
tepasasnico
Izanami
27,849
17,670
1,162
3,867
12,445
6,527
4,397
2,945
8,921
0
67,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,246
Gold Earned
55,989
96
Minions Killed
178
0
Camps Cleared
0
1,250,218
Distance Traveled
1,446,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,233
616
23
2
0
251,869
0
L
Khepri
9,616
641
19
1
0
257,401
0
W
Amaterasu
10,746
716
18
1
0
325,916
0
W
Jormungandr
10,797
720
38
3
0
263,723
0
L
Mercury
9,051
603
26
2
0
270,454
0
L
Sylvanus
9,184
612
18
1
0
195,458
0
W
Mulan
10,605
707
15
1
0
286,594
0
L
Serqet
9,162
611
10
1
0
275,036
0
W
Terra
10,885
726
8
1
0
296,040
0
W
Izanami
12,956
864
99
7
0
273,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role