Player Matchup

Merlin
Merlin
 
Merlin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
CaesarCallaway
Horus
Level 144
God Stats
3W - 2L
1,534 SR
Queue Stats
97W - 104L
1,555 Elo+
Solo
Janus
Janus
GaiiiBoii
Janus
Level 88
God Stats
2W - 0L
1,709 SR
Queue Stats
46W - 37L
1,608 Elo+
Party 1
Skadi
Skadi
KitsuneKutter
Skadi
Level 34
God Stats
5W - 1L
1,718 SR
Queue Stats
48W - 41L
1,525 Elo+
Party 1
Geb
Geb
TheAltercation
Geb
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 28L
1,538 Elo+
Party 1
Team Averages
Level 90
1,592 SR
1,545 Elo+

VS

Team Averages
Level 136
1,455 SR
1,566 Elo+
Ra
Ra
Heitzey
Ra
Level 116
God Stats
2W - 7L
1,291 SR
Queue Stats
365W - 310L
1,646 Elo+
Solo
Ymir
Ymir
KUSHALIEN420420
Ymir
Level 146
God Stats
18W - 23L
1,486 SR
Queue Stats
116W - 119L
1,556 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sansal
Kumbhakarna
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 125L
1,616 Elo+
Solo
Neith
Neith
chubbicle
Neith
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,511 Elo+
Solo
Maui
Maui
jdkjpels
Maui
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 0 / 4
7,889
526
7,713
7,049
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 3
7,286
486
8,764
12,178
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
GaiiiBoii
Janus
13
3 / 1 / 3
7,892
526
6,938
6,552
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 1 / 2
10,088
673
8,554
8,670
3,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 0 / 5
7,853
524
6,112
11,946
10,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,422
495
5,770
9,172
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 2 / 0
8,027
535
8,494
15,909
8,922
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
Sansal
Kumbhakarna
11
1 / 2 / 1
6,630
442
3,497
14,272
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Neith
chubbicle
Neith
11
1 / 5 / 0
6,746
450
7,178
10,510
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
10
0 / 4 / 0
6,298
420
2,792
14,000
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
16
Kills
3
3
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
4
5
W
0
1
3
1.5
W
Janus
GaiiiBoii
Janus
3
1
3
4.5
L
0
3
0
0
L
1
2
0
0.5
W
8
1
2
9
L
Kumbhakarna
Sansal
Kumbhakarna
1
2
1
0.75
W
2
0
5
4.5
L
Neith
chubbicle
Neith
1
5
0
0.2
L
Maui
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,081
Damage
27,731
46,395
Taken
63,863
27,968
Mitigated
35,272
16,415
Healing
19,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,713
603
163
3,827
7,049
2,912
0
4,964
2,085
70,477
0
W
8,764
3,714
131
3,602
12,178
8,176
0
8,185
3,993
0
53,556
W
Janus
GaiiiBoii
Janus
6,938
157
0
1,190
6,552
2,461
0
1,178
5,374
55,259
0
L
5,770
641
872
2,236
9,172
3,860
308
5,448
3,724
68,701
0
L
8,494
3,225
0
7,157
15,909
8,922
174
1,889
13,145
66,769
0
W
8,554
2,945
0
1,662
8,670
3,663
2,865
873
7,797
0
89,327
L
Kumbhakarna
Sansal
Kumbhakarna
3,497
499
0
4,915
14,272
6,325
0
3,888
10,384
43,802
0
W
6,112
1,194
2,250
3,590
11,946
10,756
0
5,353
6,593
18,320
0
L
Neith
chubbicle
Neith
7,178
2,955
0
1,666
10,510
4,100
0
2,011
8,499
0
59,332
L
Maui
2,792
1,052
496
2,593
14,000
12,065
0
7,679
6,272
14,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,008
Gold Earned
35,123
458
Minions Killed
429
0
Camps Cleared
0
1,502,855
Distance Traveled
1,377,493
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,889
526
117
8
0
282,858
0
W
Horus
7,286
486
79
5
0
301,402
3
W
Janus
7,892
526
87
6
0
342,061
2
L
Ra
7,422
495
131
9
0
285,362
4
L
Ymir
8,027
535
118
8
0
233,624
0
W
Skadi
10,088
673
153
10
0
285,601
3
L
Kumbhakarna
6,630
442
67
4
0
302,930
0
W
Geb
7,853
524
22
1
0
290,933
4
L
Neith
6,746
450
94
6
0
250,077
1
L
Maui
6,298
420
19
1
0
305,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role